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09-12-22, 07:14 AM   #5
Xrystal
nUI Maintainer
 
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Join Date: Feb 2006
Posts: 5,938
Yeah I saw those. But alas doesn't help my situation. Back to the initial idea of rewriting nUI while avoiding upsetting EditMode. I'll just keep my currently working with no errors but no EditMode option for the frame in question ( with the only EditMode Code I can identify ) as back up in case it gets figured out/added later.

Thanks for taking a look see though.

Originally Posted by SDPhantom View Post
From what I can see, it isn't made to handle addons, though it does send "EditMode.Enter" and "EditMode.Exit" messages through EventRegistry:TriggerEvent().
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

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Last edited by Xrystal : 09-12-22 at 07:19 AM.
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