Sounds like it might be linked to this section of the EncounterJournal.lua file:
Code:
function EncounterJournal_Loot_OnUpdate(self)
if GameTooltip:IsOwned(self) then
if IsModifiedClick("COMPAREITEMS") or
(GetCVarBool("alwaysCompareItems") and not self:IsEquippedItem()) then
GameTooltip_ShowCompareItem();
else
ShoppingTooltip1:Hide();
ShoppingTooltip2:Hide();
ShoppingTooltip3:Hide();
end
if IsModifiedClick("DRESSUP") then
ShowInspectCursor();
else
ResetCursor();
end
end
end