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09-04-14, 07:36 PM   #2
Fizzlemizz
I did that?
 
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Join Date: Dec 2011
Posts: 1,878
Code:
if (not UnitPlayerControlled("target") and UnitIsTapped("target") and not UnitIsTappedByPlayer("target") and not UnitIsTappedByAllThreatList("target")) then
  --tapped, no reward.
else 
  --player tapped, multitapped or not in combat.
end
Edited for greater clarity.
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Fizzlemizz
Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.

Last edited by Fizzlemizz : 09-05-14 at 12:32 AM.