Originally Posted by PsiKoTiK
I guess my followup question would be, is there a priority for which spec needs to come first when using [spec]/[talent] conditionals ?
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No. The order of your statements matters, but whatever is inside those statements has no effect on
when each of them is evaluated.
In the example macro you posted, the boolean logic behind it would be this:
Lua Code:
if [spec:1,@mouseover,harm] or [spec:1] then Blackout Kick
else if [spec:3,@mouseover,harm] or [spec:3] then Blackout Kick
else if [@mouseover,help] or [exists,help] then Renewing Mist
else if [@mouseover,harm] or [exists,harm] then Blackout Kick
else (because @player is always true) Renewing Mist