Yeah the shop button is bugging out the moment I turn on nUI. I'm not seeing the menu move though, it just doesn't show due to the error. I'll see if I can rig up a fix and mail a copy to Scott.
Edit: Unfortunately I cannot see anything in the code in nUI that is breaking the game but a reloadui will resolve the issue. All I can see nUI doing is reading in the main menu bar art's children and generating a list of buttons from it, a reload shows the new store icon .
Lua Code:
Message: Interface\FrameXML\MainMenuBarMicroButtons.lua:217: MainMenuMicroButton:SetPoint(): StoreMicroButton is dependent on this
Time: 12/10/13 21:39:40
Count: 1
Stack: [C]: in function `SetPoint'
Interface\FrameXML\MainMenuBarMicroButtons.lua:217: in function `UpdateMicroButtons'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
Locals: (*temporary) = MainMenuMicroButton {
0 = <userdata>
tooltipText = "Game Menu (Escape)"
updateInterval = 0
newbieText = "Modify your settings, change your hotkeys or exit the game."
Flash = MainMenuMicroButtonFlash {
}
}
(*temporary) = "BOTTOMLEFT"
(*temporary) = StoreMicroButton {
0 = <userdata>
tooltipText = "Shop"
Flash = StoreMicroButtonFlash {
}
}
(*temporary) = "BOTTOMRIGHT"
(*temporary) = -3
(*temporary) = 0