Originally Posted by Uitat
in a wierd little way i do that here
Lua Code:
if not HasArtifactEquipped() then self:Hide() return end
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I actually have that before the code I quoted which is just getting the current AP level plus pointsAvailable if you have "filled the bar" multiple times before using the forge, which is quite easy with new 110s (or atl least was pre 7.3)