I've never noticed anything regarding that side of the game amongst the API. Took a quick look now in case it was something new .. but as I suspected, nope. There is no functionality code for accessing what is likely a game engine function rather than a gameplay function accessible to the UI API.
However ...
What you might be able to do is use crowd sourcing of information ( ore record it all yourself ) to gather what server, date, time, location, weather ( reported by player ) exists. The player would only need to document the weather with everything else available via the API functions.
After a very extensive period of testing you may find a pattern in the weather system and can then use that pattern to report the weather appropriately.
Whether there is a pattern and not total randomness is hard to say.
If you still wish to try this. I wish you good luck.
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