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04-25-16, 08:29 AM   #10
Nevcairiel
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Join Date: Aug 2006
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Originally Posted by Resike View Post
You could have easily do this before. Each cast has an unique cast lineID, channeled spells had 0.
The lineId was not very reliable.
Splitting a string at a pre-determined deliminator isnt actually an expensive operation, so complaining about resource costs isnt really worthwhile. The alternative probably is that the game applies this split, so nothing saved.

Originally Posted by Nimhfree View Post
Is this also true for UNIT_SPELLCAST_SUCCEEDED? In WoD the lineId does not return a GUID, so I assume if UNIT_SPELLCAST_SUCCEEDED has changed in Legion we need to special case processing based on release.
All the UNIT_SPELLCAST_ events have changed to this layout.

Last edited by Nevcairiel : 04-25-16 at 08:34 AM.