The only place I can see is that the fadeOutOfRange flag in the default frame options is set to true for enemy frames and false for friendly frames.
So, if the fading problem is occuring only on friendly frames then perhaps setting frame.optionTable.fadeOutOfRange flag to true on friendly frames ( or all frames to make things easier ) will fix the problem.
It is the only thing I can see that may be messing things up.
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