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03-17-16, 03:01 AM   #15
Folji
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Originally Posted by MunkDev View Post
1) Instead of hiding all the buttons, I tried hiding just the modified button in question, to simulate pulling it into the big button. I think this is alright, but maybe a fast animation would be beneficial:
That'd likely be a pretty good solution if you assume players probably won't be holding the modifiers for longer than it takes them to press the button they'd have in mind there. And it has enough visual feedback with the button vanishing to give the cue of "okay, that button is now in focus".

If you wanted to make that change even more obvious, the solution would definitely be to either have a quick animation that enlarges the modifier and moves it to the center, so that it visibly slides up and overlaps the main button. Or you could have a quick border flash on the main button just as the modifier key is pressed.
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