No, just that one line needs to be replaced with the 3 I put there.
If it then reports the same in combat error message on the lines underneath simply move the new end line down to beneath the block of 3 lines that show the tooltip.
So, first try it like this ..
Lua Code:
if owner.aura and owner.active then
if not InCombatLockdown() then
self:SetID( owner.aura.id );
end
GameTooltip:SetOwner( owner );
tooltipUpdate( owner );
GameTooltip:Show();
-- self:SetScript( "OnUpdate", tooltipUpdate );
end
And if it still errors out try it like this ...
Lua Code:
if owner.aura and owner.active then
if not InCombatLockdown() then
self:SetID( owner.aura.id );
GameTooltip:SetOwner( owner );
tooltipUpdate( owner );
GameTooltip:Show();
end
-- self:SetScript( "OnUpdate", tooltipUpdate );
end