1. when I target a dead npc, for looting for example, its name isnt shown over the target frame. there is no error message though. See first attached image.
2. I am getting this error while doing the Quest 'battle before the citadel' and 'among the champions' in northrend
Lua Code:
4894x nibRealUI\HuD\UnitFrames\Shared.lua:214: attempt to index local 'texture' (a nil value)
nibRealUI\HuD\UnitFrames\Shared.lua:214: in function <nibRealUI\HuD\UnitFrames\Shared.lua:191>
nibRealUI\HuD\UnitFrames\Shared.lua:223: in function <nibRealUI\HuD\UnitFrames\Shared.lua:220>
(tail call): ?
nibRealUI\Libs\Libs\oUF\ouf.lua:158: in function `UpdateAllElements'
nibRealUI\Libs\Libs\oUF\ouf.lua:58: in function <nibRealUI\Libs\Libs\oUF\ouf.lua:38>
(tail call): ?
Locals:
self = RealUIPlayerFrame {
0 = <userdata>
Combat = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @nibRealUI\Libs\Libs\oUF\ouf.lua:149
Leader = <unnamed> {
}
Resting = <unnamed> {
}
UNIT_HEALTH_FREQUENT = <table> {
}
UNIT_MAXHEALTH = <table> {
}
PLAYER_UPDATE_RESTING = <function> defined @nibRealUI\Libs\Libs\oUF\elements\resting.lua:52
UNIT_POWER_FREQUENT = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
UPDATE_SHAPESHIFT_FORM = <function> defined @nibRealUI\HuD\UnitFrames\Units\Player.lua:258
PostUpdate = <function> defined @nibRealUI\HuD\UnitFrames\Units\Player.lua:258
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\healprediction.lua:151
PLAYER_REGEN_DISABLED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\combat.lua:52
Health = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @nibRealUI\Libs\Libs\oUF\ouf.lua:38
UNIT_CONNECTION = <table> {
}
Stats = <table> {
}
UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\healprediction.lua:151
unit = "vehicle"
GROUP_ROSTER_UPDATE = <function> defined @nibRealUI\Libs\Libs\oUF\elements\leader.lua:53
UNIT_DISPLAYPOWER = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
endBox = <unnamed> {
}
PLAYER_REGEN_ENABLED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\combat.lua:52
realUnit = "player"
PvP = <unnamed> {
}
AFK = <unnamed> {
}
UNIT_ENTERED_VEHICLE = <function> defined @nibRealUI\Libs\Libs\oUF\ouf.lua:38
PLAYER_FLAGS_CHANGED = <function> defined @nibRealUI\HuD\UnitFrames\Shared.lua:287
UNIT_MAXPOWER = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
HealPrediction = <table> {
}
UNIT_FACTION = <table> {
}
__elements = <table> {
}
UNIT_POWER_BAR_SHOW = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
UNIT_HEAL_PREDICTION = <function> defined @nibRealUI\Libs\Libs\oUF\elements\healprediction.lua:151
menu = <function> defined @nibRealUI\HuD\UnitFrames\Shared.lua:381
fadeInfo = <table> {
}
PARTY_LEADER_CHANGED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\leader.lua:53
UNIT_POWER_BAR_HIDE = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
Power = <unnamed> {
}
style = "RealUI"
}
event = "RefreshUnit"
unit = "vehicle"
healthPer = 1
nibRealUI = <table> {
CreateInnerBG = <function> defined @nibRealUI\Core\Fun.lua:552
SetModuleEnabled = <function> defined @nibRealUI\Core.lua:808
LoadAddOnData_BugSack = <function> defined @nibRealUI\Core\AddonData\BugSack.lua:2
LoadAddOnData_Masque = <function> defined @nibRealUI\Core\AddonData\Masque.lua:3
RegisterModuleOptions = <function> defined @nibRealUI\Config.lua:331
SetUpInitialOptions = <function> defined @nibRealUI\Config.lua:282
GetModuleEnabled = <function> defined @nibRealUI\Core.lua:804
defaultActionBarSettings = <table> {
}
defaultFonts = <table> {
}
RetrieveFont = <function> defined @nibRealUI\Core\Fun.lua:673
ColorShift = <function> defined @nibRealUI\Core\Fun.lua:788
SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
GetSafeVals = <function> defined @nibRealUI\Core\Fun.lua:197
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
LoadAddOnData_DXE = <function> defined @nibRealUI\Core\AddonData\DXE.lua:3
ScheduleTimer = <function> defined @nibRealUI\Libs\Libs\AceTimer-3.0\AceTimer-3.0.lua:92
CPU_Profiling_Toggle
the quests in question are 2 of the mounted combat quests from the argent tournament in northrend. and the error happens the first time you mount the 'vehicle' for the quest. mostlikly in relation to this the healthbar on the player frame isnt updating while on the vehicle. See second attached image.
both of these are still present in r4