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06-01-06, 02:51 PM   #1
wereHamster
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Shag's HealSync

This is the official discussion thread for HealSync
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06-01-06, 04:39 PM   #2
JoshBorke
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great mod Shag :-)

keep up the good work.
--edit--
ever considered having the option to lock targets?
So you can track heals on more than just your current target?
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06-01-06, 05:51 PM   #3
Saucepan
A Murloc Raider
Join Date: Jun 2006
Posts: 4
having difficulty getting it to work

I installed all the folders which came with the mod, but i have having dificulty getting it to work like the screen shot. I get two bars on my screen, one says "HealSync target" and the other "HealSync player". When i cast a heal on a raid member, i can sorta see a progress bar behind the bar that says "HealSync target" on it, but it is in the background and barely noticable. When I cast a heal while another member casts a heal I still only see one progress bar, which is still almost impossible to even see in the background. Just wondering if you could help me out with this
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06-02-06, 01:07 AM   #4
wereHamster
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Originally Posted by Saucepan
I installed all the folders which came with the mod, but i have having dificulty getting it to work like the screen shot. I get two bars on my screen, one says "HealSync target" and the other "HealSync player". When i cast a heal on a raid member, i can sorta see a progress bar behind the bar that says "HealSync target" on it, but it is in the background and barely noticable. When I cast a heal while another member casts a heal I still only see one progress bar, which is still almost impossible to even see in the background.
The blue ring button is a toggle button. You press it once, you go into the 'edit' mode, then you can move the frames and then press the button again to hide the black frames.

When you're in a raid, you won't see healing spells cast by players who are in the same group as you due to combatlog limitations, unless the other healers use HealSync, too. I don't know if it works in normal parties though.
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06-02-06, 03:21 AM   #5
Sargträger
A Kobold Labourer
Join Date: Jun 2006
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Smile

Hi, this is a really nice mob, but i've got problems to search my healing time in such short time.
Is it possible to set my bar in a different color and always in 1st position?

Thanks
Sargträger, Blackmoore
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06-02-06, 03:37 AM   #6
wereHamster
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Originally Posted by Sargträger
... i've got problems to search my healing time in such short time.
In 0.1.4.0, your castingbar will be colored red

Last edited by wereHamster : 06-02-06 at 09:07 AM.
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06-01-06, 08:49 PM   #7
Alastar
A Kobold Labourer
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thumbs up

If you do decide to add an options menu in the future I'd like the ability to monitor only specific classes ie Priests healing on a target. Also would like to be able to move the enable/disable button.

Very useful mod for healer class leaders!
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06-03-06, 06:38 AM   #8
Tazmanyak
An Aku'mai Servant
Join Date: Apr 2005
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1.4.0

added french translation
Cool ^^
So i can test it without having 2 weeks of work lol

Thank you, i will give you any drawbak i can

O------------------------------------------------------O

Next, as i am not a programmer, but just a hard user, i cant give you code for the mouseover ...
I would really like your addon to work with and for passive healing, without targeting ....

Here is an addon i use to announce cast, and it works with mouseover ... ie i send my Spell target name in chat.
This addon is Ep_AnnounceCast.Easy Priest : AnnounceCast

In lua i found:

self:RegisterEvent("UPDATE_MOUSEOVER_UNIT", "EventMouseOver")
if not self.SpellData.target then
if UnitName("target") and UnitIsFriend("player", "target") and
((self.SpellData.name == EP_ANNOUNCECAST.SHIELD and (UnitInRaid('target') or UnitInParty('target')))
or (self.SpellData.name ~= EP_ANNOUNCECAST.SHIELD)) then
self.SpellData.target = "target"
else
self.SpellData.target = "mouseover"
end
end

if self.SpellData.target ~= "mouseover" then
self.SpellData.targetName = UnitName(self.SpellData.target)
end
And
function EP_AnnounceCast:EventMouseOver()
if SpellIsTargeting() then
self.SpellData.targetName = UnitName("mouseover")
end
end
I hope this will help you ... if it doesn't ... bah i will try to find something else ^^
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06-08-06, 09:42 AM   #9
Blackjack
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Hello. I was wondering how i could change the castingbars to grow upwards?
Atleast it seems simple but i dont have that much experience on these things

It must be in the IFrameManager.lua i suppose?

Good addon, i find it very usefull when tryeing to land those slow druid heals
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06-08-06, 10:24 AM   #10
wereHamster
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Originally Posted by Blackjack
Hello. I was wondering how i could change the castingbars to grow upwards?
Open HealSync.lua, around line 230, you'll find this:

Code:
frame:ClearAllPoints()
if (parent == dockFrame) then
    frame:SetPoint("TOP", parent, "TOP", 0, 0)
else
    frame:SetPoint("TOP", parent, "BOTTOM", 0, 2)
end
replace "TOP" with "BOTTOM" and vice versa...
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06-15-06, 03:37 PM   #11
kentarre
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Very nice mod in my testing so far! Awesome work. Some questions

- Is it possible to get detection for healers in the same party as you? I noticed it only detected heals from those outside your party during a raid.

- Possible to track multiple targets?
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06-15-06, 04:37 PM   #12
JoshBorke
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can't track healers in your party due to the way spell events are fired
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06-15-06, 05:06 PM   #13
wereHamster
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Originally Posted by kentarre
- Possible to track multiple targets?
It tracks all possible targets, but displays only the heals to your current target.
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09-01-06, 07:19 AM   #14
FoxOnTheNet
A Defias Bandit
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Bar modification

Hello,
is it possible to change the casting bar so that an amount of width shows the amount of time left to cast? This would make it much easier to judge whether I should abort my cast (healing druid) or carry on through.

What I'm thinking of is on the following lines :
Full width of the bar is 6seconds (allows for things like curse of tongues)
If I'm casting a 3sec heal, it starts 1/2 way along the bar from the left and counts down (towards the left) from there. If a pally now spams a 1.5sec heal, they would start 1/4 of the way from the left and count down from there.
This way it's easy to judge visually who's heal will land first, rather than watching the bars race across.
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09-01-06, 07:38 AM   #15
JoshBorke
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great idea!
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09-01-06, 11:00 AM   #16
wereHamster
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Right now I'm sorting by start-time, I also could sory by the approximate time when the heal will land on the target and all you'd need to do is look if your bar (the red one) is at the top or not.
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09-02-06, 05:31 AM   #17
FoxOnTheNet
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That achieves the same final effect, sounds easier to implement and more proof against debuffs putting cast times waaay higher than normal.

Yes please!

Fingers crossed regular resorting to take interrupts in to account doesn't turn things in to a lag fest, though plenty of other mods do that.
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09-02-06, 09:28 AM   #18
wereHamster
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Foxy, can you try this and see if it helps?

HealSync.lua, around line 111 there's the function that's used to sort the heal table, something like this:
Code:
local function sort(left, right)
	return left[4] < right[4]
end
Chang it to
Code:
local function sort(left, right)
	return left[4] + left[5] < right[4] + right[5]
end
and it should sort by the time the heal will land (approximately)
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09-21-06, 11:06 AM   #19
Saucepan
A Murloc Raider
Join Date: Jun 2006
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This mod is amazing for my as my Guild's Main Tank. I use it so that I can see the heals bieng cast on me so i know what to expect as far as using pots etc.

The one thing that is annoying is how it only shows heals from OUTSIDE my current party. We often have the main healers for specific tanks in each party. I understand this is probably a coding issue, but is there anyway that this is going to be fixed in the future?
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09-21-06, 03:41 PM   #20
JoshBorke
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Originally Posted by Saucepan
This mod is amazing for my as my Guild's Main Tank. I use it so that I can see the heals bieng cast on me so i know what to expect as far as using pots etc.

The one thing that is annoying is how it only shows heals from OUTSIDE my current party. We often have the main healers for specific tanks in each party. I understand this is probably a coding issue, but is there anyway that this is going to be fixed in the future?
do your party healers have the mod installed?
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