Note I said "extrabutton" -- not "extrabar" -- i.e... a macro condition specifically for dealing with that extra action button.
Originally Posted by Xrystal
Yeah there is .. I was using that in the buttonbar.lua file along with [overridebar]. The override bar is working exactly as intended but the extra bar is exactly that but I think there is a vehicleui tag that you have to use as well as that quest triggers a vehiclebar change just as it makes the button appear so it might be that my attempt at introducing it as a new bar may be working but until I test the [vehicleui][extrabar] combo macro conditional on the next quest that uses it I won't know for sure.
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