Originally Posted by semlar
SetDisplayInfo was added specifically to display models without requiring them to be cached; what code are you using to test this?
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Hello, I was just playing with the next code:
Code:
myFrame:modelFrame = _G.CreateFrame("PlayerModel", "mxpplayermodel", myFrame)
myFrame.modelFrame:SetHeight(120)
myFrame.modelFrame:SetDisplayInfo(26711)
myFrame.modelFrame:Show()
The ID 26711 belongs to the Time-Lost Proto-Drake.
It didn't work before, but after restarting the game it started working. I've used different IDs and it seems to work only sometimes, perhaps it's a little bit buggy right now?
False alarm though