08-05-13, 10:18 PM | #41 | ||
Does the frame start out white or class coloured? When you click you want it to go from the class colour to white. Then when your mouse leaves the frame you want it to go back to the class colour until the next time it is clicked? Is that right? BTW, you're not testing on a priest I hope
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. |
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08-06-13, 12:15 AM | #42 | |
When I mouseover turns to white. When I mouse leave turn to class colored. When I click turn to white. But: If the panel its clicked, the color turns white, and continues white when I mouseover (and mouseleave). There are 3 panels for the chat (the picture I mouseover the tab General Aka "("PanelGene"). With that codes: Onclick: Code:
self.clicked = true ChatFrame3:Show() ChatFrame1:Hide() ChatFrame2:Hide() self.text:SetTextColor(1, 1, 1) local tab1 = kgPanels:FetchFrame("PanelGene") local tab2 = kgPanels:FetchFrame("PanelLog") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab1.text:SetTextColor(Color.r,Color.g,Color.b) tab2.text:SetTextColor(Color.r,Color.g,Color.b) Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false end Code:
self.text:SetTextColor(1, 1, 1) Code:
local font, size, flags = self.text:GetFont() self.text:SetFont(font, size, "OUTLINE," .. flags) local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) I mouseover, OK put the white color. I mouseleave, OK Red again. I click, OK turns white. I mouseleave (when the panel be clicked) and OK, continue white. But, when I mouseleave one more time the panel turn Red again. Its extrange.... but the panel do that. I think something like: When I push one tab the other in theory hide Aka: ChatFrame3:Show() ChatFrame1:Hide() ChatFrame2:Hide() Maybe that can be use for do that. Something like: If ChatFrame3:Show() or ChatFrame1:Hide() and ChatFrame2:Hide() Put the text on white (and hold it). Becouse If I press ChatFrame3, 1 and 2 hide for sure, and 3 show. Thanks for the support. PD: I need sleep a bit.... all the night with Lua ZzzzzZzzz Last edited by Akatosh : 08-06-13 at 12:21 AM. |
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08-06-13, 01:31 PM | #43 | |
Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false end OnClick becomes: Code:
if not self.clicked then self.clicked = true ChatFrame3:Show() ChatFrame1:Hide() ChatFrame2:Hide() self.text:SetTextColor(1, 1, 1) local tab1 = kgPanels:FetchFrame("PanelGene") local tab2 = kgPanels:FetchFrame("PanelLog") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab1.text:SetTextColor(Color.r,Color.g,Color.b) tab2.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false ens Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) end
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. |
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08-06-13, 09:17 PM | #44 |
Hi again, Thanks for the help but now the panels do completely different,
I explain. OnEnter 1st time, first time OK they turn to white. Click, dont work as intended, the panels dont hold the text white color. Onleave, the panels turn the text to class colored again, they dont hold the white color. I put all the codes of the 3 panels for give you all info as I can, I hope that help you. I do not understand where I'm failing. Thanks!! --------- Panel "PanelGene" (1) OnLoad Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") local _, class = UnitClass("player") local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class] self.text:SetTextColor(color.r, color.g, color.b) Code:
self.text:SetTextColor(1, 1, 1) Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) end Code:
if not self.clicked then self.clicked = true ChatFrame1:Show() ChatFrame2:Hide() ChatFrame3:Hide() self.text:SetTextColor(1, 1, 1) local tab2 = kgPanels:FetchFrame("PanelLog") local tab3 = kgPanels:FetchFrame("PanelTrash") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab2.text:SetTextColor(Color.r,Color.g,Color.b) tab3.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false end Panel PanelLog (2) OnLoad Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") local _, class = UnitClass("player") local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class] self.text:SetTextColor(color.r, color.g, color.b) Code:
self.text:SetTextColor(1, 1, 1) Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) end Code:
if not self.clicked then self.clicked = true ChatFrame2:Show() ChatFrame3:Hide() ChatFrame1:Hide() self.text:SetTextColor(1, 1, 1) local tab1 = kgPanels:FetchFrame("PanelGene") local tab3 = kgPanels:FetchFrame("PanelTrash") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab1.text:SetTextColor(Color.r,Color.g,Color.b) tab3.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false end Panel "PanelTrash" (3) OnLoad Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") local _, class = UnitClass("player") local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class] self.text:SetTextColor(color.r, color.g, color.b) Code:
self.text:SetTextColor(1, 1, 1) Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) end Code:
if not self.clicked then self.clicked = true ChatFrame3:Show() ChatFrame1:Hide() ChatFrame2:Hide() self.text:SetTextColor(1, 1, 1) local tab1 = kgPanels:FetchFrame("PanelGene") local tab2 = kgPanels:FetchFrame("PanelLog") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab1.text:SetTextColor(Color.r,Color.g,Color.b) tab2.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false end |
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08-06-13, 10:07 PM | #45 |
OnClick
Code:
if not self.clicked then self.clicked = true ChatFrame1:Show() ChatFrame2:Hide() ChatFrame3:Hide() self.text:SetTextColor(1, 1, 1) local tab2 = kgPanels:FetchFrame("PanelLog") local tab3 = kgPanels:FetchFrame("PanelTrash") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab2.text:SetTextColor(Color.r,Color.g,Color.b) tab3.text:SetTextColor(Color.r,Color.g,Color.b) else self.clicked = false end So I think OnClick Code:
if not self.clicked then self.clicked = true ChatFrame1:Show() ChatFrame2:Hide() ChatFrame3:Hide() self.text:SetTextColor(1, 1, 1) local tab2 = kgPanels:FetchFrame("PanelLog") local tab3 = kgPanels:FetchFrame("PanelTrash") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab2.text:SetTextColor(Color.r,Color.g,Color.b) tab2.clicked = false tab3.text:SetTextColor(Color.r,Color.g,Color.b) tab3.clicked = false else self.clicked = false end OnLeave Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) else self.text:SetTextColor(1,1,1) end The code here allows all buttons to be "unclicked" at the same time. If you want one button to always be "hot" you can remove the else self.clicked = false
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. Last edited by Fizzlemizz : 08-06-13 at 10:19 PM. |
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08-06-13, 10:10 PM | #46 |
You need to add this to the very beginning of all your OnClick scripts:
Code:
if pressed then return end
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08-06-13, 10:35 PM | #47 |
Wow, that would mess things up. Good insight Phanx.
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. |
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08-06-13, 11:25 PM | #48 |
I hate maintenances
Thanks for the assistance. As I undertand finaly for example the code may be (for example): OnLoad: Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") local _, class = UnitClass("player") local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class] self.text:SetTextColor(color.r, color.g, color.b) OnClick: Code:
if pressed then return end if not self.clicked then self.clicked = true ChatFrame1:Show() ChatFrame2:Hide() ChatFrame3:Hide() self.text:SetTextColor(1, 1, 1) local tab2 = kgPanels:FetchFrame("PanelLog") local tab3 = kgPanels:FetchFrame("PanelTrash") local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] tab2.text:SetTextColor(Color.r,Color.g,Color.b) tab2.clicked = false tab3.text:SetTextColor(Color.r,Color.g,Color.b) tab3.clicked = false else self.clicked = false end Code:
self.text:SetTextColor(1, 1, 1) Code:
if not self.clicked then local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) else self.text:SetTextColor(1,1,1) end Thanks!! |
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08-06-13, 11:34 PM | #49 |
So that the colour changes to default immediately when a button is "unclicked" (self.clicked = false) you might want to make OnClick
Code:
if pressed then return end local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] if not self.clicked then self.clicked = true ChatFrame1:Show() ChatFrame2:Hide() ChatFrame3:Hide() self.text:SetTextColor(1, 1, 1) local tab2 = kgPanels:FetchFrame("PanelLog") local tab3 = kgPanels:FetchFrame("PanelTrash") tab2.text:SetTextColor(Color.r,Color.g,Color.b) tab2.clicked = false tab3.text:SetTextColor(Color.r,Color.g,Color.b) tab3.clicked = false end With the code presented here it is possiible to have one button "clicked" and two buttons "unclicked" or none of the buttons "clicked": General Log Trash or General Log Trash or General Log Trash or General Log Trash
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. Last edited by Fizzlemizz : 08-07-13 at 12:47 AM. |
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08-07-13, 12:09 AM | #50 |
I know I've written scripts for someone before to manage a collection of related panels like this (eg. when clicking on one, turn it white, turn all the others gray) but I don't remember when or where, or even whether it was on these forums or on Wowace. Maybe you can find it with some creative use of the advanced search.
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08-07-13, 12:33 AM | #51 | |
At inicial the text is class colored. General Log Trash 1 -When I OnEnter, the text comes white. (for expample I put the cursor over the panel general) 1 -General Log Trash 2 -When I OnLeave, the text comes class colored. (for example I leave the panel general and I put the cursor in another place of the screen out of the panels of tabs). 2 -General Log Trash 3 -But If I click the panel, the text hold the white color, and dont change at mouseleave. (for example I clicked the general panel, and I leave the cursor in another place of the screen out of the panel of tabs). 3 -General Log Trash If I OnEnter on "Log" or "Trash" panel, (when "general" is clicked), but dont click they, OnEnter and Onleave work as the 2 first points), for example general is clicked and at this moment I mouseover the panel "Log". 3 -General LogTrash 3 -General Log Trash (And now I mouseleave). 4 -When I click another panel the Last clicked panel take class colored color again. 4 -General Log Trash (Inicial state). 4 -General Log Trash (Inicial state) (Mouseover over "Log"). 4 -General Log Trash (log at this moment its clicked). I want exactly the some efects like the standart tabs of the basic chat of wow. I dont know how can I explain It better, in general term I want a panels of 3 buttons with identical efects of basic wow chat. Thanks!!. PD: I hate sleep (is a loss of time, how many things I can do In 5 or 6 ours...), but I need it again... and one more time a long lua text night, can be a perfect tittle for a film to sleep. I try to find that post Phanx, thanks, but in a little while, now I have to rest. Last edited by Akatosh : 08-07-13 at 12:44 AM. |
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08-07-13, 01:02 AM | #52 |
OnLoad -- Everything class coloured
Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") local _, class = UnitClass("player") local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class] self.text:SetTextColor(color.r, color.g, color.b)end Code:
if pressed then return end local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] if not self.clicked then self.clicked = true self.text:SetTextColor(1, 1, 1) --Change per tab/button ChatFrame1:Show() ChatFrame2:Hide() ChatFrame3:Hide() local tab2 = kgPanels:FetchFrame("PanelLog") local tab3 = kgPanels:FetchFrame("PanelTrash") tab2.text:SetTextColor(Color.r,Color.g,Color.b) tab2.clicked = false tab3.text:SetTextColor(Color.r,Color.g,Color.b) tab3.clicked = false end Code:
self.text:SetTextColor(1, 1, 1) Code:
if self.clicked then self.text:SetTextColor(1,1,1) else -- condition set in OnClick of other tabs local _, Class = UnitClass("player") local Color = RAID_CLASS_COLORS[Class] self.text:SetTextColor(Color.r,Color.g,Color.b) end
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Fizzlemizz Maintainer of Discord Unit Frames and Discord Art. Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus. Last edited by Fizzlemizz : 08-07-13 at 01:50 AM. |
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08-07-13, 04:05 AM | #53 |
Why do all this work when you can just check to see if a ChatFrame is showing?
Use the OnUpdate field and do a Lua Code:
Not too difficult to add additional checks to see if its being entered by the mouse to disable the updating color. Edit: Here's my version and a rather simplified attempt to make things more straightforward and more 'universal' on all the buttons minus a simple string change. OnLoad: Lua Code:
OnEnter: Lua Code:
OnLeave: Lua Code:
OnClick: Lua Code:
OnUpdate: Lua Code:
Another nifty side effect to this is that it should also update the class color should you change it with CUSTOM_CLASS_COLORS. Layout Export: Code:
^1^T^SGeneral^T^Sborder_advanced^T^Senable^b^Sshow^T^SBOT^B^STOPRIGHTCORNER^B^SLEFT^B^STOPLEFTCORNER^B^SRIGHT^B^SBOTLEFTCORNER^B^STOP^B^SBOTRIGHTCORNER^B^t^t^Sparent^SUIParent^Ssub_level^N0^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SSolid^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sfont^SBlizzard^SjustifyH^SCENTER^Sx^N0^Scolor^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Stext^SGeneral^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S0^Sx^S-100^Sbg_alpha^N1^Sborder_edgeSize^N16^Sheight^S25^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SLLy^N1^SLLx^N0^SLRy^N1^SLRx^N1^SURx^N1^SURy^N0^SULy^N0^SULx^N0^t^Sbg_insets^T^Sb^N4^St^N-4^Sl^N4^Sr^N-4^t^Sscripts^T^SENTER^Sself.entered~`=~`true^SLOAD^Slocal~`font,size~`=~`self.text:GetFont()~Jself.text:SetFont(font,size,"OUTLINE")~Jself.text:SetJustifyH("CENTER")~Jself.text:SetJustifyV("CENTER")~J~`~Jself.color~`=~`(CUSTOM_CLASS_COLORS~`or~`RAID_CLASS_COLORS)[select(2,UnitClass("player"))]~Jself.frame~`=~`"ChatFrame1"^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)^SUPDATE^Sif~`_G[self.frame]:IsShown()~`or~`self.entered~`then~Jself.text:SetTextColor(1,1,1)~Jelse~Jself.text:SetTextColor(self.color.r,self.color.g,self.color.b)~Jend^SLEAVE^Sself.entered~`=~`false^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_texture^SBlizzard~`Tooltip^Swidth^S100^Sbg_orientation^SHORIZONTAL^Srotation^N0^Smouse^B^Sbg_color^T^Sa^N0.6^Sr^N0.3^Sg^N0.3^Sb^N0.3^t^Scrop^b^t^SCombat^T^Sborder_advanced^T^Senable^b^Sshow^T^SBOTRIGHTCORNER^B^STOPRIGHTCORNER^B^STOPLEFTCORNER^B^SBOTLEFTCORNER^B^SRIGHT^B^SLEFT^B^STOP^B^SBOT^B^t^t^Sparent^SUIParent^Ssub_level^N0^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SSolid^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sx^N0^SjustifyH^SCENTER^Sfont^SBlizzard^Scolor^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Stext^SCombat^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S0^Sx^S0^Sbg_alpha^N1^Sborder_edgeSize^N16^Sheight^S25^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SLRy^N1^SLRx^N1^SULx^N0^SULy^N0^SURy^N0^SURx^N1^SLLx^N0^SLLy^N1^t^Scrop^b^Sscripts^T^SENTER^Sself.entered~`=~`true^SLOAD^Slocal~`font,size~`=~`self.text:GetFont()~Jself.text:SetFont(font,size,"OUTLINE")~Jself.text:SetJustifyH("CENTER")~Jself.text:SetJustifyV("CENTER")~J~`~Jself.color~`=~`(CUSTOM_CLASS_COLORS~`or~`RAID_CLASS_COLORS)[select(2,UnitClass("player"))]~Jself.frame~`=~`"ChatFrame2"^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)^SUPDATE^Sif~`_G[self.frame]:IsShown()~`or~`self.entered~`then~Jself.text:SetTextColor(1,1,1)~Jelse~Jself.text:SetTextColor(self.color.r,self.color.g,self.color.b)~Jend^SLEAVE^Sself.entered~`=~`false^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Sborder_texture^SBlizzard~`Tooltip^Swidth^S100^Sbg_insets^T^Sr^N-4^St^N-4^Sl^N4^Sb^N4^t^Sbg_color^T^Sa^N0.6^Sb^N0.3^Sg^N0.3^Sr^N0.3^t^Smouse^B^Srotation^N0^Sbg_orientation^SHORIZONTAL^t^SLoot^T^Sborder_advanced^T^Senable^b^Sshow^T^SBOT^B^STOPRIGHTCORNER^B^SLEFT^B^SBOTLEFTCORNER^B^SRIGHT^B^STOPLEFTCORNER^B^STOP^B^SBOTRIGHTCORNER^B^t^t^Sparent^SUIParent^Sbg_orientation^SHORIZONTAL^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SSolid^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sx^N0^SjustifyH^SCENTER^Sfont^SBlizzard^Scolor^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Stext^SLoot^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S0^Sx^S100^Sbg_alpha^N1^Sborder_edgeSize^N16^Sheight^S25^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SULx^N0^SULy^N0^SLLy^N1^SLLx^N0^SURx^N1^SURy^N0^SLRx^N1^SLRy^N1^t^Sbg_insets^T^Sb^N4^St^N-4^Sl^N4^Sr^N-4^t^Sscripts^T^SENTER^Sself.entered~`=~`true^SLOAD^Slocal~`font,size~`=~`self.text:GetFont()~Jself.text:SetFont(font,size,"OUTLINE")~Jself.text:SetJustifyH("CENTER")~Jself.text:SetJustifyV("CENTER")~J~`~Jself.color~`=~`(CUSTOM_CLASS_COLORS~`or~`RAID_CLASS_COLORS)[select(2,UnitClass("player"))]~Jself.frame~`=~`"ChatFrame4"^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)^SUPDATE^Sif~`_G[self.frame]:IsShown()~`or~`self.entered~`then~Jself.text:SetTextColor(1,1,1)~Jelse~Jself.text:SetTextColor(self.color.r,self.color.g,self.color.b)~Jend^SLEAVE^Sself.entered~`=~`false^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_texture^SBlizzard~`Tooltip^Swidth^S100^Ssub_level^N0^Srotation^N0^Smouse^b^Sbg_color^T^Sa^N0.6^Sr^N0.3^Sg^N0.3^Sb^N0.3^t^Scrop^b^t^t^^ayer"))])~Jself.frame~`=~`"ChatFrame1"^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)^SUPDATE^Sif~`_G[self.frame]:IsShown()~`or~`self.entered~`then~Jself.text:SetTextColor(1,1,1)~Jelse~Jself.text:SetTextColor(self.color.r,self.color.g,self.color.b)~Jend^SLEAVE^Sself.entered~`=~`false^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Sborder_texture^SBlizzard~`Tooltip^Swidth^S100^Sbg_insets^T^Sr^N-4^St^N-4^Sl^N4^Sb^N4^t^Sbg_color^T^Sa^N0.6^Sb^N0.3^Sg^N0.3^Sr^N0.3^t^Smouse^B^Srotation^N0^Sbg_orientation^SHORIZONTAL^t^t^^ Last edited by suicidalkatt : 08-07-13 at 05:26 AM. |
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08-07-13, 10:01 AM | #54 |
Hi all.
1st: Fizzlemizz, Phanx thanks for all the support that give me, the code that leave me Fizz the part of "Onleave dont work as intended, when I Onleave (and the panel is clicked, the loss the white color and be class colored again.) 2nd: suicidalkatt, Works perfetly, exactly as I need, I cant imagine how, with that few lines, all work as I need, really I'm in shock. |
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08-07-13, 10:17 AM | #55 | |
Glad it's working how you'd like |
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08-07-13, 12:01 PM | #56 |
Also, there is no need to have OnEnter/OnLeave handlers for the frame, you can use self:IsMousOver()
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08-07-13, 12:19 PM | #57 | |
One more question. ¿Can be posible OnClick, remove the top border of the panel?. For example I click the panel General, and the top border remove, taking the apareance of "mix", can be posible do that?¿ ......... I find a posible way using the alpha color of the borders, I explain. I put 2 panels Just one over the other. The principal panel have the 4 borders. And the panel of back have 3 borders (all, without top). When I click the principal panel, alpha border of the principal panel get alfa 0, and they show the back panel with the 3 borders. I try that this night leave me a time and I post the results. ...... At this moment it works on a test panels that I just created for test that way to do it, now I try to apply to the panels of chat tabs. Thanks. Last edited by Akatosh : 08-07-13 at 03:09 PM. |
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08-07-13, 03:07 PM | #58 |
If the border is actually a border, then no. You would need to remove the actual border from your panel, and create additional textures attached to each edge to look like a border -- then you could hide just one side of it.
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Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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08-07-13, 03:08 PM | #59 | |
You'd have to set all the texture for the button and it'd take a bit more effort. |
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08-07-13, 05:39 PM | #60 |
Results:
Pictures: General Log Trash All Codes: General: OnLoad Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") self.color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[select(2,UnitClass("player"))] self.frame = "ChatFrame1" self:SetBackdropBorderColor(0, 0 , 0, 0) self.bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 1,0.18, 0.18, 0.18, 1) Code:
if _G[self.frame]:IsShown() or self.entered then self.text:SetTextColor(1,1,1) else self.text:SetTextColor(self.color.r,self.color.g,self.color.b) end Code:
self.entered = true Code:
self.entered = false Code:
FCF_Tab_OnClick(_G[self.frame.."Tab"],button) local tab2 = kgPanels:FetchFrame("Log") local tab3 = kgPanels:FetchFrame("Trash") self:SetBackdropBorderColor(0, 0 , 0, 0) tab2:SetBackdropBorderColor(0, 0 , 0, 1) tab3:SetBackdropBorderColor(0, 0 , 0, 1) Log: OnLoad Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") self.color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[select(2,UnitClass("player"))] self.frame = "ChatFrame2" Code:
if _G[self.frame]:IsShown() or self.entered then self.text:SetTextColor(1,1,1) else self.text:SetTextColor(self.color.r,self.color.g,self.color.b) end Code:
self.entered = true Code:
self.entered = false Code:
FCF_Tab_OnClick(_G[self.frame.."Tab"],button) local tab1 = kgPanels:FetchFrame("General") local tab3 = kgPanels:FetchFrame("Trash") self:SetBackdropBorderColor(0, 0 , 0, 0) tab1:SetBackdropBorderColor(0, 0 , 0, 1) tab3:SetBackdropBorderColor(0, 0 , 0, 1) self.bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 1,0.18, 0.18, 0.18, 1) tab1.bg:SetVertexColor(0.18, 0.18, 0.18) tab3.bg:SetVertexColor(0.18, 0.18, 0.18) Trash: OnLoad Code:
local font,size = self.text:GetFont() self.text:SetFont(font,size,"OUTLINE") self.text:SetJustifyH("CENTER") self.text:SetJustifyV("CENTER") self.color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[select(2,UnitClass("player"))] self.frame = "ChatFrame3" Code:
if _G[self.frame]:IsShown() or self.entered then self.text:SetTextColor(1,1,1) else self.text:SetTextColor(self.color.r,self.color.g,self.color.b) end Code:
self.entered = true Code:
self.entered = false Code:
FCF_Tab_OnClick(_G[self.frame.."Tab"],button) local tab1 = kgPanels:FetchFrame("General") local tab2 = kgPanels:FetchFrame("Log") self:SetBackdropBorderColor(0, 0 , 0, 0) tab1:SetBackdropBorderColor(0, 0 , 0, 1) tab2:SetBackdropBorderColor(0, 0 , 0, 1) self.bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 1,0.18, 0.18, 0.18, 1) tab1.bg:SetVertexColor(0.18, 0.18, 0.18) tab2.bg:SetVertexColor(0.18, 0.18, 0.18) Code for kgpanels: Code:
^1^T^SLog^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOT^B^STOPRIGHTCORNER^B^SLEFT^B^SBOTLEFTCORNER^B^SRIGHT^B^STOPLEFTCORNER^B^STOP^B^SBOTRIGHTCORNER^B^t^t^Sparent^SUIParent^Sbg_orientation^SHORIZONTAL^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SBlizzard~`Tooltip^Sanchor^SUIParent^Slevel^N0^Svert_tile^b^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sx^S1^SjustifyH^SCENTER^Sfont^SContinuum_Medium^Scolor^T^Sa^N1^Sr^F6887858253625464^f-53^Sg^F8759942804610848^f-56^Sb^F8336074604387744^f-55^t^Stext^SLog^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S-130^Sx^S-267^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S22^Stiling^b^Sstrata^SBACKGROUND^Shorz_tile^b^SanchorTo^SCENTER^Sabsolute_bg^T^SULx^N0^SULy^N0^SLLy^N1^SLLx^N0^SURx^N1^SURy^N0^SLRx^N1^SLRy^N1^t^Sbg_insets^T^Sb^S0^St^S0^Sl^S0^Sr^S0^t^Sscripts^T^SENTER^Sself.entered~`=~`true^SLOAD^S~`~`~`~`local~`font,size~`=~`self.text:GetFont()~J~`~`~`~`self.text:SetFont(font,size,"OUTLINE")~J~`~`~`~`self.text:SetJustifyH("CENTER")~J~`~`~`~`self.text:SetJustifyV("CENTER")~J~`~`~`~`~`~J~`~`~`~`self.color~`=~`(CUSTOM_CLASS_COLORS~`or~`RAID_CLASS_COLORS)[select(2,UnitClass("player"))]~J~`~`~`~`self.frame~`=~`"ChatFrame2"^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)~J~Jlocal~`tab1~`=~`kgPanels:FetchFrame("General")~`~`~Jlocal~`tab3~`=~`kgPanels:FetchFrame("Trash")~`~J~Jself:SetBackdropBorderColor(0,~`0~`,~`0,~`0)~Jtab1:SetBackdropBorderColor(0,~`0~`,~`0,~`1)~Jtab3:SetBackdropBorderColor(0,~`0~`,~`0,~`1)~Jself.bg:SetGradientAlpha("VERTICAL",~`0,~`0,~`0,~`1,0.18,~`0.18,~`0.18,~`1)~Jtab1.bg:SetVertexColor(0.18,~`0.18,~`0.18)~Jtab3.bg:SetVertexColor(0.18,~`0.18,~`0.18)^SUPDATE^S~`~`~`~`if~`_G[self.frame]:IsShown()~`or~`self.entered~`then~J~`~`~`~`~`~`~`~`self.text:SetTextColor(1,1,1)~J~`~`~`~`else~J~`~`~`~`~`~`~`~`self.text:SetTextColor(self.color.r,self.color.g,self.color.b)~J~`~`~`~`end^SLEAVE^Sself.entered~`=~`false^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_color^T^Sa^N1^Sr^N0^Sg^N0^Sb^N0^t^Sborder_texture^SCaith^Swidth^S46^Srotation^N0^Sbg_color^T^Sa^N1^Sr^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sb^F6499312403420951^f-55^t^Smouse^B^Scrop^b^Ssub_level^N0^t^SGeneral^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOTRIGHTCORNER^B^STOPRIGHTCORNER^B^SBOTLEFTCORNER^B^STOPLEFTCORNER^B^SRIGHT^B^SLEFT^B^STOP^B^SBOT^B^t^t^Sparent^SUIParent^Sbg_orientation^SHORIZONTAL^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SBlizzard~`Tooltip^Sanchor^SUIParent^Slevel^N0^Svert_tile^b^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sfont^SContinuum_Medium^SjustifyH^SCENTER^Sx^S2^Scolor^T^Sa^N1^Sb^F8336074604387744^f-55^Sg^F8759942804610848^f-56^Sr^F6887858253625464^f-53^t^Stext^SGeneral^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S-130^Sx^S-323^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S22^Stiling^b^Sstrata^SBACKGROUND^Shorz_tile^b^SanchorTo^SCENTER^Sabsolute_bg^T^SLLy^N1^SLLx^N0^SLRy^N1^SLRx^N1^SURy^N0^SURx^N1^SULy^N0^SULx^N0^t^Sbg_insets^T^Sr^S0^St^S0^Sl^S0^Sb^S0^t^Sscripts^T^SENTER^Sself.entered~`=~`true^SLOAD^S~`~`~`~`local~`font,size~`=~`self.text:GetFont()~J~`~`~`~`self.text:SetFont(font,size,"OUTLINE")~J~`~`~`~`self.text:SetJustifyH("CENTER")~J~`~`~`~`self.text:SetJustifyV("CENTER")~J~`~`~`~`~`~J~`~`~`~`self.color~`=~`(CUSTOM_CLASS_COLORS~`or~`RAID_CLASS_COLORS)[select(2,UnitClass("player"))]~J~`~`~`~`self.frame~`=~`"ChatFrame1"~J~Jself:SetBackdropBorderColor(0,~`0~`,~`0,~`0)~Jself.bg:SetGradientAlpha("VERTICAL",~`0,~`0,~`0,~`1,0.18,~`0.18,~`0.18,~`1)^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)~J~Jlocal~`tab2~`=~`kgPanels:FetchFrame("Log")~`~`~Jlocal~`tab3~`=~`kgPanels:FetchFrame("Trash")~`~J~Jself:SetBackdropBorderColor(0,~`0~`,~`0,~`0)~Jtab2:SetBackdropBorderColor(0,~`0~`,~`0,~`1)~Jtab3:SetBackdropBorderColor(0,~`0~`,~`0,~`1)~Jself.bg:SetGradientAlpha("VERTICAL",~`0,~`0,~`0,~`1,0.18,~`0.18,~`0.18,~`1)~Jtab2.bg:SetVertexColor(0.18,~`0.18,~`0.18)~Jtab3.bg:SetVertexColor(0.18,~`0.18,~`0.18)^SUPDATE^S~`~`~`~`if~`_G[self.frame]:IsShown()~`or~`self.entered~`then~J~`~`~`~`~`~`~`~`self.text:SetTextColor(1,1,1)~J~`~`~`~`else~J~`~`~`~`~`~`~`~`self.text:SetTextColor(self.color.r,self.color.g,self.color.b)~J~`~`~`~`end^SLEAVE^Sself.entered~`=~`false^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N0^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N0^Sg^N0^Sr^N0^t^Sborder_texture^SCaith^Swidth^S68^Ssub_level^N0^Scrop^b^Smouse^B^Sbg_color^T^Sa^N1^Sb^F4945129002602899^f-54^Sg^F4945129002602899^f-54^Sr^F4945129002602899^f-54^t^Srotation^N0^t^SChatB^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOTRIGHTCORNER^b^STOPRIGHTCORNER^b^SBOTLEFTCORNER^b^STOPLEFTCORNER^b^SRIGHT^B^SLEFT^B^STOP^b^SBOT^b^t^t^Sparent^SUIParent^Ssub_level^N0^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SNone^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sfont^SBlizzard^SjustifyH^SCENTER^Sx^N0^Scolor^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Stext^S^SjustifyV^SMIDDLE^Ssize^N12^t^Srotation^N0^Sx^S-375^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S182^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SULx^N0^SULy^N0^SLLy^N1^SLLx^N0^SURy^N0^SURx^N1^SLRx^N1^SLRy^N1^t^Sbg_insets^T^Sr^S^St^S^Sl^S^Sb^S^t^Sscripts^T^t^Sbg_style^SNONE^Sgradient_color^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N0^Sg^N0^Sr^N0^t^Sborder_texture^SCaith^Swidth^S368^Sy^S-50^Sbg_color^T^Sa^N1^Sb^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sr^F6499312403420951^f-55^t^Smouse^b^Scrop^b^Sbg_orientation^SHORIZONTAL^t^SLogB^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOTRIGHTCORNER^B^STOPRIGHTCORNER^b^STOPLEFTCORNER^b^SBOTLEFTCORNER^B^SRIGHT^B^SLEFT^B^STOP^b^SBOT^B^t^t^Sparent^SUIParent^Sbg_orientation^SHORIZONTAL^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SNone^Sanchor^SUIParent^Slevel^N0^Svert_tile^b^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sfont^SContinuum_Medium^SjustifyH^SCENTER^Sx^S1^Scolor^T^Sa^N1^Sb^F8336074604387744^f-55^Sg^F8759942804610848^f-56^Sr^F6887858253625464^f-53^t^Stext^S^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S-130^Sx^S-267^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S22^Stiling^b^Sstrata^SBACKGROUND^Shorz_tile^b^SanchorTo^SCENTER^Sabsolute_bg^T^SLRy^N1^SLRx^N1^SULx^N0^SULy^N0^SURy^N0^SURx^N1^SLLx^N0^SLLy^N1^t^Sbg_insets^T^Sr^S0^St^S0^Sl^S0^Sb^S0^t^Sscripts^T^SENTER^S^SLOAD^S"^SCLICK^S^SUPDATE^S^SLEAVE^S^t^Sbg_style^SNONE^Sgradient_color^T^Sa^N0^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N0^Sg^N0^Sr^N0^t^Sborder_texture^SCaith^Swidth^S46^Ssub_level^N0^Scrop^b^Smouse^b^Sbg_color^T^Sa^N1^Sb^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sr^F6499312403420951^f-55^t^Srotation^N0^t^SGeneralB^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOTRIGHTCORNER^B^STOPRIGHTCORNER^b^SBOTLEFTCORNER^B^STOPLEFTCORNER^b^SRIGHT^B^SLEFT^B^STOP^b^SBOT^B^t^t^Sparent^SUIParent^Sbg_orientation^SHORIZONTAL^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SNone^Sanchor^SUIParent^Slevel^N0^Svert_tile^b^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sfont^SContinuum_Medium^SjustifyH^SCENTER^Sx^S2^Scolor^T^Sa^N1^Sb^F8336074604387744^f-55^Sg^F8759942804610848^f-56^Sr^F6887858253625464^f-53^t^Stext^S^SjustifyV^SMIDDLE^Ssize^N12^t^Sy^S-130^Sx^S-323^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S22^Stiling^b^Sstrata^SBACKGROUND^Shorz_tile^b^SanchorTo^SCENTER^Sabsolute_bg^T^SLLy^N1^SLLx^N0^SLRy^N1^SLRx^N1^SURy^N0^SURx^N1^SULy^N0^SULx^N0^t^Sbg_insets^T^Sr^S0^St^S0^Sl^S0^Sb^S0^t^Sscripts^T^SENTER^S^SLOAD^S^SCLICK^S^SUPDATE^S^SLEAVE^S^t^Sbg_style^SNONE^Sgradient_color^T^Sa^N0^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N0^Sg^N0^Sr^N0^t^Sborder_texture^SCaith^Swidth^S68^Ssub_level^N0^Scrop^b^Smouse^b^Sbg_color^T^Sa^N1^Sb^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sr^F6499312403420951^f-55^t^Srotation^N0^t^STrash^T^Sborder_advanced^T^Senable^b^Sshow^T^SBOT^B^STOPRIGHTCORNER^B^SLEFT^B^SBOTLEFTCORNER^B^SRIGHT^B^STOPLEFTCORNER^B^STOP^B^SBOTRIGHTCORNER^B^t^t^Sparent^SUIParent^Ssub_level^N0^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SBlizzard~`Tooltip^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^S0^Sfont^SContinuum_Medium^SjustifyH^SCENTER^Sx^S0^Scolor^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Stext^STrash^SjustifyV^SMIDDLE^Ssize^N12^t^Srotation^N0^Sx^S-218^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S22^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SLRy^N1^SLRx^N1^SULx^N0^SULy^N0^SURx^N1^SURy^N0^SLLx^N0^SLLy^N1^t^Sbg_insets^T^Sb^S^St^S^Sl^S^Sr^S^t^Sscripts^T^SENTER^Sself.entered~`=~`true^SLOAD^S~`~`~`~`local~`font,size~`=~`self.text:GetFont()~J~`~`~`~`self.text:SetFont(font,size,"OUTLINE")~J~`~`~`~`self.text:SetJustifyH("CENTER")~J~`~`~`~`self.text:SetJustifyV("CENTER")~J~`~`~`~`~`~J~`~`~`~`self.color~`=~`(CUSTOM_CLASS_COLORS~`or~`RAID_CLASS_COLORS)[select(2,UnitClass("player"))]~J~`~`~`~`self.frame~`=~`"ChatFrame3"~J^SLEAVE^Sself.entered~`=~`false^SCLICK^SFCF_Tab_OnClick(_G[self.frame.."Tab"],button)~J~Jlocal~`tab1~`=~`kgPanels:FetchFrame("General")~`~`~Jlocal~`tab2~`=~`kgPanels:FetchFrame("Log")~`~J~Jself:SetBackdropBorderColor(0,~`0~`,~`0,~`0)~Jtab1:SetBackdropBorderColor(0,~`0~`,~`0,~`1)~Jtab2:SetBackdropBorderColor(0,~`0~`,~`0,~`1)~Jself.bg:SetGradientAlpha("VERTICAL",~`0,~`0,~`0,~`1,0.18,~`0.18,~`0.18,~`1)~Jtab1.bg:SetVertexColor(0.18,~`0.18,~`0.18)~Jtab2.bg:SetVertexColor(0.18,~`0.18,~`0.18)^SUPDATE^S~`~`~`~`if~`_G[self.frame]:IsShown()~`or~`self.entered~`then~J~`~`~`~`~`~`~`~`self.text:SetTextColor(1,1,1)~J~`~`~`~`else~J~`~`~`~`~`~`~`~`self.text:SetTextColor(self.color.r,self.color.g,self.color.b)~J~`~`~`~`end^SEVENT^S^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_color^T^Sa^N1^Sr^N0^Sg^N0^Sb^N0^t^Sborder_texture^SCaith^Swidth^S54^Sbg_orientation^SHORIZONTAL^Scrop^b^Smouse^B^Sbg_color^T^Sa^N1^Sr^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sb^F6499312403420951^f-55^t^Sy^S-130^t^SChat^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOT^b^STOPRIGHTCORNER^b^SLEFT^B^STOPLEFTCORNER^b^SRIGHT^B^SBOTLEFTCORNER^b^STOP^b^SBOTRIGHTCORNER^b^t^t^Sparent^SUIParent^Sbg_orientation^SHORIZONTAL^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SBlizzard~`Tooltip^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^N0^Sx^N0^SjustifyH^SCENTER^Sfont^SBlizzard^Scolor^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Stext^S^SjustifyV^SMIDDLE^Ssize^N12^t^Srotation^N0^Sx^S-375^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S158^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SLLy^N1^SLLx^N0^SLRy^N1^SLRx^N1^SURx^N1^SURy^N0^SULy^N0^SULx^N0^t^Sbg_insets^T^Sb^S^St^S^Sl^S^Sr^S^t^Sscripts^T^t^Sbg_style^SSOLID^Sgradient_color^T^Sa^N1^Sr^N1^Sg^N1^Sb^N1^t^Sborder_color^T^Sa^N1^Sr^N0^Sg^N0^Sb^N0^t^Sborder_texture^SCaith^Swidth^S368^Ssub_level^N0^Scrop^b^Smouse^b^Sbg_color^T^Sa^N1^Sr^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sb^F6499312403420951^f-55^t^Sy^S-40^t^STrashB^T^Sborder_advanced^T^Senable^B^Sshow^T^SBOTRIGHTCORNER^B^STOPRIGHTCORNER^b^STOPLEFTCORNER^b^SBOTLEFTCORNER^B^SRIGHT^B^SLEFT^B^STOP^b^SBOT^B^t^t^Sparent^SUIParent^Ssub_level^N0^SanchorFrom^SCENTER^Shflip^b^Svflip^b^StileSize^N0^Sbg_texture^SNone^Sanchor^SUIParent^Slevel^N0^Suse_absolute_bg^b^Sbg_blend^SBLEND^Stext^T^Sy^S0^Sx^S0^SjustifyH^SCENTER^Sfont^SContinuum_Medium^Scolor^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Stext^S^SjustifyV^SMIDDLE^Ssize^N12^t^Srotation^N0^Sx^S-218^Sbg_alpha^N1^Sborder_edgeSize^N4^Sheight^S22^Stiling^b^Sstrata^SBACKGROUND^SanchorTo^SCENTER^Sabsolute_bg^T^SLLy^N1^SLLx^N0^SLRy^N1^SLRx^N1^SURy^N0^SURx^N1^SULy^N0^SULx^N0^t^Sbg_insets^T^Sr^S^St^S^Sl^S^Sb^S^t^Sscripts^T^SENTER^S^SLOAD^S^SEVENT^S^SCLICK^S^SUPDATE^S^SLEAVE^S^t^Sbg_style^SNONE^Sgradient_color^T^Sa^N1^Sb^N1^Sg^N1^Sr^N1^t^Sborder_color^T^Sa^N1^Sb^N0^Sg^N0^Sr^N0^t^Sborder_texture^SCaith^Swidth^S54^Sy^S-130^Sbg_color^T^Sa^N1^Sb^F6499312403420951^f-55^Sg^F6499312403420951^f-55^Sr^F6499312403420951^f-55^t^Smouse^b^Scrop^b^Sbg_orientation^SHORIZONTAL^t^t^^ The part of borders: two panels of every Tab with that: 1) A back panel of each tab with 3 borders (Right, Left, and bot), background transparent and the corners of top are hidden. Example: |_| 2) A Front panel of each tab with all the borders corner and background. Example: [] When I click the panel, Alpha of the Front panel (2), set to 0, so the borders of the panel with 4 borders dissapear, and now the back panel with 3 borders are visible, that make the efect of we remove the border of top. Now appear a new problem, cause of corners of back panel (1), are hidden, appear 2 blank spaces, equivalent of top right and top left corners, so... I create 2 panels to fix that. 3) 1 panel with the background and only the borders of right and left. Example : | | 4) 1 panel with all borders and no background (transparent). Example: [] When I join it, the panel (3) cover that blank spaces of the corner tabs, and the panel (4) cover the background and the rest of corners. So at this point the part of borders its OK. Now the part of Gradients and colors: I find a few of Lua codes of gradients I think that understand the next (can be wrong but i think that its ok), I explain: self.bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 1,0.18, 0.18, 0.18, 1) ____________[Tipe of gradient]_|___[First color][Second color]___ In parits of 4 numbers, the first 3 numbers are the code of color, the 4 number is the alpha of the color (transparency). I learn to, that with a division of the rgb color per 255, I can give the number what I need. So When I click each tab, Itselfs take a gradient color (Black / Grey), and the rest of tabs get a solid color of Grey (0.18, 0.18, 0.18), the division of 46, 46, 46 per 255. Another long day with Lua , for today its enought for me... I need sleep again Plans for tomorrow Xdd Xdd (today) : try to fix the filter of combat log. Cause of I hide the tabs with an option of chatter, the filter of CombatLog dissapear too, dont be intended that... I need that filter. Thanks for all !! Last edited by Akatosh : 08-08-13 at 12:12 AM. |
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Helps with Kgpanels! |
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