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04-05-11, 11:42 PM   #661
Mischback
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@Maxen: Really nice UI. I like, how everything fits together.
But do you really need to see that many buffs on your target? Limiting it to just one row could improve the "feel" of that UI, I think.
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04-06-11, 12:39 AM   #662
Cala
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Here's my latest, something I'm rather happy with at the moment. I'm just having issues with oUF_Freebgrid, as in I don't know where to put it to be useful for my healing priest and a kitty druid.

First shot is the messy as it gets raid and the second is idling.
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04-06-11, 01:41 AM   #663
Oraknathal
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Originally Posted by Cala View Post
Here's my latest, something I'm rather happy with at the moment. I'm just having issues with oUF_Freebgrid, as in I don't know where to put it to be useful for my healing priest and a kitty druid.

First shot is the messy as it gets raid and the second is idling.
what texture is that on the uf's very nice.
 
04-06-11, 02:36 AM   #664
Cala
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Originally Posted by Oraknathal View Post
what texture is that on the uf's very nice.
It's tap1 in SharedMedia, picked it up somewhere - had this version of SM for so long, I forget who I got it from.
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04-06-11, 03:11 AM   #665
Aschker
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Originally Posted by Cala View Post
Here's my latest, something I'm rather happy with at the moment. I'm just having issues with oUF_Freebgrid, as in I don't know where to put it to be useful for my healing priest and a kitty druid.

First shot is the messy as it gets raid and the second is idling.
I see some stuff in there I like. What UF addon are you using for player/target? And whats the name of the buff mod?

And on the raid positioning: I always just put them center and just above the action bars. I know it gets boring, but for me its the only thing that seems/feels right. I tried it right offcenter, left offcenter, but it all feels strange then for some reason.
 
04-06-11, 04:28 AM   #666
Nerielle
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I think Ishtara needs to update the UI he last posted XD and upload it too
 
04-06-11, 07:41 AM   #667
harizon
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Originally Posted by Zagrei View Post
Just the built in StUF ones, with the SetBackdrop command used to make them purty
Could you tell me exactly where to put the code?
I tried a few places with no success.

Last edited by harizon : 04-06-11 at 07:44 AM.
 
04-06-11, 08:34 AM   #668
Aprikot
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Originally Posted by harizon View Post
Could you tell me exactly where to put the code?
I tried a few places with no success.
Check out his post here.
 
04-06-11, 08:38 AM   #669
harizon
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Originally Posted by Aprikot View Post
Check out his post here.
Yeah, I know how to use it. Im just having difficulty finding the correct code line to place it in order to add it on a totembar timer in Stuf.
 
04-06-11, 09:00 AM   #670
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Feel free to ask about it in that thread.
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04-06-11, 09:02 AM   #671
Aprikot
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Originally Posted by harizon View Post
Yeah, I know how to use it. Im just having difficulty finding the correct code line to place it in order to add it on a totembar timer in Stuf.
Ah, I see sry. My guess is Stuf\bars.lua:839...

lua Code:
  1. b.barbase = CreateFrame("Frame", nil, b)
  2. b.bg = b:CreateTexture(nil, "BACKGROUND")
  3. b.bg:SetAllPoints(b.barbase)
  4. b.bar = b:CreateTexture(nil, "BORDER")

Edit:

Originally Posted by Seerah View Post
Feel free to ask about it in that thread.
Or that

Last edited by Aprikot : 04-06-11 at 09:05 AM.
 
04-06-11, 09:28 AM   #672
Maxen
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Originally Posted by Mischback View Post
@Maxen: Really nice UI. I like, how everything fits together.
But do you really need to see that many buffs on your target? Limiting it to just one row could improve the "feel" of that UI, I think.
Thanks! I will try that. I also need to put a frame/border around them to be more consistent.
 
04-06-11, 12:20 PM   #673
Zagrei
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Originally Posted by harizon View Post
Yeah, I know how to use it. Im just having difficulty finding the correct code line to place it in order to add it on a totembar timer in Stuf.
It is where Aprikot said, actually. When looking through the bars.lua file, you'll find the Totem Bar section, indicated by this
Code:
if CLS == "SHAMAN" then  -- Totem Bar
followed by a large section of code. In there is where you will find the frame being defined, and you can then attach the backdrop to it. Does that help?
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04-06-11, 01:34 PM   #674
Lily.Petal
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Having some trouble with my buttons /cry. No idea what's causing this either,gonna have to redownload somethings and hope it works anyone have any suggestions?

ugh... just redownloaded a bunch of things and this is what happened, (2nd pic)
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04-06-11, 03:03 PM   #675
tenub
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If it's a ButtonFacade skin you'll have to look in the corresponding directory for the proper files to edit in Photoshop (probably highlight or border or something). You'll know the right file when you open it and look at it.
 
04-06-11, 03:24 PM   #676
Cala
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Originally Posted by Aschker View Post
I see some stuff in there I like. What UF addon are you using for player/target? And whats the name of the buff mod?

And on the raid positioning: I always just put them center and just above the action bars. I know it gets boring, but for me its the only thing that seems/feels right. I tried it right offcenter, left offcenter, but it all feels strange then for some reason.
I'm using STuF for the player/target frames, oUF_Freebgrid for the raid, and nivBuffs for the buffs.

I used to do that as well, but I have my threat meter right in between the player/target frames and it overlaps the raid frames if I have them there.
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04-06-11, 03:24 PM   #677
Lily.Petal
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Originally Posted by tenub View Post
If it's a ButtonFacade skin you'll have to look in the corresponding directory for the proper files to edit in Photoshop (probably highlight or border or something). You'll know the right file when you open it and look at it.
It is, but the buttonfacade isn't the problem. As right now, I do not know
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04-06-11, 04:02 PM   #678
Kendian
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I may be missing the point,but you could check the hide equipped border in bartender options to get rid of the green outline~
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04-06-11, 04:05 PM   #679
Ither
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Kendian is right, they added support in BF to remove the green border on equipped items. I have mine turned off because it jacks up the design.
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04-06-11, 04:14 PM   #680
haylie
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She means that instead of the casting border being pixel perfect like the regular border, it's bigger and has rounded edges; and even after redownloading the skin the casting border still looks weird.

Have you tried looking at the casting border in photoshop? Try replacing it with the regular black border, see if the problem persists. If it doesn't just recolor the black border yellow and you're set.
 

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