Hello, im working on removing all the textures in world map, but.. this happens.
the texture is always there. for some reason.
Code:
CreateBorder(_G['WorldMapFrame'], 12, R, G, B, -99, 1, -99, 1, -99, -2, -99, -2)
--_G['WorldMapFrame']:SetPoint('CENTER', UIParent, 'CENTER', -200, -500)
local WorldMapBg = CreateFrame('Frame', nil, _G['WorldMapFrame'])
WorldMapBg:SetFrameStrata('LOW')
WorldMapBg:SetBackdrop({
bgFile = [[Interface\Buttons\WHITE8x8]],
insets = {top = 90, left = 90, bottom = 90, right = 90},
})
WorldMapBg:SetBackdropColor(0, 0, 0, .7)
WORLDMAP_FULLMAP_SIZE = 0.8
--WORLDMAP_QUESTLIST_SIZE = 0.7
_G['BlackoutWorld']:SetAlpha(0)
_G['WorldMapFrameTexture1']:SetAlpha(0)
_G['WorldMapFrameTexture2']:SetAlpha(0)
_G['WorldMapFrameTexture3']:SetAlpha(0)
_G['WorldMapFrameTexture4']:SetAlpha(0)
_G['WorldMapFrameTexture5']:SetAlpha(0)
_G['WorldMapFrameTexture6']:SetAlpha(0)
_G['WorldMapFrameTexture8']:SetAlpha(0)
_G['WorldMapFrameTexture9']:SetAlpha(0)
_G['WorldMapFrameTexture10']:SetAlpha(0)
_G['WorldMapFrameTexture11']:SetAlpha(0)
_G['WorldMapFrameTexture12']:SetAlpha(0)
_G['WorldMapFrameTexture13']:SetAlpha(0)
_G['WorldMapFrameTexture14']:SetAlpha(0)
_G['WorldMapFrameTexture15']:SetAlpha(0)
_G['WorldMapFrameTexture16']:SetAlpha(0)
_G['WorldMapFrameTexture17']:SetAlpha(0)
_G['WorldMapFrameTexture18']:SetAlpha(0)
_G['WorldMapFrameMiniBorderRight']:Hide()
_G['WorldMapFrameMiniBorderLeft']:Hide()
http://img11.imageshack.us/img11/678...1411114916.jpg -- Quest Map
http://img7.imageshack.us/img7/4712/...1411114928.jpg -- Normal World Map
http://img573.imageshack.us/img573/3...1411115310.jpg -- Mini world map