3 things:
Firstly, has this thread been moved section? If not, must have been those mushrooms I ate...
Secondly, herrrre come the questions!! Whipeee! Lucky you...
So question number 1:
Angles from 45 degrees
This is different simply to keep the first rendered piece as significant as possible.
First draw the rectangular subset of the ring from the top left corner, down to point O, the intersection with the outer edge of the ring. This is your desired ring segment with a triangularish section chopped off the end to the bottom.
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She says "First draw the rectangular....". Draw it on what? On the Slice texture or on the ring texture? On a blank texture? I don't understand what she's talking about... I understand everyhting else, the maths, etc... But what is her "support"?
Second one a code question! WHiipeee!!!
Code:
if (hm < 1) then hm = 1 end
self:SetAngle(h*360/hm);
if (hm == h) then
if (not self.fullHealth) then
StatRingsTest_SetAlpha(self, 0.1);
self.fullHealth = 1;
First of all, what does this do "if (hm < 1)" ? I have never seen that before and really have no idea what it does.
Secondly what is this "self" thing? Is it a table she pulled out of her a.. or is it similar to "this:"?
I'll stop there for now