is there a way to check the UNIT_SPELLCAST_START event and if the spell is a specific one to stop it from sending the request to the server?
what i'd like to do is track the event, if it is a spell we want to capture stop it from going to the server and run my own function to pick the target.
I also then need the next UNIT_SPELLCAST_START that i trigger in my function to go through without any problems