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My AddOns
    11-28-08 02:46 AM by: Roath
    I thought that out of respect for anyone actually reading this (i highly doubt anyone does) that i should give you a progress update/report/shout etc.

    As i mentioned earlier, my new actionbars, athough looking exactly like the original ones, will be using Ace3 libraries.

    because of that i have really saved some time, since i dont need to reinvent the wheel, and on top of that i have smaller chance to mess something up.

    So, here is what my addon already can in its closed alpha state (no, i wont post it here yet).
    • Slash Commands
      But the original already had this...?
      Yes, but this time it has been made better... Ace3 really gives some very nice tools for this (You'd have to work with Ace3 yourself to know what i mean)
    • Interface Options
      Yup, all slash commands are now also represented in the interface options, if only i had used Ace before this could have been a reality in my actionbars before i stopped playing wow
    • System Menu & Bags fixed
      My old addon had a bug introduced with wow 3.x.x that the menu (and in semirare cases the bags aswell) appeared, and you had to hide them again. Thanks to the magic from the realm of Ace3 i havent been able to reproduce this bug anymore.
    As you can tell, I'm really enjoying working with Ace3, for any players out there wanting to try making an addon on their own, i recommend learning to use the Ace3 framework from the beginning, it really shaves off hours of work.

    Ofcourse every setting associated with the addon is saved in character specific savedvariables, incase you want to have different settings per character. i MIGHT (read: probably not) make an import function to import settings from other chars.

    CURRENT GOAL:
    Reproduce the original addon, no new features or anything, using Ace3.
    I have planned other features for it, but they will come as optional files for the addon so that you can choose what extra features you want.
    In short: i want to keep it simple, no need for a skyscraper if you're only looking for a basement. I want to give whoever will be using this, the ability to customize the addon as much as possible, without forcing them.

    The addon will come with the following default settings:
    • Gryphon Artwork
      Shown
    • Bags
      Hidden
    • Menu
      Hidden
    • Actionbars
      First extra actionbar shown, second is hidden.
    ---------------------------------------------------------------

    I am far from a good developer, so I am taking my time with this addon, i cannot say when i will release the first public alpha, i hope that i will next week, but it really depends on if i get it all working as i want.

    So, why wait with posting it here if i need help testing?
    Well, maybe because i havent done the actualy actionbars yet... it might sound weird since thats what the addon is all about, but i never made any interface options before, so im running several tests with them atm. to see how much i can do (and wow, i can do alot).

    The most prominent problems of my original actionbars where:
    • Strange memory usage, the addon used more memory than it should (bad Roath, BAD!)
    • Addon tainting, this especially happened during combat, or after zoning, which would cause the actionbars to move around sometimes.
    Those two problems are two that i dont even want ANY trace of in my addon, granted, not even the alpha, as they are caused by simple bad coding on my part (im still a newb at lua). Thankfully Ace3 supplies alot of help that could prevent that from happening.

    If you want to get a chance to test the actionbars pre-public alpha, throw me a PM.