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Shadowlands pre-patch (9.0.1)
Updated:10-27-20 10:36 AM
Created:unknown
Downloads:109,495
Favorites:281
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nMainbar  Popular! (More than 5000 hits)

Version: 9.0.2
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v9.0.2

- Add support for Shadowlands pre-patch.

v8.0.3

- !Beautycase added as a required dependency.
- !Beautycase now included in the release zip.

v8.0.2

- Prevent the fake and real bottom right bar to be shown at the same time.
- Fix border difference between the fake bottom right bar and the regular bars.

v8.0.1

- Bug fixes.

v8.0.0

- Updated for 8.0.1 Battle for Azeroth.


v7.3.0

- Updated for 7.3.0.

v7.0.0

- Updated for Legion (pre-patch).

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


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Unread 09-27-15, 04:48 AM  
illum1n4ti
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Forum posts: 3
File comments: 117
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Originally Posted by Ratking
Hey.

I was wondering if there's any way to remove the blue frame you get when you mouse over an icon and the icon turning green when you click it.

Mousing over:
http://puu.sh/kp09S/b6fc35f9b2.jpg

Clicking:
http://puu.sh/kp0eJ/6af987b9e5.jpg
Hello friend

Try to edit line 67 @ skin.lua
Code:
    button:SetCheckedTexture(path..'textureChecked')
    button:GetCheckedTexture():SetAllPoints(normal)
    -- button:GetCheckedTexture():SetDrawLayer('OVERLAY')

    button:SetPushedTexture(path..'texturePushed')
    button:GetPushedTexture():SetAllPoints(normal)
    -- button:GetPushedTexture():SetDrawLayer('OVERLAY')

    button:SetHighlightTexture(path..'textureHighlight')
    button:GetHighlightTexture():SetAllPoints(normal)

    to 

    button:SetCheckedTexture(path..'NormalTexture')
    button:GetCheckedTexture():SetAllPoints(normal)
    -- button:GetCheckedTexture():SetDrawLayer('OVERLAY')

    button:SetPushedTexture(path..'NormalTexture')
    button:GetPushedTexture():SetAllPoints(normal)
    -- button:GetPushedTexture():SetDrawLayer('OVERLAY')

    button:SetHighlightTexture(path..'NormalTexture')
    button:GetHighlightTexture():SetAllPoints(normal)
Try to edit line 156 @ skin.lua
Code:
button:SetCheckedTexture(path..'textureChecked')
button:GetCheckedTexture():SetAllPoints(normal)

button:SetPushedTexture(path..'texturePushed')
button:GetPushedTexture():SetAllPoints(normal)

button:SetHighlightTexture(path..'textureHighlight')
button:GetHighlightTexture():SetAllPoints(normal)

to

button:SetCheckedTexture(path..'NormalTexture')
button:GetCheckedTexture():SetAllPoints(normal)

button:SetPushedTexture(path..'NormalTexture')
button:GetPushedTexture():SetAllPoints(normal)

button:SetHighlightTexture(path..'NormalTexture')
button:GetHighlightTexture():SetAllPoints(normal)
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Unread 09-26-15, 12:11 PM  
Ratking
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Hey.

I was wondering if there's any way to remove the blue frame you get when you mouse over an icon and the icon turning green when you click it.

Mousing over:
http://puu.sh/kp09S/b6fc35f9b2.jpg

Clicking:
http://puu.sh/kp0eJ/6af987b9e5.jpg
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Unread 08-29-15, 04:40 PM  
taiya
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i agree with the option to see system information (fps ms addon memory) in the picomenu tooltip

also, is there a way to set spacing between buttons? i edited the pet bar to be the same button size as the rest of my bar buttons, but the spacing between buttons is bigger than the rest so it still doesnt match.
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Unread 07-04-15, 01:02 AM  
baldursgate
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Any chance we can get an option to have the tooltip for the game menu show the performance tooltip (latency/fps/memory)? The one that shows by default when hovering over the system menu.

Without the micro menu, there's no way for me to see that tooltip without using another addon.
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Unread 05-25-15, 07:28 PM  
Nexfero
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Originally Posted by illum1n4ti

Try this .. Now it works i tried here

in Skin.lua find

Code:
        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(1)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end

change to

        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(0)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end
That did it, Thanks
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Unread 05-21-15, 11:03 PM  
illum1n4ti
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Originally Posted by Nexfero
That didn't work either, I guess I'll just have to deal with it or disable skinButtons but then showKeybinds stops working.
Try this .. Now it works i tried here

in Skin.lua find

Code:
        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(1)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end

change to

        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(0)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end
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Unread 05-21-15, 07:26 AM  
Nexfero
A Kobold Labourer

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Originally Posted by illum1n4ti
Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 1, 1, 1 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },

and for Macro i will try to check for u tonight if is wow up and running :)
That didn't work either, I guess I'll just have to deal with it or disable skinButtons but then showKeybinds stops working.
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Unread 05-20-15, 10:58 PM  
illum1n4ti
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Originally Posted by Nexfero
My config file seems different, why is that? I tried adding the three last lines but it didn't work.
Can I either disable colors or button skins but disabling macros and keybind names, I don't like seeing character in my buttons.

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 0, 1, 0 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },
My mistake sorry .. i gave u my config settings lol

try this

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 1, 1, 1 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },

and for Macro i will try to check for u tonight if is wow up and running :)
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Unread 05-20-15, 09:51 PM  
Nexfero
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Originally Posted by illum1n4ti
Hello Nex

I think that item is equipped am i right? If thats soo than u got a problem cause when a item is equipped it shows green

see config.lua

Code:
    color = {   -- Red, Green, Blue
        Normal          = { 0.55, 0.55, 0.55 },
        IsEquipped      = { 0, 1, 0 },

        OutOfRange      = { 0.9, 0, 0 },
        OutOfMana       = { 0.3, 0.3, 1 },

        NotUsable       = { 0.35, 0.35, 0.35 },

        HotKeyText      = { 1, 1, 1 },
        MacroText       = { 1, 1, 1 },
        CountText       = { 1, 1, 1 },

        normal          = { r = 0.37, g = 0.3, b = 0.3, },
        equipped        = { r = 0.1, g = 0.5, b = 0.1, },
        classcolored    = false,
    },
Code:
change:
equipped        = { r = 0.1, g = 0.5, b = 0.1, }
to
equipped        = { r = 0.37, g = 0.3, b = 0.3, }
My config file seems different, why is that? I tried adding the three last lines but it didn't work.
Can I either disable colors or button skins but disabling macros and keybind names, I don't like seeing character in my buttons.

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 0, 1, 0 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },
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Unread 05-20-15, 02:19 AM  
illum1n4ti
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Re: Re: Re: Re: Some minor bugs(?)

That would be nice Ballagarba!

Could u please add sticky function for Petbar and Stancebar to mainbar?

Originally Posted by ballagarba
Originally Posted by Vanq
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
@Vang
Sorry about that hehe
Originally Posted by Vanq
Ha, just what I wanted to post "I've found it" - but you were faster. I've also seen the part in
skins.lua doing the
Last edited by illum1n4ti : 05-20-15 at 02:20 AM.
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Unread 05-19-15, 01:10 AM  
ballagarba
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Re: Re: Re: Some minor bugs(?)

Originally Posted by Vanq
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
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Unread 05-19-15, 12:12 AM  
Vanq
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Re: Re: Some minor bugs(?)

Originally Posted by illum1n4ti
petbar.lua change
Code:
PetActionBarFrame:SetFrameStrata('HIGH')
to
PetActionBarFrame:SetFrameStrata('MEDIUM')
and

stancebar.lua change
Code:
StanceBarFrame:SetFrameStrata('HIGH')
to
StanceBarFrame:SetFrameStrata('MEDIUM')
Ha, just what I wanted to post "I've found it" - but you were faster. I've also seen the part in
skins.lua doing the
Code:
if (IsAddOnLoaded('RedRange') or IsAddOnLoaded('GreenRange') or IsAddOnLoaded('tullaRange') or IsAddOnLoaded('RangeColors')) then
        return
    end
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
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Unread 05-18-15, 04:13 PM  
illum1n4ti
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Re: Some minor bugs(?)

Originally Posted by Vanq
1) The pet and the stancebar seem to be too high a frame strata or level - they are in front of stuff like Ark-Inventory (the other bars aren't) and very large Frames like the garrison mission page:
petbar.lua change
Code:
PetActionBarFrame:SetFrameStrata('HIGH')
to
PetActionBarFrame:SetFrameStrata('MEDIUM')
and

stancebar.lua change
Code:
StanceBarFrame:SetFrameStrata('HIGH')
to
StanceBarFrame:SetFrameStrata('MEDIUM')
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Unread 05-18-15, 10:04 AM  
Vanq
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Some minor bugs(?)

1) The pet and the stancebar seem to be too high a frame strata or level - they are in front of stuff like Ark-Inventory (the other bars aren't) and very large Frames like the garrison mission page:



2) The range recoloring seems to be slower for the button-fill-effect (the full-button-red) than for the keybinding text. This might be really minor, but anoying because it's one of those "once you've seen it" things. Might be that it should only be moved further up in the event handling or there's some slowness in the function like loading or creating a texture?

Thank you!
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Unread 05-17-15, 11:49 AM  
illum1n4ti
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Originally Posted by Nexfero
Is there a way to remove the green border (macro, item) without disabling the button skins?
Hello Nex

I think that item is equipped am i right? If thats soo than u got a problem cause when a item is equipped it shows green

see config.lua

Code:
    color = {   -- Red, Green, Blue
        Normal          = { 0.55, 0.55, 0.55 },
        IsEquipped      = { 0, 1, 0 },

        OutOfRange      = { 0.9, 0, 0 },
        OutOfMana       = { 0.3, 0.3, 1 },

        NotUsable       = { 0.35, 0.35, 0.35 },

        HotKeyText      = { 1, 1, 1 },
        MacroText       = { 1, 1, 1 },
        CountText       = { 1, 1, 1 },

        normal          = { r = 0.37, g = 0.3, b = 0.3, },
        equipped        = { r = 0.1, g = 0.5, b = 0.1, },
        classcolored    = false,
    },
Code:
change:
equipped        = { r = 0.1, g = 0.5, b = 0.1, }
to
equipped        = { r = 0.37, g = 0.3, b = 0.3, }
Last edited by illum1n4ti : 05-17-15 at 11:52 AM.
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