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Updated:01-08-08 08:41 PM
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Fudge

Version: 1.0.43625.20
by: Fleetfoot [More]

Description:
This is very much a homage to RangeHelp an addon that had this
functionality and much more, but i realized that i didn't need
anything other than the range button so i remade it in the
image of ace2 with some extra spiffes. This addon only adds a range button to check at which range you are at, outofrange, range.

You need to add an spell to check range for, this you do with the command

Code:
/fudge spell <spell>
If you are a hunter this is not the droids you are after, you should check out http://www.wowinterface.com/download...406-Nudge.html


Original RangeHelp can be found at http://www.curse-gaming.com/en/wow/...-rangehelp.html

Noteworthy stuff:
This mod does rely on the Ace2 embedable framework. Ace2 is the next generation of the Ace line, and does not require an external Ace2 addon as a dependency.

Command List:
/fudge -- Gives you a list of available options.

ChangeLog
2.0.43625.20:

- Updated ace libs

2.0.43625:

This version will reset you're colors and position

- Updated ace libs
- Cleanups to the code

2.0.36976.1024:

- Updated ace libs

2.0.36976:

- Bumped toc

2.0.29632:

- Added option to remove text from button, /fudge text, toggles it.

2.0.29038:

- Extended maxwidth to 5000
- Updated toc.
- Updated externals which fixes a potential problem with saving youre profile

Optional Files (0)


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Unread 02-26-07, 08:53 AM  
ReverendD
A Rage Talon Dragon Guard
 
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Does this work with any ranged attack, such as hunters as well, not just casters?
Also, can you add in the Melee range indicator much like Nudge has? If you can, I would change to this in a heartbeat since Nudge only works with hunters, not any other class.
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Unread 02-26-07, 08:54 AM  
Dridzt
A Pyroguard Emberseer
 
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Nudge R.I.P. ?

edit: good to hear, my brother loves Nudge
Last edited by Dridzt : 02-26-07 at 12:45 PM.
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Unread 02-26-07, 10:42 AM  
Fleetfoot
A Murloc Raider
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No, Nudge is still live and well, i just updated it, this for all the other classes that want a range addon. Nudge is still a hunter only mod, this mod is for all the other classes.
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Unread 02-26-07, 10:48 AM  
Fleetfoot
A Murloc Raider
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Originally posted by ReverendD
Does this work with any ranged attack, such as hunters as well, not just casters?
Also, can you add in the Melee range indicator much like Nudge has? If you can, I would change to this in a heartbeat since Nudge only works with hunters, not any other class.
This mod work with any kind of spell or ability as far as i know. If you want it to work with a melee ability just add make that the one to use, like /Fudge spell <melee ability>
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Unread 03-06-07, 08:06 AM  
ReverendD
A Rage Talon Dragon Guard
 
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Is it possible to add a second variable to this to basically give it the same function as Nudge, allowing all three stages of range checking (Melee, Dead Zone, Ranged)?

I love Nudge and it works great, when you play a hunter. With Fudge, it would be nice to have a second variable that you could set as your melee skill, then we can have all three range checks. This would also consolidate the Nudge/Fudge addons into a single addon that works for all classes (perhaps hard code the melee range since all classes have attack?).

It is just a thought. 8-)
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Unread 03-06-07, 07:52 PM  
Fleetfoot
A Murloc Raider
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Originally posted by ReverendD
Is it possible to add a second variable to this to basically give it the same function as Nudge, allowing all three stages of range checking (Melee, Dead Zone, Ranged)?

I love Nudge and it works great, when you play a hunter. With Fudge, it would be nice to have a second variable that you could set as your melee skill, then we can have all three range checks. This would also consolidate the Nudge/Fudge addons into a single addon that works for all classes (perhaps hard code the melee range since all classes have attack?).

It is just a thought. 8-)
Hmmm, not a bad idea actually, the question is tho with deadzone. In nudge, deadzone is defined as the area between melee and ranged, is this something that would work equally good for everyone. And also, i remember picking wing clip for melee range because i had some issue with normal attacks and rangechecking. But that might be fixed. Im gonna see if i cant code something up and try out different things. Stay tuned.
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Unread 03-09-07, 08:52 AM  
ReverendD
A Rage Talon Dragon Guard
 
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I eagerly await. 8-)
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Unread 03-13-07, 07:01 AM  
Fleetfoot
A Murloc Raider
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Just an update, i havent forgotten, but im in the middle of exam month now so i have very little time to code. I havent disapared, im just buried under a pile of math atm

With that said, i have an experimental version ready, sadly i cant release beta version here. But if you are really interested in following the development of it i would urge you to check out http://files.wowace.com/Fudge/, you will find the latest version there. But wait a day or two for me to start commiting changes to it
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Unread 04-07-07, 07:39 AM  
Vetras
A Kobold Labourer

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Suggestion

I use nudge for my main and just loaded this for my shadowpriest alt. What would be really helpful would be to be able to create two panels - one of the long range spell (mindblast, shadowbolt, fireball, lightning bolt) and another for a shorter range spell (mindflay, fear, fireblast, frostshock). Would be real helpful in fast paced encounters for range checking.

Thanks!
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Unread 06-14-07, 02:50 AM  
Ahstaroth
A Kobold Labourer

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Re: Suggestion

Is there any way to get this to work for heals on friendly targets?
Last edited by Ahstaroth : 06-14-07 at 03:09 AM.
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Unread 06-20-07, 12:46 AM  
Fleetfoot
A Murloc Raider
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Re: Re: Suggestion

Originally posted by Ahstaroth
Is there any way to get this to work for heals on friendly targets?
Prolly, try changing the line 207
Code:
	if(UnitExists("target") and (not UnitIsDead("target")) and UnitCanAttack("player", "target")) then
to

Code:
	if UnitExists("target") and not UnitIsDead("target") then
Last edited by Fleetfoot : 06-20-07 at 12:54 AM.
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Unread 07-02-07, 04:34 PM  
bryanc
A Kobold Labourer

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Re: Re: Re: Suggestion

Fleetfoot:

I love your addon, and I've ended up making various hacks to it to support specific toons. I've tried to generalize these hacks into something generally usable by any class. I'm wondering if any of the changes I've made could be useful to you.

This shot of the way I've changed "/fudge spell" pretty much sums up the changes I have made:



Please PM me or contact me in email if you are interested in seeing what I changed. There are some minor niggles that I know about, and I am not an experienced LUA or ACE developer, so I don't know that I made these changes in the best way possible.

Cheers,
Bryan
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Unread 07-02-07, 04:39 PM  
bryanc
A Kobold Labourer

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Re: Re: Re: Re: Suggestion

Originally posted by bryanc
--snip--
This shot of the way I've changed "/fudge spell" pretty much sums up the changes I have made:
--snip--
PS: At least ONE friendly spell and ONE enemy spell need to be defined, else it doesn't quite work right. The others can be left as false. This and some other corner-case error checking are part of the code I don't think I dealt with very well.
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Unread 07-20-07, 01:05 PM  
sorghum
A Kobold Labourer

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I've hacked up this code myself, as well, adding just a second spell to be considered, but I like things more along the line of bryanc's changes better. If this isn't included/merged into the original mod, I think you should make a branch mod with those changes in it.
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Unread 07-21-07, 08:58 AM  
Fleetfoot
A Murloc Raider
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Originally posted by sorghum
I've hacked up this code myself, as well, adding just a second spell to be considered, but I like things more along the line of bryanc's changes better. If this isn't included/merged into the original mod, I think you should make a branch mod with those changes in it.
I working on merging it atm, but in a way that makes so you can break it into modules, say you just want the enemy targeting you can just disable the whole friendly targeting, and vice versa. But until then, i wouldnt mind if you uploaded youre hacked version here bryanc, in fact i think many would appreciate it

Just use the upload patch/addon button at the top for it bryanc.
Last edited by Fleetfoot : 07-21-07 at 08:59 AM.
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