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Guardians of the Dream (10.2.0)
Updated:11-26-23 04:18 AM
Created:unknown
Downloads:462,584
Favorites:2,096
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Categories:Bags, Bank, Inventory, Character Advancement, Mail, TradeSkill Mods

Altoholic  Popular! (More than 5000 hits)

Version: 10.2.007
by: Thaoky [More]

Hi, my name is Thaoky, and I'm an Altoholic

Altoholic is an Ace 3 add-on written for people who dedicate most of their time to leveling alts, and who want to have as much information as possible in one place.


IMPORTANT NOTE:

I am back in the game since 28/12/2020.

If you are upgrading from a version below 9.0.003, YOU MUST CLEAR YOUR SAVED VARIABLES !!

This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua



About the add-on:

The add-on has been in development since December 2007 and was officially released in late March 2008. It provides you information about your alts (bags, mails, AH, etc...) without having to reconnect them all the time.

Supporting development:

You might not know this, but add-ons do not write themselves.
If you want to help development, or simply show your appreciation, use one of the following ways:


About the author:

I was born in '76 (you do the math) and I work as a Project Manager + Software Architect + Full Stack Web Dev (yup, multiple hats) in a large multinational, so my coding time is limited, and Work > Gaming.

I live in Belgium, and obviously play on EU only.

Assistance will be provided on a best effort basis, but in any case always be polite and respectful when asking for help, I am neither a teenager, nor a punching ball. I am a cool guy with people who are cool with me. Respect that rule and we'll be fine.


Availability:

2020/12/28: I am back in the game.

Current Issues:

2020/12/28: Due to Teelo's actions, I have reverted his changes and resumed development based on my latest version of the code. Some of his new features are temporarily not available anymore, some are gone forever. The main Shadowlands features will be back though, just be patient.

Credits:
  • I'd like to thank my guild, Odysseüs on EU-Marécages de Zangar, for assisting me since the earliest phases, thanks guys for everything you've done
  • Thanks to the all the people who have supported the add-on since 2008, and also all those of you who came on board later.
  • Thanks to all the guys who have helped with code/translations/bug tracking.. and well, project support in general, especially during my long absences. Such projects can be long and tedious, it is good to not feel alone

Join the #altoholic IRC channel on Freenode : irc://irc.freenode.net:6667/

IMPORTANT NOTE FOR 8.0 : As with every new expansion, many things have changed in the API, and it is REQUIRED to clear your Saved Variables for the addon.
This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua

There WILL be bugs if you use your old files without cleaning them first.
Some fixes to work around API changes are too time consuming, so cleaning is required. A meagre price to pay once per expansion.

How to support Altoholic's development :

- Use the donate button either on Curse or on WoW Interface
- Support me on Patreon : https://www.patreon.com/Thaoky , the page is still being setup, it might take a few days before it can be used, I still need a banner.
- Make a gift from my amazon's wish list : http://amzn.eu/7xWdnbZ

If you like the addon, consider supporting it, this has been the long term effort and commitment of a single person. #OneManArmy

10.2.007 (26/11/2023)

- DataStore_Crafts: The module is now shared between all versions of the game.
- This concludes the conversion of all DataStore modules to make them compatible with all versions.

10.2.006 (20/11/2023)

- DataStore_Quests: The module is now shared between all versions of the game.
- DataStore_Talents: The module is now shared between all versions of the game.
- DataStore_Reputations: The module is now shared between all versions of the game.
- DataStore_Containers: Fixed COMMON_NUM_BAG_SLOTS to be NUM_BAG_SLOTS + 1 for retail, and NUM_BAG_SLOTS for non-retail, instead of the opposite.

10.2.005 (17/11/2023)

- Fixed an issue where sorting the bags while the merchant frame is opened would trigger a slow down (Thanks Belazor !)
- DataStore_Containers: Removed an invalid test when closing a bank frame.
- Events : fixed a Lua error when a tracked item like an egg actually hatches.

10.2.004 (14/11/2023)

- DataStore_Containers: The module is now shared between all versions of the game.

10.2.003 (11/11/2023)

- DataStore_Currencies: Added the Dream Infusion currency.

10.2.002 (08/11/2023)

- DataStore_Currencies: Added the Emerald Dewrop currency.
- Summary Tab : Added the Emerald Dewrop currency (Thanks Feral!)

10.2.001 (08/11/2023)

- DataStore_Crafts & DataStore_Currencies: Fixed a lua error related to artifacts.
- Added new 10.2 currencies & reputations (Thanks Feral !)
- DataStore_Auctions is now generic and works will all versions of the game.
- DataStore_Inventory is now generic and works will all versions of the game.


10.1.005 (18/05/2023)

- DataStore_Agenda is now generic and works will all versions of the game.
- DataStore_Currencies is now generic and works will all versions of the game.
- Fixed texture coordinates in the QuestLogRow template. (Technohunter)

10.1.004 (12/05/2023)

- Summary Tab : fixed garrison enums in the activity panel.
- DataStore_Pets : updated scanning functions for the new API. (Technohunter)


10.1.003 (11/05/2023)

- DataStore_Quests : fixed scanning of spell rewards.

10.1.002 (04/05/2023)

- Updated Ace Libraries
- DataStore_Mails : fixed the events triggered when opening the mailbox AGAIN !

10.1.001 (03/05/2023)

Many thanks to Feral & Technohunter for providing fixes on Discord during my absence !

- Several fixes related to the change of the garrison enum. (Feral & Technohunter)
- Updated the ToC to make all DataStore modules mandatory dependencies, in order to avoid issues/complaints caused by missing modules.
- DataStore_Quests : fixed an error when scanning spell rewards of a quest (Thanks Technohunter)
- DataStore_Mails : fixed the events triggered when opening the mailbox.
- Summary Tab => Added support for the new 10.1 currency.


Older patch notes : see changelog.txt
Archived Files (35)
File Name
Version
Size
Author
Date
10.2.006
2MB
Thaoky
11-20-23 04:49 AM
10.2.005
2MB
Thaoky
11-17-23 12:25 PM
10.2.004
2MB
Thaoky
11-14-23 12:22 PM
10.2.003
2MB
Thaoky
11-11-23 10:16 AM
10.2.002
2MB
Thaoky
11-08-23 02:41 PM
10.2.001
2MB
Thaoky
11-08-23 12:59 PM
10.1.004
2MB
Thaoky
05-12-23 11:47 AM
10.1.001
2MB
Thaoky
05-03-23 02:53 PM
10.0.011
2MB
Thaoky
02-23-23 01:00 PM
10.0.010
2MB
Thaoky
01-11-23 11:59 AM
10.0.009
2MB
Thaoky
12-11-22 01:44 PM
10.0.008
2MB
Thaoky
11-27-22 10:46 AM
10.0.007
2MB
Thaoky
11-20-22 12:17 PM
10.0.006
2MB
Thaoky
11-17-22 12:00 PM
10.0.005
2MB
Thaoky
11-16-22 02:45 PM
10.0.004
2MB
Thaoky
11-02-22 10:00 AM
10.0.003
2MB
Thaoky
11-01-22 08:49 AM
10.0.002
2MB
Thaoky
10-31-22 11:32 AM
10.0.001
2MB
Thaoky
10-30-22 09:24 AM
9.2.006
2MB
Thaoky
08-05-22 12:21 PM
9.2.004
2MB
Thaoky
06-05-22 06:14 AM
9.2.003b
2MB
Thaoky
04-27-22 10:33 AM
9.2.003
2MB
Thaoky
04-24-22 07:59 AM
9.2.002
2MB
Thaoky
03-28-22 10:32 AM
9.2.001b
2MB
Thaoky
03-16-22 11:33 AM
9.2.001
2MB
Thaoky
03-15-22 01:36 PM
9.1.008
2MB
Thaoky
11-09-21 12:08 PM
9.1.007
2MB
Thaoky
09-26-21 11:05 AM
9.1.006
2MB
Thaoky
09-19-21 09:08 AM
9.1.005
2MB
Thaoky
09-04-21 11:58 PM
9.1.004
2MB
Thaoky
08-29-21 02:44 AM
9.1.003
1MB
Thaoky
08-22-21 06:14 AM
9.1.002b
1MB
Thaoky
08-15-21 07:59 AM
9.1.002
1MB
Thaoky
08-15-21 01:49 AM
9.1.001
2MB
Thaoky
07-01-21 11:27 AM


Post A Reply Comment Options
Unread 12-27-14, 02:51 PM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
File comments: 2231
Uploads: 5
diff Code:
  1. --- "a/Altoholic/Comm.lua"  2014-12-24 14:53:22.000000000 +0300
  2. +++ "b/Altoholic/Comm.lua"  2014-12-26 21:16:27.319908200 +0300
  3. @@ -285,7 +285,7 @@
  4.  function Altoholic.Comm.Sharing:OnSharingRequest(sender, data)
  5.     self.SharingEnabled = nil
  6.    
  7. -   if UnitAffectingCombat("player") == true then
  8. +   if InCombatLockdown() then
  9.         -- automatically reject if requestee is in combat
  10.         Whisper(sender, MSG_ACCOUNT_SHARING_REFUSEDINCOMBAT)
  11.         return
InCombatLockdown() returns 1nil type of result. Which also makes the code easier to read.
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Unread 12-27-14, 06:59 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
Uploads: 1
Originally Posted by AnrDaemon
I still insist on using "if InCombatLockdown() then" rather than "UnitAffectingCombat". In my experience, "UnitAffectingCombat" is known to lie and cause combat taints.
Hmm.. I'm not sure I get this, what problem are we talking about ? I'm ok to change this if I know what it's about
Last edited by Thaoky : 12-27-14 at 06:59 AM.
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Unread 12-27-14, 06:58 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
Uploads: 1
Originally Posted by AnrDaemon
Originally Posted by Anthea
Is there way to "fix" the issue with the professions recipies color coding?

At least in the town hall some are red and some aren't and they are already learned.
There's no profession recipes in town hall.
I guess he meant in the profession buildings of the garrison.. it was not really a bug, simply BOP recipes that alts could learn.. but that couldn't be bought because they're BOP. So I coded support for that.

6.0.003 coming soon (I'm about to start the uploads).
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Unread 12-26-14, 12:39 PM  
AnrDaemon
A Chromatic Dragonspawn
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I still insist on using "if InCombatLockdown() then" rather than "UnitAffectingCombat". In my experience, "UnitAffectingCombat" is known to lie and cause combat taints.
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Unread 12-25-14, 09:40 AM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
File comments: 2231
Uploads: 5
Originally Posted by Anthea
Is there way to "fix" the issue with the professions recipies color coding?

At least in the town hall some are red and some aren't and they are already learned.
There's no profession recipes in town hall.
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Unread 12-25-14, 08:35 AM  
dmnd
A Kobold Labourer

Forum posts: 0
File comments: 9
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Thumbs up Thank you!

Thank you very much for your work! I totally agree with Kinless. It's impossible to play more than couple of characters without it.
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Unread 12-24-14, 12:41 PM  
Kinless
A Defias Bandit

Forum posts: 2
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Seven years of Thanks!

I can't imagine playing 10 years of alts without this program. (And what was I doing those first 3 years??) Thanks!
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Unread 12-24-14, 11:28 AM  
Tomortoe
A Kobold Labourer

Forum posts: 1
File comments: 9
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Thanks

Thank you for all the work, Thaoky. I left a donation through curse, I hope it gets you a beer that I'd like to buy you!
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Unread 12-24-14, 10:09 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
Uploads: 1
Originally Posted by Anthea
Is there way to "fix" the issue with the professions recipies color coding?

At least in the town hall some are red and some aren't and they are already learned.
Yes, I've read about it just before releasing, it's on my list.
I need to dig a little bit to identify the exact cause.
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Unread 12-24-14, 09:37 AM  
Anthea
A Kobold Labourer

Forum posts: 1
File comments: 2
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Is there way to "fix" the issue with the professions recipies color coding?

At least in the town hall some are red and some aren't and they are already learned.
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Unread 12-24-14, 09:18 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
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Merry Christmas everyone !

Ho ! Ho ! Ho !

Merry Christmas everyone, Thaoky has put a present under the tree ..

(awaiting admin approval: v6.0.002)
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Unread 12-19-14, 03:59 AM  
RandomHero13
A Kobold Labourer
 
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Hi,

is there a possibility to hide/blacklist chars(or some professions of some chars) to not show up in the recipe coloring/tootip. eg my bank alt has cooking lvl1 and i dont care that he can learn almost all cooking recipes
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Unread 12-11-14, 01:23 PM  
Tntdruid
Premium Member
 
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When i talk to my enc follower at my enc building it get this error:

http://pastebin.com/GWhXDe79
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Unread 12-01-14, 11:46 AM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
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Re: Re: Re: Altoholic Button gone?!

Originally Posted by Asisya
yeah cleared up the saved data.
Then it is a strange sign.

is there any easy way to explain pulling them in myself as i am not very bright when it comes to computer things lol
I've had an issue when 11'th slot was just added, the last character would not appear automatically in grids. Had to manually select her from "?" icon.
Do you see that your character in, say, activity tab?
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Unread 11-30-14, 02:56 PM  
Asisya
A Kobold Labourer

Forum posts: 0
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Re: Re: Altoholic Button gone?!

Originally Posted by AnrDaemon
Originally Posted by Asisya
hey guys

for some reason the button on the minimap is not showing up for altoholic. i am also not getting the usual data that I would on this one alt. my 10 other alts are having no issues at all, just the ONE i want to play. imagine that

so any ideas how i fix this?
Have you cleared the saved data as instructed? Also, I'm not sure if 11'th character will automatically propagate to grids. You might need to pull him/her in yourself. Or, well, cleanup the DataStore saved vars, as instructed, and repopulate.
yeah cleared up the saved data. is there any easy way to explain pulling them in myself as i am not very bright when it comes to computer things lol
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