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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:01-26-21 03:49 PM
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PocketPlot  Popular! (More than 5000 hits)

Version: 3.3
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • option to display cursor coordinates on the world map
  • each character has a choice of using either a global or character specific profile


Looking for something to move and/or modify the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v.3.3
- added option to place cursor coordinates on world map
- little code/options clean-up/rearranging

v.3.2
- fix for tracking menu
- updated for Torghast's new Hybrid Minimap
--- as a result, settings for frame strata and frame level have been removed (since the Minimap, Hybrid Minimap and the PocketPlot background have to sandwich with each other)

v. 3.1.3
- update for 9.0
- fixed backdrop errors

v. 3.0.2
- update for map API changes in BfA

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
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Unread 10-18-10, 09:44 PM  
Seerah
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Re: Guild Difficulty

Originally posted by Peoii
It appears the mover for the dungeon difficulty changes names if you're in a guild group:

GuildInstanceDifficulty

Any shot at getting a mover for this implimented?
Oh really? On beta it had the same name, and I actually used the dungeon one's mover to move it. Thanks for that. I'll try to remember it. Just in case, all bug reports and feature requests need to go to my portal (/me looks at everyone who's been posting them in my comments lately).
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Unread 10-18-10, 08:26 PM  
Peoii
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Guild Difficulty

It appears the mover for the dungeon difficulty changes names if you're in a guild group:

GuildInstanceDifficulty

Any shot at getting a mover for this implimented?
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Unread 10-09-10, 03:56 PM  
Lyelu
A Cyclonian
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Feature Request

I looked at your LUA but I'm a novice and couldn't see how to do this myself.

I would like to be able to add textures above the layer of the minimap. One would be to add a lens flare type effect, and one to add a framing effect. I made the textures myself but cannot find a program to add them onto a round minimap.

I'd very much like to have two "input fields" in the options, to add textures. If you'd add this feature, I could provide you with some default graphics to bundle with the mod.

Much less urgent, it would be nice to have icons for Grid and Bartender in a popup, or on mouseover only (but this is low priority).

_____
Extraneous information:
(Using LitePanels for a background image, I am unable to standardize the background graphic in relation to the UI Scaling. That means if you put the border/frame for the minimap into the background layer, it tends to stretch like an egg if anyone changes their UI scale settings. Also, trying to align pixel-perfect to the background image is extremely frustrating. Both of these issues would be solved by putting the framing-graphic in a layer above the minimap.)

Picture to explain:
http://www.instancia.net/images/UI.jpg
_____

Thanks!


Oh PS - I think the frame name for that boss frame is "Boss1TargetFrame", found from reading SexyMap code and a reference also here: http://wowprogramming.com/utils/xmlbrowser/diff/FrameXML/UIParent.lua
Last edited by Lyelu : 10-09-10 at 04:17 PM.
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Unread 10-05-10, 02:51 PM  
Seerah
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Originally posted by kappe
lovely as always
i'm just wondering about boss frames
iirc, I've said before that if someone gets me the frame name to use, I'll add it.
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Unread 10-05-10, 12:13 AM  
kappe
A Deviate Faerie Dragon

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lovely as always
i'm just wondering about boss frames
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Unread 08-07-10, 12:46 AM  
csamolot
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Zone Text

I just switched over from another mod to this and so far I love it. I do have a problem though for some reason the zone text isn't showing up. I double checked to make sure it was checked to display and it was. I tried reloading the ui and still nothing. I tried unchecking it then rechecking but it wont come up. I'm not getting any errors so I dont know what's wrong.


Never mind I figured it out it was minimap button bag that took it away
Last edited by csamolot : 08-07-10 at 01:31 AM.
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Unread 06-03-10, 09:49 AM  
Seerah
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PocketPlot hasn't moved the watch frame (quest tracker) for a long time. WoW patch 3.1 added a movable watch frame, so the mover for it in PP was removed. WoW patch 3.3 took out that movable watch frame and put in something else. Always check changelogs for your addons. http://www.wowinterface.com/download...html#changelog

The description tab for PP says this:
Looking for something to move the quest tracker? Check out Who Framed Watcher Wabbit?

How is it that you didn't realize this until now? Did you just never want to move your tracker?
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Last edited by Seerah : 06-03-10 at 09:49 AM.
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Unread 06-03-10, 06:30 AM  
Malkom
A Kobold Labourer

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First, I have to say I love this addon


But, with the last version, I can't move anymore the quest track

Any chance to see the option return in a new version ?

Thx
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Unread 05-11-10, 07:49 AM  
Grimsin
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Originally posted by Seerah
I always use the keybinding, but I have not heard of complaints.
I double checked last night with nothing but pocketplot running and yea, no mater what i get an error from pocketplot when you try to click the coordinates to bring up the world map. It will only fire if you use PocketPlot to open the map for the first time, if you use a keybinding or other method to open it then use the pocketplot button it will work but if pocketplot is used first it fires the Ycenter error. Also the button taints in combat, this may not be an issue with pocketplot though since if i run just pocketplot it does not taint in combat... all the time. LOL!! for some reason the in combat tainting is intermittent or may be like the Ycenter error, only happens the first time you try to use it upon log in.


Reason im digging around in your addon Seerah is i have been trying to make my minimap have similar features, i downloaded PocketPlot to see how you did what im trying to do only to find you had the exact same problems. There has to be away around them though... ive tried a ton of things though and em stumped

A side note, the all the time tainting happens when you involve certain other addons. Gone through lots of taint logs and various addons installed/removed and it appears the real problem lies within the new quest stuff blizz added to the worldmap, in particular a questupdate function happens when you open the worldmap and that seems to be the culprit of the taint. The other culprit or at lest what appears to be the culprit of the conflict with other addons is a frame called the WorldMapBlobFrame. I just dont know what to do about any of it lol. Maybe youll have an idea....

Oh i should point out the Ycenter problem is easily overcome by doing this

HideUIPanel(WorldMapFrame)
ShowUIPanel(WorldMapFrame)

instead of the :Hide() :Show() method. However this method can not be turned into secure code. If :Show() did not fire the Ycenter error then this code could be attached to a secure template frame overlayed on the minimap and all problems solved. The ShowUIPanel method does not work in secure code or at lest i could not figure out how to make it work in secure code. It however does not fire the Ycenter error...
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Last edited by Grimsin : 05-11-10 at 09:10 AM.
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Unread 05-08-10, 11:19 AM  
Seerah
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I always use the keybinding, but I have not heard of complaints.
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Unread 05-07-10, 12:38 PM  
Grimsin
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Seerah, do you not get taint when attempt to click the worldmap button in combat? er not taint but an error about it wanting the Ycenter? and its not just in combat... combat pops somthing else...
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Last edited by Grimsin : 05-07-10 at 05:16 PM.
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Unread 04-19-10, 11:55 AM  
Wisprunner
A Defias Bandit

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just switched to this from pMinimap. Love it. Nice work Seerah.
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Unread 04-02-10, 11:53 PM  
Seerah
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Originally posted by zohar101
The little flag that pops up to indicate 5/10/25 man instance does not move with the map if you chose to move the map from its original position.
Correct. This frame is anchored the the MinimapCluster as a whole, and not to the Minimap itself. You can move it by enabling the mover for it in your options.
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Unread 04-02-10, 03:14 PM  
zohar101
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The little flag that pops up to indicate 5/10/25 man instance does not move with the map if you chose to move the map from its original position.
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Unread 03-30-10, 06:33 AM  
Soulcleaver
A Theradrim Guardian
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Originally posted by Seerah
Do you have the same behavior when PocketPlot is the only addon enabled? Because it's been working fine for me. Some addons may hide/replace/move those for you.
ill try ill give u a fast reply if it works like that..


EDIT: no it did not work.. gonna try redownload and delete saved variables..
Last edited by Soulcleaver : 03-30-10 at 06:35 AM.
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