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Battle for Azeroth (8.0.1)
Updated:08-16-18 01:18 PM
Created:01-09-09 09:43 PM
Downloads:129,725
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rActionBar  Popular! (More than 5000 hits)

Version: 800.20180816
by: zork [More]


Intro

rActionBar is a framework for Blizzard actionbars. It does nothing on its own, needs a layout like rActionBar_Zork.
API documentation
rActionBar API documentation
Quick-Links
rActionBar, rActionBar_Zork, rBuffFrame, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Zork
Requires
rLib
Git
https://github.com/zorker/rothui/tre...8.0/rActionBar

Optional Files (3)
File Name
Version
Size
Author
Date
Type
800.20180901
2kB
09-02-18 03:34 AM
Addon
801-2018081101
2kB
08-11-18 04:38 AM
Addon
700.20161004
1kB
10-04-16 06:07 AM
Addon


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Unread 12-21-12, 04:22 PM  
psyquest
A Kobold Labourer

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Re: BAR3 uselayout2x6

If you manage to hack the code and get bar3 to work with userlayout2x6, please share the code.

I am a noob at lua, been at it for two hours and I am not getting anywhere.
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Unread 11-29-12, 10:40 AM  
Skylinee
A Murloc Raider

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I know it's weird, but most of the time the pet bar does not turn visible again for some reason. Should be fairly easy to reproduce if you got a pet class.
Last edited by Skylinee : 11-29-12 at 10:40 AM.
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Unread 11-29-12, 09:47 AM  
zork
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Originally Posted by Skylinee
Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
It is intended to hide the petbar in a vehicle. As soon as you have a pet that exists and is nodead it should become visible.

I really don't like the word "sometimes". Why would sth work only half the time?
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Last edited by zork : 11-29-12 at 09:53 AM.
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Unread 11-29-12, 08:57 AM  
Skylinee
A Murloc Raider

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Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
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Unread 11-25-12, 02:26 PM  
zork
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If you want a Grid you can enable that in the default interface settings.
If you want different button border styles you can try rActionButtonStyler.
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Unread 11-25-12, 02:11 PM  
Siannus
A Defias Bandit
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Im considering using this instead of Bartendar for my UI, however, Ive noticed in all screenshots and videos Ive seen that utilize this addon, empty slots are just that, empty. Is there anyway to have it to where empty slots are filled so to speak with the button styler of choice? Like if the styler adds a say white border and semi-transparent background, will the empty slots show that?

Also, will this scale with different resolution? I know my Bartendar will scale correctly from one resolution to another (ie: 1920x1090 vs 1440x900).
Last edited by Siannus : 11-25-12 at 02:14 PM.
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Unread 11-20-12, 03:20 AM  
zork
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Args. Thank you. Of course not intended.

Version 50001.08a will have rLib included. Sry.
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Last edited by zork : 11-20-12 at 03:25 AM.
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Unread 11-19-12, 07:14 PM  
Clamsoda
A Frostmaul Preserver

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The latest version isn't packaged with rLib, not sure if that is intended or not.
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Unread 11-19-12, 02:40 AM  
zork
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That is fixed. Make sure you have the latest version.
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Last edited by zork : 11-19-12 at 02:42 AM.
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Unread 11-18-12, 05:49 PM  
zohar101
A Cyclonian
 
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Having trouble with doing festival tables. Addon doesn't switch to the vehicle bar on this for some reason. Haven't tested it though with today's version. Will add once I test it out in a little bit if anything changes.
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Unread 11-17-12, 01:32 PM  
zork
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Originally Posted by Bloodier
Another question. How can I use the same position for different characters? Where is it saved? Can't see any rActionBar file in WTF folder.
That file is called layout-local.txt in your WTF/SERVER/CHAR folder.
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Unread 11-17-12, 10:06 AM  
Bloodier
A Fallenroot Satyr

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Another question. How can I use the same position for different characters? Where is it saved? Can't see any rActionBar file in WTF folder.
Last edited by Bloodier : 11-17-12 at 10:07 AM.
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Unread 11-17-12, 07:35 AM  
Bloodier
A Fallenroot Satyr

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Originally Posted by zork
You inserted the values into the x, not the y value. Swap padding/margin with 0.
Thanks that solved the step problem
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Unread 11-16-12, 07:13 PM  
zork
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You inserted the values into the x, not the y value. Swap padding/margin with 0.
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Unread 11-16-12, 03:36 PM  
Bloodier
A Fallenroot Satyr

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I'm trying to modify the petbar to have one column only.

In petbar.lua I changed the following (lines that were changed by others are the commented):

Code:
local frame = CreateFrame("Frame", "rABS_PetBar", UIParent, "SecureHandlerStateTemplate")
  --frame:SetWidth(num*cfg.buttons.size + (num-1)*cfg.buttons.margin + 2*cfg.padding)
  --frame:SetHeight(cfg.buttons.size + 2*cfg.padding)
  frame:SetWidth(cfg.buttons.size + 2*cfg.buttons.margin)
  frame:SetHeight(num*cfg.buttons.size + (num-1)*cfg.buttons.margin + 2*cfg.padding)
Code:
 for i=1, num do
    local button = _G["PetActionButton"..i]
    table.insert(buttonList, button) --add the button object to the list
    button:SetSize(cfg.buttons.size, cfg.buttons.size)
    button:ClearAllPoints()
    if i == 1 then
      --button:SetPoint("LEFT", frame, cfg.padding, 0)
	  button:SetPoint("TOP", frame, cfg.buttons.margin, 0)
    else
      local previous = _G["PetActionButton"..i-1]
      --button:SetPoint("LEFT", previous, "RIGHT", cfg.buttons.margin, 0)
	  button:SetPoint("TOP", previous, "BOTTOM", cfg.padding, 0)
    end
I get a stepped bar without margin between buttons. What's wrong with the code?
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