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Siege of Orgrimmar (5.4)
Updated:07-17-14 07:31 AM
Created:unknown
Downloads:35,348
Favorites:199
MD5:
5.4
Poisoner 5  Popular! (More than 5000 hits)
Version: 5.4 rev510
by: silentdave, humfras
Poisoner allows you to

apply

via 2 different possiblities:
  • PoisonMenu
  • QuickButton (=> configuration menu)
click
  • LEFT mouse button to apply it to your main hand weapon
  • RIGHT mouse button to apply it to your offhand weapon
  • MIDDLE mouse button (scroll wheel) to apply it to your throw weapon
buy
  • a choosen amount of poisons via confirmation or automation on vendor visit
  • watch
  • warns when your poisons are about to expire
  • warns when your low on poisons and need to restock




Features
  • TWO Minimap buttons with a automatically updating menu with buttons for your poisons, weightstones/sharpening stones and mana/wizard oil.
    • You can choose which button you want to show/hide and want the PoisonerMenu anchored to.
    • The Poisoner_FreeButton can be dragged in the whole UI.
  • a 'Quick Button' to empoison your weapons via user defined presets with just 1 click.
  • Poison expiration warning via
    • Audio
    • Chat
    • ErrorFrame
    • AuraFrame
  • Warning when you are running out of poisons and need to restock. (TimerWarning is deactivated when resting)
  • AutoBuy to buy choosen amounts of poisons on vendor visit with 1 or without any click.
  • You can set the scale and alpha of nearly every button/menu and the AuraFrame to fit Poisoner to your UI.

Poisoner_ButtonFacade
If you have ButtonFacade activated, Poisoner_ButtonFacade let you skin the MenuButtons and the QuickButton via ButtonFacade. Download ButtonFacade



Usage


FreeButton

If you
LEFT-click the button, a menu is created dynamically depending on the items in your inventory.
RIGHT-click the button, the Poisoner configuration menu will show up.
! The FreeButton CAN toggle all Poisoner menus while in combat !


MinimapButton

If you
LEFT-click the button while out of combat, a menu is created dynamically depending on the items in your inventory.
RIGHT-click the button while out of combat, the Poisoner configuration menu will show up.
! The MinimapButton can NOT toggle the menu or the config while in combat. To toggle the menu while in combat, click the FreeButton or use the Hotkeys. !


PoisonMenu
Click on a poison button with the following mouse buttons to apply it to the according weapon:
LEFT-click => Mainhand
RIGHT-click => Offhand
Middle-click => Throw weapon

AutoBuy

Enbale AutoBuy via the checkbox on top. If you do not want to have to confirm buying, check the second option.

To setup the amount to buy simply move the slider of the corresponding poison and click on the 'Save' button.

The next time you visit a poison vendor, Poisoner will restock your poisons to the choosen amount.


QuickButton

If a standard poison set is choosen, PoisonerQuickButton is shown.

The choosen poisons can be applied with the corresponding modifiers (none/SHIFT/CTRL/ALT) and mouse button 1/2/3




Slash commands

/poisoner
enable - Enable Poisoner.
disable - Disable Poisoner.
config - Open the configuration menu.


/poisoner freebutton / fb
show - Show the Poisoner Minimap button.
hide - Prevent the Poisoner Minimap button from being shown.
lock - Prevent the poisoner button from being dragged.
unlock - Allow the poisoner button to be dragged.
reset - Reset the position of the poisoner button.
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)


/poisoner menu
parent
own - Set Poisoner_FreeButton as parent
minimap - Set MinimapButton as parent (the Poisoner Minimap button can be dragged depending on/according to the Minimap)
position - Set on which side of the choosen button the menu appears.
top
topleft
topright
left
right
bottom
bottomleft
- This is the classic position.
bottomright
scale {0.1 - 2} - Set the scale of the poisoner menu (value of 1 = no change, less than 1 = shrink, larger than 1 = enlarge).
overwrite - Set this to 1 or true to enable updating of the QuickButton whren applying poisons via the menu (Presets will be reset to the choosen ones on next reload or login).
reset - Reset the menu to its defaults.


/poisoner tooltip / tt
name - Name-only tooltips
full - full item tooltip


/poisoner postpoison - Should choosen (clicked) poisons be posted in the Chatframe?
Yes: 'true' or 1
No: 'false' or 0



/poisoner timer
enable
disable
warningthreshold # or wt # - (Enter a number for #. min:1, max:25)

output
mainhand - check mainhand weapon
On: 'true' or 1
Off: 'false' or 0

offhand - check offhand weapon
On: 'true' or 1
Off: 'false' or 0

throwweapon - check throw weapon
On: 'true' or 1
Off: 'false' or 0

audio - give acoustic warning
On: 'true' or 1
Off: 'false' or 0

chat - print warning into Chat
On: 'true' or 1
Off: 'false' or 0

error - print warning into UIErrorsFrame
On: 'true' or 1
Off: 'false' or 0

aura - show the aura frame ("weapon icons")
On: 'true' or 1
Off: 'false' or 0
aura
lock
unlock
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)


/poisoner autobuy
enable - Enables automatic purchasing of the choosen poisons on vendor visit.
disable - Disables automatic purchasing of the choosen poisons on vendor visit.
confirm - A PopUp will be shown if there are poisons to buy.
auto - Poisoner will buy choosen poisons automatically without confirmation.
check - Should Poisoner inform you via Chat if your poisons are below 10% stock?
'true' or 1
'false' or 0
cp # - Set the amount of poisons to restock to. (Enter a number for #. min:1, max:25)
dp #
ip #
mp #
wp #


/poisoner presets
reset



/poisoner quickbutton
lock - Prevent the PoisonerQuickButton from being dragged.
unlock - Allow the PoisonerQuickButton to be dragged.
reset - Resets the QuickButton to its default position. ("Only seeable if presets are correct.")
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)


/poisoner thanks
Prints a lists off all important people who distributed to and tested Poisoner 4.




Limitations

The Poisoner Minimap Menu can be toggled while inCombat.

To do so, you have to click the FreeButton or use the keybinding which can be set via the WoW keybinging menu.

The MinimapButton (LDBIcon) can NOT toggle the Menu while in combat.





Poisoner is enabled by default for Rogues, and disabled by default for all other classes.




Credits to Karrion of Terenas for the original Poisoner
Changes:

5.4 rev510
early version for testing purposes
* 5.4 update
+ enhanced warning options

5.1 alpha470
early version for testing purposes
+ added 2 options to hide warnings: 'Hide if not in combat' and 'Hide if not in instance'

5.1 alpha430
early version for testing purposes
* fixed bug in the FreeButton's position handling

5.1 alpha420
early version for testing purposes
* changed item handling (fixed fishing misbehavior and responds instantly)

5.1 alpha395
early version for testing purposes
* changed load order/script to circumvent false reports

5.1 alpha340
early version for testing purposes
* fixed misbehavior on zoning (instances, using the hearthstone)

5.1 alpha320
early version for testing purposes
* changed event handling to prevent warning misbehavior on login
If you encounter any bugs, type "/poisoner plt" and make a screenshot. Create a ticket with an exact description (circumstances etc.) and attach the screenshot to the ticket.

5.1 alpha270
early version for testing purposes
* fix for db bug which disabled the default profile if you login with non-rogue characters
+ advanced options
+ dual spec support

5.1 alpha230
early version for testing purposes
* fix warning misbehavior

5.1 alpha210
early version for testing purposes
+ added Masque support (check "Poisoner [Masque]" in the AddOn list)
+ added visual options for the FreeButton (texture and MinimapButtonBorder)
+ added more options to the button's animation system

5.1 alpha150
early version for testing purposes
* fixed bug in SVars (you MAY loose your old configuration)
+ added option to disable/hide the FreeButton (including the PoisonMenu with its buttons)
* warning bug after zoning should be solved
* PoisonMenu should now stay correctly hidden/shown after being updated
+ added option to hide the FreeButton's tooltip
* modified config behavior

5.1 alpha140
early version for testing purposes
+ new menu style
+ round/square spell textures/icons
+ 3D animation (floating sprites around the button of the active poisons)
+ warning system (chat, errorframe, audio, aura) with various conditions (resting, mounted, dead, vehicle, flypath)

Please leave some constructive feedback or logs/reports if you get an error.

ToDo:
- Menu and Button positioning options
- Button sorting
- Aura-style PoisonButtons (this one is planned as a different visual approach different from the current menu style)

4.3 rev5d
- fix for potential bug on login

4.3 rev5c
- fixed bug with tooltip
- fixed/updated frFR locales

4.3 rev5b
- fixed possible bug with sorting config
- enhanced poison counting

4.3 rev5
- enhanced options
- enhanced poison detection
- sorting function for PoisonMenu
- various minor fixes/changes

4.3 rev3
- re-reworked load order to fix bug in SecureHandler
- fixed typo in OnLoad function
Hope it's working now

4.3 rev3
- fixed bug in Masque support
- reworked load order

4.3 rev2
- fixed bug in Masque support

4.3
- fixed possible bug that made Buttons unclickable
- reworked some parts in the config
- reworked Masque support
- toc update

4.2 rev2
- fixed possible bug when resetting config/SVars
- reworked some secure code

4.2
- toc update for the ones who can not activate working AddOns :)
- added mouseover function to the FreeButton and the PoisonMenu, check out the option in config tab

Known caveat: If "full tooltip" is enabled, the game will have a short lag on first mouseover. This is caused by the game and will only happens once on startup.

4.1
- LDB plugin
- middle-click (mouse wheel) to buff throw weapon (cataclysm only)
- enhanced options
- AutoBuy feature
- poison reminder (Chat, ErrorFrame, Aura, Sound/Speech)
- one-click reapply button with 4 different sets
- MinimapButton and FreeToDrag button (this is the old one)
- ButtonFacade support (MenuButtons and QuickButton)
- PoisonMenu can now be toggled while in combat
- enhanced localisation

3.4
- 4.0 release
- middle-click (mouse wheel) to buff throw weapon (cataclysm only)
- enhanced options (not fully implented yet)
- esES localization

3.3 beta
- 4.0 preparation
- middle-click (mouse wheel) to buff throw weapon (cataclysm only)
- enhanced options (not fully implented yet)
- esES localization

3.2
- changed behaviour to real "one-click" functionality
- included ruRu translation by Itonohito

3.1
- 3.3 toc update
- added 'shift+click' to the buttons to confirm "Do you want to replace x-poison with y-poison?" question. (click R/L first and then again with SHIFT key down)

3.01.1
Added 2 command line options to change the tooltip from type - name only or full (see addon info).

3.01 :
Enhanced button management to "remove" empty buttons from the menu
Improved the tooltip info to provide the full item description (this info can only be maintained whilst you have 1 or more of the item and the item is in your bag)
Archived Files (31)
File Name
Version
Size
Author
Date
5.1 alpha470
572kB
silentdave
02-26-13 07:24 AM
5.1 alpha430
572kB
silentdave
02-26-13 02:14 AM
5.1 alpha420
572kB
silentdave
02-24-13 11:53 AM
5.1 alpha395
572kB
silentdave
02-21-13 05:31 PM
5.1 alpha340
572kB
silentdave
02-18-13 05:16 PM
5.1 alpha320
572kB
silentdave
02-03-13 04:11 PM
5.1 alpha270
571kB
silentdave
01-06-13 07:30 PM
5.1 alpha230
562kB
silentdave
12-28-12 07:23 PM
5.1 alpha210
561kB
silentdave
12-22-12 06:33 PM
5.1 alpha150
551kB
silentdave
12-22-12 09:30 AM
5.1 alpha140
551kB
silentdave
12-14-12 01:38 PM
5.1 alpha130
551kB
silentdave
12-02-12 06:53 PM
5.0 alpha5
29kB
silentdave
11-17-12 09:47 AM
5.0 alpha3
25kB
silentdave
11-09-12 06:53 PM
4.3 rev5d
482kB
silentdave
04-03-12 03:21 AM
4.3 rev5c
482kB
silentdave
03-29-12 08:33 AM
4.3 rev4
480kB
silentdave
12-03-11 06:35 PM
4.3 rev3
480kB
silentdave
12-03-11 10:18 AM
4.3 rev2
480kB
silentdave
12-01-11 07:27 PM
4.3
480kB
silentdave
12-01-11 09:47 AM
4.2 rev2
479kB
silentdave
07-28-11 05:32 PM
4.2
479kB
silentdave
07-18-11 04:13 PM
4.1 rev5
477kB
silentdave
06-16-11 08:00 AM
4.1 rev4
477kB
silentdave
05-09-11 02:26 AM
4.1 rev2
477kB
silentdave
05-03-11 02:03 PM
3.4
26kB
silentdave
10-19-10 04:10 PM
3.3 beta3
26kB
silentdave
10-08-10 06:06 AM
3.2b
22kB
silentdave
08-21-10 03:37 PM
3.2
22kB
silentdave
08-21-10 07:13 AM
3.1
20kB
silentdave
06-16-10 02:38 PM
3.01.1
20kB
silentdave
10-21-08 09:14 AM


Post A Reply Comment Options
Unread 01-23-13, 03:20 AM  
humfras
A Warpwood Thunder Caller
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Forum posts: 94
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Uploads: 5
Originally Posted by Jaim Sandar
Edit: I logged the same rogue as before. I had previously disabled the Poisoner warnings, so I enabled. No warnings this time. I applied poisons & removed them, still no warnings. I logged off and back on again, and the warnings are now working correctly.
Seems like this is caused by the 'Fishing' check that runs on login. On an initial login, this could lead to a false positive and let Poisoner assume you're wearing a fishing pole.
Will fix this in the next release.
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Unread 01-21-13, 08:41 PM  
Jaim Sandar
A Deviate Faerie Dragon
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Originally Posted by humfras
Type
Code:
/run Poisoner:CheckBuffs()
in your chatbox and press ENTER.
If the auraframe does not disappear, type
Code:
/run local t,k,v = Poisoner:CheckBuffs(); for k,v in pairs(t) do print(k) end
and post the output here. (Should be 0-2 number values).
I'll do it next time I am in game. Thank you.

Edit: I logged the same rogue as before. I had previously disabled the Poisoner warnings, so I enabled. No warnings this time. I applied poisons & removed them, still no warnings. I logged off and back on again, and the warnings are now working correctly.

Originally Posted by humfras
The aura frame is a pure visual warning to show if/when your Poisons are about to expire or not active at all. The icon shows the previously applied poison(s).
Oh, I understand now. Thank you again.

Originally Posted by humfras
Originally Posted by Jaim Sandar
There is some information about Quickbuttons on the description page, but I can't see anywhere to configure the "poison sets" mentioned in the text, nor can I see anything that might be a Quickbutton.
Is it because this feature is not completed yet?
Thank you.
The AddOn description is for Poisoner 4. Most of the features listed there are either removed or changed.

Poisoner 5 is still in beta state because of my limited time.
Yeah, I knew it is beta.
I think you are trying to tell me that the items I asked about (poison sets and Quickbuttons) are some of the features that were removed or changed. Alrighty then.

Thank you.
Last edited by Jaim Sandar : 01-21-13 at 09:19 PM.
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Unread 01-21-13, 04:32 PM  
humfras
A Warpwood Thunder Caller
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Forum posts: 94
File comments: 81
Uploads: 5
Originally Posted by Jaim Sandar
I recently installed this AddOn version 5.1 alpha 270. When I logged on a Rogue with no poisons applied, of course the warnings started aurally advising me that "One of your weapons is not poisoned" and visually with messages that no lethal or non-lethal poisons are active.
I applied Deadly Poison & Leeching Poison to the two daggers.
The aural and visual warnings continue as if I had done nothing.
What am I missing?
Type
Code:
/run Poisoner:CheckBuffs()
in your chatbox and press ENTER.
If the auraframe does not disappear, type
Code:
/run local t,k,v = Poisoner:CheckBuffs(); for k,v in pairs(t) do print(k) end
and post the output here. (Should be 0-2 number values)

Originally Posted by Jaim Sandar
I haven't figured out how to use what I believe is called the "aura frame". What is it supposed to do? It does show two icons relating to what poisons I have applied to each weapon, but clicking on the icons does nothing. What is the purpose of the aura frame? Is it maybe not finished yet?
The aura frame is a pure visual warning to show if/when your Poisons are about to expire or not active at all. The icon shows the previously applied poison(s).

Originally Posted by Jaim Sandar
There is some information about Quickbuttons on the description page, but I can't see anywhere to configure the "poison sets" mentioned in the text, nor can I see anything that might be a Quickbutton.
Is it because this feature is not completed yet?
Thank you.
The AddOn description is for Poisoner 4. Most of the features listed there are either removed or changed.

Poisoner 5 is still in beta state because of my limited time.
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Last edited by humfras : 01-21-13 at 04:39 PM.
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Unread 01-20-13, 07:08 PM  
Jaim Sandar
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 358
Uploads: 1
I recently installed this AddOn version 5.1 alpha 270. When I logged on a Rogue with no poisons applied, of course the warnings started aurally advising me that "One of your weapons is not poisoned" and visually with messages that no lethal or non-lethal poisons are active.
I applied Deadly Poison & Leeching Poison to the two daggers.
The aural and visual warnings continue as if I had done nothing.
What am I missing?

I haven't figured out how to use what I believe is called the "aura frame". What is it supposed to do? It does show two icons relating to what poisons I have applied to each weapon, but clicking on the icons does nothing. What is the purpose of the aura frame? Is it maybe not finished yet?

There is some information about Quickbuttons on the description page, but I can't see anywhere to configure the "poison sets" mentioned in the text, nor can I see anything that might be a Quickbutton.
Is it because this feature is not completed yet?
Thank you.
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Unread 12-23-12, 10:00 AM  
Deadlyz
A Fallenroot Satyr

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- added visual options for the FreeButton (texture and MinimapButtonBorder)
mm... texture arghhh

the next step: several icons for the button to choose from
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Last edited by Deadlyz : 12-23-12 at 10:03 AM.
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Unread 12-20-12, 04:56 AM  
humfras
A Warpwood Thunder Caller
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Uploads: 5
Originally Posted by Deadlyz
Tbh I don't like the new looks of the poisoner's button and poison bars' positioning.

Sorry, but to me the new button and all those 'animations' look cheap.



The minimap button was much better: compact and classic.
1) The main button itself currently uses a placeholder texture. It's planned to be changeable/modifiable (e.g. toggling the MinimapButtonBorder)
2) Positioning: I am currently coding a more extended button sorting and menu positioning feature than Poisoner4 had. It's quite complex and time consuming and I'm currently quite limited in spare time.
3) I don't think that the animations look cheap. You're maybe just missing a border texture to let the button be silhouetted against the background(s).
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Last edited by humfras : 12-20-12 at 05:02 AM.
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Unread 12-19-12, 12:49 PM  
Deadlyz
A Fallenroot Satyr

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Tbh I don't like the new looks of the poisoner's button and poison bars' positioning.

Sorry, but to me the new button and all those 'animations' look cheap.



The minimap button was much better: compact and classic.
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Last edited by Deadlyz : 12-19-12 at 12:50 PM.
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Unread 11-13-12, 09:04 PM  
Petrah
A Pyroguard Emberseer
 
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I saw that... back in August. Was hoping the dev would poke his head in for a short post to let us know what's happening.

I can handle waiting for months on end for an update to fix broken code due to a huge patch, as long as the dev keeps people informed with a post now and again. Haven't seen that though which is why it appears to be abandoned.
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Unread 11-09-12, 09:42 PM  
scrable
A Kobold Labourer
 
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Anyone else taking over this addon? Seems to be abandoned.
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Unread 11-07-12, 09:41 PM  
Petrah
A Pyroguard Emberseer
 
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Anyone else taking over this addon? Seems to be abandoned.
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Unread 09-04-12, 08:01 AM  
Deadlyz
A Fallenroot Satyr

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Originally Posted by humfras
There will be an update. I'm rewriting Poisoner completely.
Nice

I love you Posioner, I can't let you go... hehe
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Unread 09-01-12, 05:31 PM  
humfras
A Warpwood Thunder Caller
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Unread 09-01-12, 04:04 PM  
Deadlyz
A Fallenroot Satyr

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Poisoner can still get a second life since you have to click Blizzard's poison button 2 times to open the poison tab and apply both poisons... which is not convenient.
Also Poisoner saves 1 action bar slot
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Last edited by Deadlyz : 09-01-12 at 04:10 PM.
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Unread 04-01-12, 02:59 PM  
help137
An Aku'mai Servant
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Error with latest version

I keep getting this with release 4.3 rev5c:

Code:
Message: Interface\AddOns\Poisoner\Poisoner.lua:619: attempt to index global 'POISONER_CONFIG' (a nil value)
Time: 04/01/12 16:53:06
Count: 1
Stack: Interface\AddOns\Poisoner\Poisoner.lua:619: in function `Poisoner_CreateButtons'
Interface\AddOns\Poisoner\Poisoner.lua:118: in function `Poisoner_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: menu = PoisonerMenu {
 0 = <userdata>
}
x = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'POISONER_CONFIG' (a nil value)"
MSQ = nil
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Unread 05-09-11, 02:25 AM  
humfras
A Warpwood Thunder Caller
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Re: Button Facade Support

Originally posted by antisocialink
Such a minor issue... Menu and QuickButton won't save the colors I've set for all my Button Facade skins. Every time I reload. it switches back to default.
ButtonFacade is working fine for me, even with the newest update which changes ButtonFacade to Masque.
try http://www.wowace.com/addons/masque/files/450-r352/
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