| Tested: | Hour of Twilight 4.3 |
| Updated: | 04-03-12 03:21 AM |
| Created: | unknown |
| Downloads: | 31,886 |
| Favorites: | 212 |
| MD5: |

- You can choose which button you want to show/hide and want the PoisonerMenu anchored to.
- The Poisoner_FreeButton can be dragged in the whole UI.
- Audio
- Chat
- ErrorFrame
- AuraFrame
If you have ButtonFacade activated, Poisoner_ButtonFacade let you skin the MenuButtons and the QuickButton via ButtonFacade. Download ButtonFacade
LEFT-click the button, a menu is created dynamically depending on the items in your inventory.! The FreeButton CAN toggle all Poisoner menus while in combat !
RIGHT-click the button, the Poisoner configuration menu will show up.
LEFT-click the button while out of combat, a menu is created dynamically depending on the items in your inventory.! The MinimapButton can NOT toggle the menu or the config while in combat. To toggle the menu while in combat, click the FreeButton or use the Hotkeys. !
RIGHT-click the button while out of combat, the Poisoner configuration menu will show up.
LEFT-click => Mainhand
RIGHT-click => Offhand
Middle-click => Throw weapon
enable - Enable Poisoner.
disable - Disable Poisoner.
config - Open the configuration menu.
show - Show the Poisoner Minimap button.
hide - Prevent the Poisoner Minimap button from being shown.
lock - Prevent the poisoner button from being dragged.
unlock - Allow the poisoner button to be dragged.
reset - Reset the position of the poisoner button.
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
parentown - Set Poisoner_FreeButton as parentposition - Set on which side of the choosen button the menu appears.
minimap - Set MinimapButton as parent (the Poisoner Minimap button can be dragged depending on/according to the Minimap)topscale {0.1 - 2} - Set the scale of the poisoner menu (value of 1 = no change, less than 1 = shrink, larger than 1 = enlarge).
topleft
topright
left
right
bottom
bottomleft - This is the classic position.
bottomright
overwrite - Set this to 1 or true to enable updating of the QuickButton whren applying poisons via the menu (Presets will be reset to the choosen ones on next reload or login).
reset - Reset the menu to its defaults.
name - Name-only tooltips
full - full item tooltip
enable
disable
warningthreshold # or wt # - (Enter a number for #. min:1, max:25)
outputmainhand - check mainhand weaponaura
On: 'true' or 1
Off: 'false' or 0
offhand - check offhand weapon
On: 'true' or 1
Off: 'false' or 0
throwweapon - check throw weapon
On: 'true' or 1
Off: 'false' or 0
audio - give acoustic warning
On: 'true' or 1
Off: 'false' or 0
chat - print warning into Chat
On: 'true' or 1
Off: 'false' or 0
error - print warning into UIErrorsFrame
On: 'true' or 1
Off: 'false' or 0
aura - show the aura frame ("weapon icons")
On: 'true' or 1
Off: 'false' or 0lock
unlock
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
enable - Enables automatic purchasing of the choosen poisons on vendor visit.
disable - Disables automatic purchasing of the choosen poisons on vendor visit.
confirm - A PopUp will be shown if there are poisons to buy.
auto - Poisoner will buy choosen poisons automatically without confirmation.
check - Should Poisoner inform you via Chat if your poisons are below 10% stock?'true' or 1cp # - Set the amount of poisons to restock to. (Enter a number for #. min:1, max:25)
'false' or 0
dp #
ip #
mp #
wp #
lock - Prevent the PoisonerQuickButton from being dragged.
unlock - Allow the PoisonerQuickButton to be dragged.
reset - Resets the QuickButton to its default position. ("Only seeable if presets are correct.")
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
File Name |
Version |
Size |
Author |
Date |
4.3 rev5c |
482kB |
silentdave |
03-29-12 08:33 AM |
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4.3 rev4 |
480kB |
silentdave |
12-03-11 05:35 PM |
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4.3 rev3 |
480kB |
silentdave |
12-03-11 09:18 AM |
|
4.3 rev2 |
480kB |
silentdave |
12-01-11 06:27 PM |
|
4.3 |
480kB |
silentdave |
12-01-11 08:47 AM |
|
4.2 rev2 |
479kB |
silentdave |
07-28-11 05:32 PM |
|
4.2 |
479kB |
silentdave |
07-18-11 04:13 PM |
|
4.1 rev5 |
477kB |
silentdave |
06-16-11 08:00 AM |
|
4.1 rev4 |
477kB |
silentdave |
05-09-11 02:26 AM |
|
4.1 rev2 |
477kB |
silentdave |
05-03-11 02:03 PM |
|
3.4 |
26kB |
silentdave |
10-19-10 04:10 PM |
|
3.3 beta3 |
26kB |
silentdave |
10-08-10 06:06 AM |
|
3.2b |
22kB |
silentdave |
08-21-10 03:37 PM |
|
3.2 |
22kB |
silentdave |
08-21-10 07:13 AM |
|
3.1 |
20kB |
silentdave |
06-16-10 02:38 PM |
|
3.01.1 |
20kB |
silentdave |
10-21-08 09:14 AM |
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Re: Button Facade Support
try http://www.wowace.com/addons/masque/files/450-r352/
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All I'm getting is "Unknown poisoner command" with rev. 2.
In addition, the words: Standard Execute show up at the top of my chatlist on load. Help?
Last edited by Tinuviel : 05-04-11 at 06:22 PM.
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Cataclysm
Cataclysm beta versions are available on the curse project page:
http://wow.curse.com/downloads/wow-a.../poisoner.aspx
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A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
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This version is older than yours, but I fixed it to work on the PTR
- adden middleButton click to apply poisons on thrown http://www.megaupload.com/?d=L0PN44TI http://rapidshare.com/files/420869440/Poisoner.zip MD5: CC74B244DB5D64CB2804FBB1FE43CA0D I hope this will help the author
Last edited by BigW : 09-23-10 at 04:26 PM.
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Code:
<Button name="PoisonerMinimapButton" parent="PoisonerStateHeader" ... Code:
<Button name="PoisonerMinimapButton" parent="Minimap" ...
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A Kobold Labourer
Forum posts: 0
File comments: 1
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I'm using SexyMap and I have all my minimap buttons appear only on mouse over,but poisoner doesn't work like that....Anything i could to o make it work?
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3.1 - 3.3 toc update - added 'shift+click' to the buttons to confirm "Do you want to replace x-poison with y-poison?" question. (click R/L first and then again with SHIFT key down) ![]()
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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When applying poison,there is always a troublesome Static Popup Button.
Is there any way to solve the problem? |
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To apply poison, Left/Right click is registered for using the item related to the button. The 'reapplying' is registered as a macrotext to shift-click. To provide a one click applying, you need to register 2 different actions for 1 click, which is not possible afaik. But I will definitively take a look into this.
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I like the new shift-click feature for reapplying poisons.
However, is it possible to just have shift-cilck or shift-rightclick reapply the poison, instead of having to click on the poison first? |
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If for some unknown reason you find that this doesn't show the buttons to push try this change. It fixes a problem nUI users will come across due to a case specific object name mistake.
Code:
function Poisoner_CreateButtons()
local menu = PoisonerMenu;
local i = 0;
PoisonerDebug("Children of PoisonerMenu:")
local children = { menu:GetChildren() };
for _, child in ipairs(children) do
PoisonerDebug(child:GetName());
i = i+1;
end
PoisonerDebug(i.." children");
local x = 0;
for _, t in pairs(Poisoner_FindPoisons()) do
local buttonName = "PoisonerMenuButton"..t.name;
local button = getglobal(buttonName);
if (not PoisonerStateHeader.inCombat) then
if (button == nil) then
--button = CreateFrame("Button", buttonName, Menu, "PoisonerItemButtonTemplate");
button = CreateFrame("Button", buttonName, menu, "PoisonerItemButtonTemplate");
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![]() Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818 Extra movers for new frames added since 4.0 not in nUI yet: http://www.wowinterface.com/download...tomMovers.html nUI fixes for 4.3 patch: http://www.wowinterface.com/forums/s...47&postcount=9 http://www.wowinterface.com/forums/s...9&postcount=21 |
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Sad to say...
Due to various RL problems and issues, I am currently not playing the game, nor am I able to do so, as such, any updates to the code that I could/would make would be purely theoretical and very unstable to say the least.
If anyone out there wishes to continue/adopt this addon then please feel free to do so. Apologies for not being able to inform you guys sooner, but I guess its the typical thing that RL always has an unexpected and nasty sting in its tail at times. Afaik: to continue the addon here would require a fresh project to be created by whoever takes over (then just link in the comments), however, on curse you can request to adopt the project (takes a couple of days as I recall for the request to go through). |
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