Results: 306Comments by: Freebaser
File: oUF_Freebgrid06-14-09
Remove or comment out line 593 par...
Posted By: Freebaser
Remove or comment out line 593 party:SetAttribute("template", "oUF_Freebpets")
File: oUF_Freebgrid06-13-09
I appreciate the help and motivatio...
Posted By: Freebaser
I appreciate the help and motivation. This has come a long way due to users submitting their ideas and modifications. With my limited programming experience, I've learn a lot over the past months.
File: oUF_Freebgrid06-13-09
Originally posted by Strongbow I...
Posted By: Freebaser
Originally posted by Strongbow I have this little problem now when you included oUF in the package and that is to use it with my uf's player and target,focus and so on since I use oUF_coree for that and not the standard layout. My question is if there is anything I can change in oUF_coree.toc so it will use the embedded oUF in f...
File: oUF_Freebgrid06-13-09
Originally posted by DJJoeJoe Wha...
Posted By: Freebaser
Originally posted by DJJoeJoe What's the reasoning behind including oUF SpellRange? I was under the impression it does range fading for units not in your group or hostiles. This addon does raid frames, obviously your raid is your group so why include something for frames that aren't covered by this addon? Is it's overall handling o...
File: oUF_Freebgrid06-02-09
Use GetSpellInfo Add something l...
Posted By: Freebaser
Use GetSpellInfo Add something like this local PWS = GetSpellInfo(spellID) And change the Tag oUF.Tags"] = function(u) return UnitAura(u, PWS) and "|cff33FF33.|r" or "" end oUF.TagEvents"] = "UNIT_AURA"
File: oUF_Freebgrid05-26-09
Originally posted by Ross hmm see...
Posted By: Freebaser
Originally posted by Ross hmm seems I may be overlooking it but is there a way to have the raid frames grow downwards instead of growing upwards? I moved them so they are in the upper left (used AV for a 40 man) but when I join a smaller raid they are more in the middle left. Look for this line raidg:SetPoint('BOTTOMLEFT',...
File: oUF_Freebgrid05-01-09
Originally posted by dougydecimate...
Posted By: Freebaser
Originally posted by dougydecimate I checked it out and it has that. The icons are just extremly small, perhaps changing the "font size" or whatever would make them bigger? Yea, thats what I meant. Change the hightlighted number to something larger.
File: oUF_Freebgrid04-27-09
Originally posted by dougydecimate...
Posted By: Freebaser
Originally posted by dougydecimate Okay, so I have a question. I went and changed the .lua file to add indicators for my holy paladin. When I cast the spells in question, I can see a sliiiiiiiiight difference in the raid frame where it should be but it's far too small to actually notice unless I'm staring at it for a few seconds...
File: oUF_Freebgrid04-24-09
Originally posted by shkm Hello,...
Posted By: Freebaser
Originally posted by shkm Hello, Excellent oUF layout. Few questions: 1. I've tried and tried but I can't seem to get the raid groups positioned as I want them. I'd like to have a vertical stack of 5 for each party, which would obviously mean the raid groups grow horizontally. Any changes I made here often had bizarre side...
File: oUF_Freebgrid04-21-09
Originally posted by DJJoeJoe Kin...
Posted By: Freebaser
Originally posted by DJJoeJoe Kinda wish position was labeled now that other values are nicely labeled. You seem to change the raid position almost every other week :S Yea I do, I am somewhat indecisive about my UI. Its good practice to keep backups of your changes, most of the time you can copy paste it back in. Seems to...
File: oUF_Freebgrid04-04-09
Re: request
Posted By: Freebaser
Originally posted by Great White Cow is there an easy way to make it so the groups are organized horizontal instead of vertical? in :SetManyAttributes put 'point', "LEFT", then change your SetPoints accordingly hey there. I like this mod very very much but there is one problem. Is there any way to show the duration of m...
File: oUF_Freeb03-31-09
Originally posted by Favorit I wi...
Posted By: Freebaser
Originally posted by Favorit I wish to add in your code a part substituting layout buffs/debuffs frame for hostile/friendly targets. if(unit == 'target') then if (UnitCanAttack("player", "target")) then debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1) debuffs = "RIGHT" debuffs = "UP"...
File: oUF_Freebgrid03-30-09
Originally posted by Favorit I wi...
Posted By: Freebaser
Originally posted by Favorit I wish to add in your code a part substituting layout buffs/debuffs frame for hostile/friendly targets. if(unit == 'target') then if (UnitCanAttack("player", "target")) then debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1) debuffs = "RIGHT" debuffs = "UP"...
File: FreebTip03-27-09
Originally posted by ragnarok00 I...
Posted By: Freebaser
Originally posted by ragnarok00 I see there is an option to turn on anchor to cursor The only thing that I want is to hide the unit tooltip in combat..it's really annoying when moving my mouse over the Grid.. :( Hope you can somehow add it :) I don't use the mouse anchor so I didn't think about that >.<. I will upload a fix...
File: oUF_Freebgrid03-27-09
Originally posted by ragnarok00 I...
Posted By: Freebaser
Originally posted by ragnarok00 I have difficulties in showing the party pet in arena It just automatically make my team to Raid and the pet doesn't show up at all.. How to make it show up in arena no matter it is Raid or Party? I see party pets in 2v2. Have you modified any of the party code? This bit of code keeps the...
File: oUF_Freebgrid03-24-09
Originally posted by Oakayam I wo...
Posted By: Freebaser
Originally posted by Oakayam I would like to use raid frames only . I was wondering if there was another way I could tell oUF_Freebgrid to show tanks other then in partytoggle thingie. Using just a tank:show generates error with tank targets and secure frames. Not commenting the partytoggle out, does so well ( after i deleted t...
File: oUF_Freebgrid03-24-09
Originally posted by Enzyr Hello...
Posted By: Freebaser
Originally posted by Enzyr Hello i love this lightweight grid alternative, though i have a problem, im a shaman myself and im resto, and when raiding and grouping i ofc have to dispell curses and etc. But these unitframes arent showing the debuffs in anyway, can anyone help me? you need to add curses to your class in the lua....
File: oUF_Freebgrid03-14-09
Originally posted by demitri im d...
Posted By: Freebaser
Originally posted by demitri im doin my own unit frames and im wondering about the partypets... how do i anchor them to the player that they belong to in party? Its done by the imported .xml file. Your question better suited for the oUF forums. Please use it for general oUF related questions.
File: oUF_Freebgrid03-12-09
I really didn't care for github, bu...
Posted By: Freebaser
I really didn't care for github, but I did move my git repos to a real server. http://freebaser.net/cgit/
File: oUF_Freebgrid03-11-09
Originally posted by leks0d Inte...
Posted By: Freebaser
Originally posted by leks0d Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: attempt to index local 't' (a nil value) : ? Interface\AddOns\oUF_Freebgrid\oUF_Freebgrid.lua:386: in function `OverrideUpdateHealth' Interface\AddOns\oUF\elements\health.lua:95: in function `?' Interface\AddOns\oUF\ouf.lua:116: in function
File: oUF_Freebgrid03-08-09
Originally posted by Inf_BR Thank...
Posted By: Freebaser
Originally posted by Inf_BR Thanks for the great alternative to Grid! Just a quick question, how to I move the default position of the Grid's to the top left of my screen instead of the default position? Thanks You have to change the SetPoint for each spawned frame at the bottom of the .lua file. Here is how to use the S...
File: oUF_Freeb03-04-09
Originally posted by leks0d self....
Posted By: Freebaser
Originally posted by leks0d self.RuneBar:SetWidth(width/6 - 0.85) next version plz :rolleyes: Bah, wasn't thinking
File: oUF_Freebgrid03-03-09
Thats not a bad idea. Added MainTan...
Posted By: Freebaser
Thats not a bad idea. Added MainTanks and MainTanks Target
File: oUF_Freebgrid03-01-09
I thought about this and wondered h...
Posted By: Freebaser
I thought about this and wondered how I wanted to do it. I already have indicators taking up all the corners and didn't want to change anything with the health bars. So I went with aggro colored names/health text and its included in v0.6. Hope this works for you.
File: oUF_Freebgrid02-28-09
Sorry I forgot to add something to...
Posted By: Freebaser
Sorry I forgot to add something to names line 388 self.Name:SetText(UnitName(unit):sub(1, 3)) to self.Name:SetText(UnitName(unit):utf8sub(1, 3))