Results: 75Comments by: Pinghansen
File: Shot Glass Raid Frames12-05-10
Healing using ShotGlass
Posted By: Pinghansen
Until now, I have only been using ShotGlass for DPS (gotta have good gear first), but today I got back into healing today. Me thinks my big party frames are going bye bye :p The frames are nice to use as a DPS, but even nicer as a healer. The size is just right and fits nicely between my unit frames, giving me a much better overvi...
File: Shot Glass Raid Frames12-04-10
Re: Re: Re: Re: Fear, possession and frame color
Posted By: Pinghansen
Originally posted by danltiger Crazy! ;-) That's me in a nutshell :p I just about blew a gasket when Blizzard not only nerfed hunters into near uselessness, but also changed quite a few mechanisms that I relied on for other classes. They also persisted in removing all the little challenges that made wow fun to play, and a b...
File: Shot Glass Raid Frames12-04-10
Slashcommands
Posted By: Pinghansen
I have implemented parsing of slash commands and partially implemented saving the state of the handle. Partially because while the state is saved, it's not re-applied correctly. ShotGlass.toc: ## SavedVariablesPerCharacter: sgShown ShotGlass.lua, near top: local sgShown = sgShown or true ShotGlass.lua, at bottom: function...
File: Shot Glass Raid Frames12-04-10
Re: Re: Fear, possession and frame color
Posted By: Pinghansen
Originally posted by danltiger Try it out! Let us know how it turns out! I have this wee problem: gave away my old account and all my new characters are still level kindergarten. My new healer is only 21. That translates to not getting the full picture, as the most "challenging" stuff I've done lately, is Vailing Caverns. It wi...
File: Shot Glass Raid Frames12-04-10
Re: Re: Priorities
Posted By: Pinghansen
Originally posted by danltiger I was missing this: priority = aura.priority Duh! I, of all people, should have noticed that :o
File: Shot Glass Raid Frames12-04-10
Localisation & multiple spell ID's for same spell name
Posted By: Pinghansen
I have one concern about using spell names when adding spells to TrackedAuras: localization! But what we want to handle a spell called "GummyBear", and it turns out that there is a series of spell ID's, 234, 2346 and 3546, that all share the same spell name, :confused: Arrgh!, how do we handle that? After having a dumb moment, t...
File: Priest spells for ShotGlass Raid Frames12-03-10
Priest spells 0.2 uploaded
Posted By: Pinghansen
There was an error in the .toc of the 0.1 version of the priest set. That has been corrected and a new file has been uploaded. I changed the .toc after testing the addon - and didn't retest before uploading :o
File: Shot Glass Raid Frames12-03-10
Priorities
Posted By: Pinghansen
There seems to be something wrong with priorities - or with my set of priest auras. I have an aura (Power Word: Shield) with a higher priority (2) being suppressed by a debuff (Weakened Soul) with a lower priority (1). When I cast PW:S, I see the white indicator, which almost immediately is being replaced with the blue Weakened So...
File: Shot Glass Raid Frames12-03-10
Priest spells 0.2 uploaded
Posted By: Pinghansen
There was an error in the .toc of the 0.1 version of the priest set. That has been corrected and a new file has been uploaded. What happened, is that I changed the .toc after I tested the addon, and didn't retest it prior to uploading it. Oops :o
File: Shot Glass Raid Frames12-03-10
Uploaded optional files
Posted By: Pinghansen
Originally posted by danltiger External Aura Configuration Nice :D I have uploaded two sets of auras: a set of priest spells in ShotGlass_Priest and the ICC auras in ShotGlass_ICC. I feel that the ICC auras should not be contained in any of the class sets.
File: Shot Glass Raid Frames12-03-10
Wowinterface v/s curse
Posted By: Pinghansen
Originally posted by danltiger And that's why I host on Wowinterface Both sites have their advantages. Communication and user participation is much easier on Wowinterface. But please don't forget to keep both curse and curseforge current on releases. I've noticed that several addon authors have disabled comments on curse a...
File: Shot Glass Raid Frames12-03-10
Fear, possession and frame color
Posted By: Pinghansen
While I'm eagerly awaiting the good folks at wowinterface to approve the release of 0.9, I have a few thoughts I'd like some feedback on: How about turning the frame border green or blue (unfortunately yellow is spoken for ;)), when the unit is feared? The rationale for prioritizing fear like this, is that if we are in an area wit...
File: Shot Glass Raid Frames12-02-10
Originally posted by Sarieth Does...
Posted By: Pinghansen
Originally posted by Sarieth Does anyone happen to have maybe a comprehensive spell list for more classes available? Look at the prior entries in this list ;) These are the ones I use for my priest: -- Priest spells... = {position = 3, color = {r = 0,g = .9, b = 0, a = 1},}, -- "Renew", Green = {positi...
File: Shot Glass Raid Frames12-02-10
Disabling drag
Posted By: Pinghansen
I've implemented toggling the state of the handle as a slash-command in my copy. The parsing is ready for future expansion. local sgShown = true {lots of code} .. {all the way to the bottom} function sgParseCommand(cmd) local param1, param2, param3 = cmd:lower():match("^(+)%s*(*)%s*(.*)$"); param1, param2 = param...
File: Shot Glass Raid Frames12-02-10
Disabling drag
Posted By: Pinghansen
Originally posted by danltiger This will hide the handle, and should lock the frames: .. If you wanted to just lock the frames, you could do this: .. Put that in a macro, and you've got yourself a button. Actually, that state should be saved. And then people will most likely have to be told that there's a reverse: .Show()...
File: Shot Glass Raid Frames12-02-10
Class spells
Posted By: Pinghansen
Originally posted by danltiger Having a complete out-of-box setup for other classes .. So I'll either have to trust the user submissions, or play around with those classes on my own. There is a nice feature on wowhead, class spells. This is the section for a discipline priest. There's a simple solution, short-term: make sp...
File: Shot Glass Raid Frames12-02-10
Priorities
Posted By: Pinghansen
I'm working on a priority system. This is what I'm doing: local TrackedAuras = { = {position = 1, priority = 1, color = {r = .8,g = 0, b = .8, a = 1},}, -- Rejuvenation, Purple .... } .... function UnitEventHandlers.UNIT_AURA(self, unit) .. local prioritytable = {0,0,0,0,0,0,} .. if unit == uniti...
File: Lil' Roasty12-01-10
Originally posted by ferdjones un...
Posted By: Pinghansen
Originally posted by ferdjones un-summon the pet when you close the tradeskill window I'll second that. To cover all eventualities: If the pet was not active when the tradeskill window was opened, then (optionally) dismiss it. Wow, this addon is getting bloated :p
File: Shot Glass Raid Frames12-01-10
Cooldown effects
Posted By: Pinghansen
Just came up with a few more ideas: Perhaps the best and most simple way to implement priorities would be to define the priority of each TrackedAura and then in UnitEventHandlers.UNIT_AURA frame have a variable for each slot indicating the current active priority (reset to 0 before loop). If the priority of the aura we are looking...
File: Shot Glass Raid Frames12-01-10
Well, pets are NOT that important
Posted By: Pinghansen
Originally posted by danltiger I hate to admit it, but I don't know how to implement pets Fair enough:D I'll try to look into it myself IF I get the energy (I can be a bit fickle) and tell you what I come up with. And please don't feel pressured to add anything, just because a user or two ask for this and that and everything...
File: Shot Glass Raid Frames11-30-10
Pets, again
Posted By: Pinghansen
Another possibility, is a horizontal bar below the owner frame, like the vertical mana bar. The small size would require precise mouse navigation for use with @mouseover or Clique, but would be low impact on the visual aesthetics. Perhaps a slightly dim green bar for hunter pets, the remainder turning yellow at 50% health and brig...
File: Shot Glass Raid Frames11-30-10
Pets
Posted By: Pinghansen
I've been thinking about pet healing - it's mostly only an issue in groups. In raids it's normally the owner's own responsibility. Perhaps the pets could be shown below the owner, when not in a raid.
File: Lil' Roasty11-30-10
Sweet! Very nifty :D Edit: Actua...
Posted By: Pinghansen
Sweet! Very nifty :D Edit: Actually, this addon forced me to buy the pet :p
File: Shot Glass Raid Frames11-27-10
Very nice looking frameset! Simple...
Posted By: Pinghansen
Very nice looking frameset! Simple functionality with pleasing aesthetics. Same philosophy as oUF_Phanx and oUF_PredatorSimple. I've got to try this out :D Originally posted by danltiger I'd like to get a few more ideas together Let the indicators blink, pulse, increase size, shift back and forth a few pixels, or even rotat...
File: Power Auras Classic11-21-10
Error when importing a set
Posted By: Pinghansen
I tried to import this set (http://talesofapriest.com/?page_id=1292) Set=Evangelism@ Aura=Version:4.4; icon:ability_priest_archangel; buffname:Archangel; begin:1; texture:179; alpha:0.78; isResting:0; inVehicle:0; speed:0.16; size:1.72; y:102; ismounted:0; finish:0; timer.HideLeadingZeros:true; timer.h:1.55; timer.Texture...