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08-30-14, 01:44 AM   #1
Fizzlemizz
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In WoD, combo points are still primarily for use against the current target, Recuperate being a secondary use. In this reguard, not much has changed other than showing available combo points on loss of target if that is possible.

On aquiring a new target in WoD, they get the available/unused points (the only real difference).

Moving Combo points to display on the player would be a mistake IMHO, moving them there on loss of target (if possible) is just an eyball dance)
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Last edited by Fizzlemizz : 08-30-14 at 02:12 AM.
 
08-30-14, 02:13 AM   #2
Nibelheim
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Originally Posted by Fizzlemizz View Post
In WoD, combo points are still primarily for use against the current target, Recuperate being a secondary use. In this reguard, not much has changed other than showing available combo points on loss of target if that is possible.

On aquiring a new target in WoD, they get the available/unused points (the only real difference). Moving Combo points to display on the player would be a mistake IMHO.
Aye, good point.

It's a tough one. Generally the Player side for buffs and stacks/points for effects which affect the player (i.e Soul Shards) and the opposite for the Target side.

Some things kind of fall in the middle, such as Holy Power. Stacks on the player and can affect a range of abilities that work on both player and target. So Holy Power is displayed in the center of the HuD instead of on one side or the other.

Combo Points could become similar, but it's still going to affect abilities used, in the majority of cases, on the target. Perhaps moving it to the center would be the right move.
 
08-30-14, 03:23 AM   #3
Lombra
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Couldn't the same be said for any secondary resource? All of them are on the player frame, and they are all very much used primarly offensively. The only difference, until now, is that combo points were attached to targets. I don't think it makes sense to keep them on the target frame any longer.
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08-30-14, 03:52 AM   #4
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WoD Target/Combo point swapping is instentaneous. I don't have to wait for a "resource" cooldown/proc/whatever.
Combo points "fade" over time out-of-combat not increase/rejuvinate. ie. they are the reverse of most secondary resources as they are reliant on having a target aquired (and in combat if you start out with none).

I can see the argument that combo points are now a class bar rather than a target bar.

Originally Posted by Lombra View Post
Couldn't the same be said for any secondary resource? All of them are on the player frame, and they are all very much used primarly offensively. The only difference, until now, is that combo points were attached to targets. I don't think it makes sense to keep them on the target frame any longer.
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Last edited by Fizzlemizz : 08-30-14 at 04:33 AM.
 
08-30-14, 05:10 AM   #5
Ordrosh
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from what I've read here it seems to me that combopoints behave just like holypower, with the exception that paladins spent starting with 3 for full effect, so treating them similarly would be my thought (for example putting the cp display in the same area where the hp display is).
 
08-30-14, 10:27 AM   #6
Gethe
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Originally Posted by Fizzlemizz View Post
WoD Target/Combo point swapping is instentaneous. I don't have to wait for a "resource" cooldown/proc/whatever.
Combo points "fade" over time out-of-combat not increase/rejuvinate. ie. they are the reverse of most secondary resources as they are reliant on having a target aquired (and in combat if you start out with none).

I can see the argument that combo points are now a class bar rather than a target bar.
In this sense they behave just like Chi for Monks, which is currently located next to the player. How it happens mechanically is irrelevant imo, what matters is how it feels and how it can be used. I've tested this out, and you can totally spent combo points even if you don't have a target.
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08-30-14, 11:31 AM   #7
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Combo points have spent the last 10 years anchored to the target and they're still there on the default UI. Make of that what you will.

Originally Posted by Gethe View Post
In this sense they behave just like Chi for Monks, which is currently located next to the player. How it happens mechanically is irrelevant imo, what matters is how it feels and how it can be used. I've tested this out, and you can totally spent combo points even if you don't have a target.
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08-30-14, 12:49 PM   #8
Evabi
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A lot of really good points have been made here. I can definitely see both sides of the argument, but combo points have also spent the past 10 years being attached to the target instead of the player. (Mechanics-wise)

Seeing as how the way combo points behave is changing, I would argue for a change to how they are displayed on this custom UI.

A good middle ground might be to have a setting allowing the player to pick which side to put them on.

Last edited by Evabi : 08-30-14 at 01:05 PM.
 
 

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