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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,970 |
Favorites: | 161 |
MD5: |
oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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_Qo_ |
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kimboslice |
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01-22-11, 10:52 AM | |
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A really good way to find out the exact Spell ID you need is to install the SpellID addon. It adds the info to the tooltip when you hover over a buff/debuff. I can't seem to find a link to it anywhere but you can yoink it from this addon http://www.wowinterface.com/download...-rFilter3.html.
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antimog |
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01-22-11, 03:39 AM | ||
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My oUF Layout: oUF Lumen |
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neverg |
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01-21-11, 01:38 PM | |
A Defias Bandit
Forum posts: 3
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Thanks for clarifying the pet and player frame class tables. Although, it seems like the buff is not getting tracked by either the hunter or pet table.
http://www.wowhead.com/spell=53434 Code:
[GetSpellInfo(53434) or "Call of the Wild"] = true, -- Call of the Wild |
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kimboslice |
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01-21-11, 12:30 AM | ||
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The Pet whitelist is to display next to the pet frame. About your buff, can't test it, don't have an hunter but I don't see how it wouldn't work. All other buffs do. If you put in the Pet table it will only display next to the pet frame. If you put it in your class, hunter table it will display above your player frame. If it's not working it's because the spellID is wrong and it's other than the one you are using.
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My oUF Layout: oUF Lumen |
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neverg |
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kimboslice |
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Vodkaholic |
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01-17-11, 04:01 AM | |
A Kobold Labourer
Forum posts: 0
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This is the code i use to alaways display mana on me and my target frame:
Line 615 to 624 PHP Code:
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Oratorio |
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01-15-11, 08:20 AM | ||
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Yea ive see that they do. Is there no way to show them all the time? Cheers |
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Vodkaholic |
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01-15-11, 07:21 AM | |
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Mana / Rage show in the powerbars when not Zero (Rage) or not at Max Level (Mana / Energy...).
But I might think of putting an option to disable that.
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neverg |
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01-15-11, 03:30 AM | ||
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Am also trying to show mana/Rage etc text on the powerbars but unable too you say the remove the last to lines would that be the last to in the about code ? This is line 615 t0 640 PHP Code:
Thanks for your time and awesome layout |
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Vodkaholic |
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01-10-11, 03:52 PM | |
A Kobold Labourer
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Ok for boss frame, and i've found this little addon to move poweralt new bar
http://www.wowinterface.com/download...eThisMess.html. Thx |
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Oratorio |
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01-10-11, 01:27 PM | |
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Hi Oratorio.
TBI = To be Implemented, Boss Frames aren't working right now, I think... haven't been able to test them anyway. I'm not playing the new content yet, leveling a new char so I don't know what type of frame is that? Does that frame has some kinda of Goo? o0 Didn't know there was any frames like that. It will be hard to test to be honest unless I play the encounters and even then I will not have the time to actually write and reload the interface on a fight, i'll try to look for a solution when I can.
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neverg |
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01-10-11, 01:16 PM | |
A Kobold Labourer
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Hello, two questions:
Is it possible to move the special bars that appear on the player frame during certain encounter (Cho gal and Atramédès for example) Here is a picture of what I am talking about: Uploaded with ImageShack.us And I can not activate the boss frame, everything is on true on the lua config but nothing appears on screen (even using Oufmovableframe boss frame don't appear when /omf) . I use the latest version but not the party/raid interface. I'm certainly silly, but what means * TBI * next to the boss frame feature in your layout description? Thx |
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Oratorio |
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