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Bongos2  Popular! (More than 5000 hits)

Version: 1.10.1
by: Tuller [More]

I have written a new action bar addon, called Dominos, and am no longer supporting this one. Please feel free to try it out, along with Trinity Bars, and Bartender 3


Bongos is an action bar replacement designed to be both low memory, and easy to setup. It is not as feature rich as other bar mods, but should include the features most commonly used.

Version History
A Brief Guide

Included Addons

  • Bongos2: The core addon.
  • Bongos2 ActionBar: Breaks up the main action bar into movable parts
  • Bongos2 Stats: A display for latency, framerate, and memory usage
  • Bongos2 RollBar: Makes the frame for rolling on items movable
  • Bongos2 CastBar: A movable casting bar, with the ability to show cast time
  • Bongos2 XP: A movable experience bar
  • Bongos2 MapBar: A movable mapbar
  • Bongos2 Options: A dynamically loaded options menu for Bongos

Features
  • Every Bongos bar can be moved, hidden, and have its scale and opacity altered
  • Sticky bars - Each bar can be anchored to any other bar
  • 120 action buttons, which can be setup in any number of bars
  • Both macro and key binding text on action buttons can be hidden
  • Customizable stance transitions for each bar

General Settings
  • To bring up the options menu: type /bongos menu
  • To unlock bars: uncheck the lock bars option in the main options menu
  • To hide or show a bar: unlock bars, then middle click or shift right click it
  • To move a bar: unlock bars, and then click and drag it with the left mouse button
  • To bring up a bar's configuration menu, right click it

Key Bindings
  • Bindings for the Bongos action bar should only be done via the bindings menu in Bongos
  • To bind keys, open the main options panel, and select the bindings option. Hover over a button, then press a key to bind it to that button

Action Bar Settings
  • Accessing general action bar options: open up the main options window (/bongos menu) and select the action bars panel
  • Adjusting the layout of a given bar: unlock bars and right click the bar you want to adjust to bring up its configuration menu
  • Moving buttons: Hold down the key for moving buttons (shift by default), and drag a button. Alternatively, unlock button positions by shift right clicking the mini map button, or unchecking the option in the main options menu
  • Making a bar bigger: You can increase the maximum size of a given bar by reducing the number of action bars. To do so, adjust the action bars slider on the action bar panel of the main options menu. This option will reset the settings of your action bars

Stances and Paging
  • Stances and paging are configured via a bar's right click menu. With bars unlocked, right click the bar you want to change,

Slash Commands
  • All commands start with either /bongos, /bob, or /bgs
  • <barList> can have a possible value of an actionbar number, menu, bags, pet. class, or all
  • You can also specify a group or range of bars, the command /bo scale 1-3 class 1.2 will scale action bars 1 2 3, and the class bar to 120% of their normal size.
  • /bongos - Shows the options menu, if present
  • /bongos lock - Toggles locking bars positions
  • /bongos show <barList> - Shows <barList>
  • /bongos hide <barList> - Hides <barList>
  • /bongos toggle <barList> - Toggles <barList>
  • /bongos scale <barList> <scale> - Sets the scale of <barList> to <scale>
  • /bongos setalpha <barList> <opacity> - Sets the opacity of <barList> to <opacity>
  • /bongos set <profile> - Sets the current character to use <profile>
  • /bongos copy <profile> - Copies all settings from <profile>
  • /bongos delete <profile> - Deletes <profile>
  • /bongos reset - Loads default settings
  • /bongos version - Displays what version of bongos you're running
  • /keybound - Toggles keybinding mode

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Unread 12-10-06, 07:55 PM  
Mazzlefizz
A Pyroguard Emberseer
 
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Originally posted by Tuller
I'll look into it. Fun part will be making it easy to setup for the average user [/b]
That's great to hear. I think it will actually make it less confusing for the average user. You already make the actionID pretty transparent to the user in Bongos. With less action ID overlap, it should become almost completely transparent.

As an aside, I've been getting around this right now by creating hidden bars. For example, if bar 1 needs 3 pages, I would create bar 2 and 3 with the same number of buttons as bar 1 and just hide them. That effectively reserves those action ID's for bar 1. Unfortunately, this has the side effect of decreasing the maximum size a bar can have under the current scheme. But it's something that semi-works for the moment at least.
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Unread 12-10-06, 07:37 PM  
Azelbaum
A Kobold Labourer

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Thanks for the help Tuller! Love the mod!
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Unread 12-10-06, 07:33 PM  
saavis
A Kobold Labourer

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Tuller you're the man, bars work great for my paladin. Awesome job 10/10!
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Unread 12-10-06, 07:22 PM  
H0PE
A Fallenroot Satyr
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My god I totally dont understand how you page the buttons around.
Even if I try to make a few pages or try to make many small its just not adding up. Please explain how to set the pages how to set exclusions, etc. Thanks
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Unread 12-10-06, 07:14 PM  
leth
A Kobold Labourer
 
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Weirdness with Supermacro mod

Hey Tuller, there seem to be some issue with bongos and the latest supermacro mod. I am testing this on the BC beta server, and it seems that if I have both supermacro and bongos loaded, any action bar that contain buttons for a macro (regular 255 char macros) would be wacked.
The bars would either disappear (won't even show up in the configuration page) or the buttons that are associated with a macro would disappear.

Any idea what could be causing this? Here are the related errors that I grabbed: (I will definitely post these to the maintainer of supermacro too. Thanks for the help)

[2006/12/10 19:51:11-27-x1]: SuperMacro\SM_Tooltip.lua:98: attempt to concatenate a nil value
SuperMacro\SM_Tooltip.lua:98: in function `GetActionCooldown'
actionBar\button.lua:333: in function `UpdateCooldown'
actionBar\button.lua:299: in function `Update'
actionBar\button.lua:416: in function `UpdateAll'
actionBar\button.lua:97: in function `Set'
actionBar\bar.lua:168: in function `Layout'
actionBar\bar.lua:111: in function `Create'
actionBar\main.lua:83: in function `action'
Bongos\profiles.lua:13: in function `action'
lib\BEvent.lua:46: in function <Interface\AddOns\Bongos\lib\BEvent.lua:42>

---

[2006/12/10 19:51:12-27-x1]: SuperMacro\SM_Tooltip.lua:98: attempt to concatenate a nil value
SuperMacro\SM_Tooltip.lua:98: in function `GetActionCooldown'
actionBar\button.lua:333: in function `UpdateCooldown'
actionBar\button.lua:299: in function `action'
actionBar\button.lua:460: in function `ForAll'
actionBar\main.lua:20: in function <Interface\AddOns\Bongos_ActionBar\actionBar\main.lua:12>

---

[2006/12/10 19:51:12-27-x6]: SuperMacro\SM_Tooltip.lua:98: attempt to concatenate a nil value
SuperMacro\SM_Tooltip.lua:98: in function `GetActionCooldown'
actionBar\button.lua:333: in function `action'
actionBar\button.lua:468: in function `ForAllShown'
actionBar\main.lua:38: in function <Interface\AddOns\Bongos_ActionBar\actionBar\main.lua:12>

---
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Unread 12-10-06, 06:55 PM  
H0PE
A Fallenroot Satyr
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Two main issues im having.

1. Set a bar up with 3buttons, 2colums on a bar. I cannot change the direction ot the buttons they always align to top-right if you know what I mean. Can't set 3set of buttons (small groups) around a big button in L style.

2. I wanna flip around small bars but I wanna skip two bars not to get paged on the small bars (but they do). How can I exclude bars not to page on other bars?
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Unread 12-10-06, 04:58 PM  
Tuller
A Warpwood Thunder Caller
 
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Buttons showing up in combat:
I'm aware. It'll be fixed eventually.

Stances issues:
I think I may have fixed them in 6.12.10. They should at least be fixed for paladins.

Class button errors:
There were two issues: I wasn't safe calling the layout function, and I was laying out buttons on multiple events. It should also be fixed, but is one of those things I never got an error for in the first place.

What I was proposing was essentially how DAB used to do it. The user specifies exactly how many pages a layout has. So, let's use the previous example and say a user specifies that a layout has 3 pages. If bar 1 has 8 buttons, it would get allocated action IDs 1-24 (8*3). Bar 2, which does not page would start at 25 and go to 34. Bar 3 would start at 35, and so on. Unlike the current setup, there are no wasted IDs between the bars (that's what I meant by more compact) and the user is guaranteed to have empty non-shared buttons on all three pages of bar 1, which is almost always what a user would want.
I'll look into it. Fun part will be making it easy to setup for the average user
Last edited by Tuller : 12-10-06 at 04:59 PM.
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Unread 12-10-06, 04:41 PM  
kxuhx
A Kobold Labourer

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getting an issue when switching stances while in combat.

When empty buttons are marked as hidden, they reappear during combat. Disappear once combat ends.
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Unread 12-10-06, 02:52 PM  
Meebsy
A Murloc Raider
 
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Re: Bongos Error

Originally posted by Meebsy
I get this error when grouped and start doing anything with the action buttons.

Bongos Error

This error may or may not have to do with the Bongos XP/Rep bar but id post it here just incase it does. It also only seems to happen when grouped as of what ive noticed.
RepBar Error
Bumps in case you may know of this error with a fix or at least the mod which may be causing it if it isnt a direct Bongos error.
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Unread 12-10-06, 01:48 PM  
saavis
A Kobold Labourer

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Originally posted by Charmy
Level 60 paladin with paging not working at all.
The same settings work for ALL my other chars, got one of each.
Tried to delete WTF folder for the char.
Makes my paladin useless
Same problem
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Unread 12-10-06, 11:17 AM  
slymm
A Murloc Raider

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Bongos - Hunter

Is there any thought to re-implementing scripting for the hunter melee/ranged bar swap? Or am I getting Bongos mixed up with something else (can't see how since I've been using bongos for... uh.. ever)? Or is there something with 2.0 that makes this harder to do than before?

It's a great bar mod and easy on my system. Keep up the good work.
Last edited by slymm : 12-10-06 at 11:18 AM.
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Unread 12-10-06, 09:30 AM  
Osamar
A Murloc Raider

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Something weird with warrior stances.
I must admit I really do not understand how pagging/stances really work in Bongos, so I use "Try and error" system

I use bar 1 as base bar, with battle stance, bar 2 for use with any stance habilities and bar 10 as a tradesbar. So I put all my defensive habilities in bar 8 and berserker habilities in bar 9.

In the stances options I need to put change bar 1-7 for defensive and change bar 1-8 for berserker, one number less, for work properly. And pagging the same number as the bar I want to change. So Bongos creates a list o 7 or 8 stances and I delete the ones I do not want. So I have just one stance for defensive and one for berserker.

PD. I somebody can explain me how pagging works I really appreciate him/her.

Thank you Tuller for your work.
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Unread 12-10-06, 09:12 AM  
Charmy
A Kobold Labourer

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Level 60 paladin with paging not working at all.
The same settings work for ALL my other chars, got one of each.
Tried to delete WTF folder for the char.
Makes my paladin useless
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Unread 12-10-06, 08:59 AM  
Actursis
A Kobold Labourer

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Originally posted by Alarisha
I'm having this same problem with all of my toons. I use OmniCC so it's not a disaster as I can see the cooldown in seconds on the button, but it does suck for quick cooldown abilities, or things like potions etc. The cooldown graphic was showing correctly on the last version of Bongos (6.12.05, I believe).

Thanks for your great work! I am very pleased that I can still use all your mods in 2.0, as I have grown very attached to them all
I have just loaded this Mod since 12/05 and I like the configurability of it, but I have no indication of any cooldown, not even the GCD. I updated OmniCC so I have my longer cools counting now, but one would think the default dim with the sweeping clear should carry through also. My workaround is to edit Omni <duration> = <0> to get buttons on the GCD to appear unavailable. Is there a setting I have accidentally disabled? If not, I would like to see the default dim and sweep clear passed through to the buttons.
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Unread 12-10-06, 08:18 AM  
kappe
A Deviate Faerie Dragon

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any abinfo news? :/
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