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09-08-09, 06:49 AM | #1 |
nUI Layout Test
First off, this is pre-alpha-alpha code...
This is an attempt to manage the nUI layout without editing the nUI core files. It's main purpose is to move the ui elements around a bit too fit nicely into all those new cool nUI dashboards, but it should be possible to override any layout info from nUI_DefaultConfig. I used nUI Tribal for the artwork. Please download and install that prior to trying this out. Right, now for the code. Code:
local frame = CreateFrame( "Frame", "nUI_Test", UIParent ) Code:
local function setupSkin() if not nUI then return end if not nUI_DefaultConfig then return end if not nUI_Skins then nUI_Skins = {}; end local skin = nUI_Skins["custom"] or nUI_DefaultConfig -- skin.MicroMenu.options.enabled = "no" skin.MicroMenu.anchor = { -- anchor_pt = "BOTTOM", -- relative_to = "nUI_TopBars", -- relative_pt = "BOTTOM", -- xOfs = 15, -- yOfs = 150, anchor_pt = "TOP", relative_to = "nUI_Dashboard", relative_pt = "TOP", xOfs = 440, yOfs = -60, } -- skin.ButtonBars.nUI_ActionBar.btn_size = 53.5 -- 53.5 -- skin.ButtonBars.nUI_ActionBar.gap = 2 -- 2 -- skin.ButtonBars.nUI_ActionBar.anchor = "BOTTOM" -- "BOTTOM" skin.ButtonBars.nUI_ActionBar.xOfs = -300 -- 0 skin.ButtonBars.nUI_ActionBar.yOfs = 150 -- 123 -- skin.ButtonBars.nUI_ActionBar.rows = 1 -- 1 -- skin.ButtonBars.nUI_ActionBar.cols = 12 -- 12 nUI_Options.onebag = true skin.BagBar.anchor = "BOTTOM" skin.BagBar.xOfs = 130 skin.BagBar.yOfs = 150 skin.SpecialBars.anchor.xOfs = -595 skin.SpecialBars.anchor.yOfs = 210 nUI_Skins["custom"] = skin nUI_Options.skin = "custom" frame:UnregisterEvent("ADDON_LOADED") end Code:
local function setupArtwork() nUI_TopBars1:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_2_Console" ); nUI_TopBars2:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_2_Console" ); nUI_TopBars3:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_2_Console" ); nUI_TopBars4:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_2_Console" ); nUI_TopBars5:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_2_Console" ); nUI_BottomBars1:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_21" ); nUI_BottomBars2:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_22" ); nUI_BottomBars3:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_23" ); nUI_BottomBars4:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_24" ); nUI_BottomBars5:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_25" ); nUI_Dashboard_Panel1:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_21" ); nUI_Dashboard_Panel2:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_22" ); nUI_Dashboard_Panel3:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_23" ); nUI_Dashboard_Panel4:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_24" ); nUI_Dashboard_Panel5:SetTexture( "Interface\\AddOns\\nUI_Carbon_Tribal_2\\nUI_Carbon_Tribal_25" ); frame:UnregisterEvent("PLAYER_ENTERING_WORLD"); end Code:
local function onEvent(self, event, ...) if event == "ADDON_LOADED" then setupSkin() elseif event == "PLAYER_ENTERING_WORLD" then setupArtwork() end end Code:
frame:SetScript("OnEvent", onEvent) frame:RegisterEvent("ADDON_LOADED") frame:RegisterEvent("PLAYER_ENTERING_WORLD") Unfortunately I'm graphically challenged so all the layout coords and offsets might be all wrong, but I expect you skin guru's will be able to figure things out. Enjoy the code. If it works for you: "Wooooo!!!"; if not, then it wasn't me... Feel free to tweak things, even calling me an idiot and fixing things would be ok. I'm off to bed now, haven't slept in 2 days so this code might very well make your goldfish swallow your cat. -- Kodewulf
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Customization » nUI: Developer Chat » nUI Layout Test |
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