Originally Posted by ceylina
So just to understand, unlike keeping the way resike explains, you now would update models based on targeting and events and store the set model in a variable to be used to maintain a model's 3d portrait/display so long as said model was or is used on say a unit frame/ tooltip or other frame like how the storyline addon displays 3d models?
If that is the case and you use a combination of event triggers then I suppose this would cut down on bloat, resource usage, and potential errors?
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Not it has 0 affect in performance.