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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,711
Favorites:1,231
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 07-12-09, 05:08 AM  
ReconUK
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
After using xperl for a very long time.. this is just what i needed, but on the party frames i like to see what thay are targeting, but i carnt find an option to enable it?

could u put this in, in the future if there isnt an option. please
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Unread 07-11-09, 10:38 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Redownload the grid module, pushed a fix for that
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Unread 07-11-09, 10:27 PM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 76
Uploads: 0
Using latest wow:i download
commit d031b306b5d6742b679bf42118d47040453d666b
Author: Shadowed <[email protected]>
Date: Sat Jul 11 17:23:58 2009 -0700

* Localization update


On entering a battleground and I assume a raid, I receive:

Code:
Date: 2009-07-11 21:24:38
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 222:
   Usage: <unnamed>:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
   [C]: ?
   [C]: SetPoint()
   ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:222: AnchorFrame()
   ShadowedUF_Grid\ShadowedUF_Grid.lua:212: ?()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:315: FireModuleEvent()
   ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:102: Load()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:184: SetVisibility()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:421:
      ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:276
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:747:
      ..\FrameXML\SecureTemplates.lua:660
   ..\FrameXML\SecureTemplates.lua:955: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:547:
      ..\FrameXML\SecureTemplates.lua:545
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:707:
      ..\FrameXML\SecureTemplates.lua:660
   ..\FrameXML\SecureTemplates.lua:955: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:547:
      ..\FrameXML\SecureTemplates.lua:545
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:707:
      ..\FrameXML\SecureTemplates.lua:660
   ..\FrameXML\SecureTemplates.lua:955: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:541:
      ..\FrameXML\SecureTemplates.lua:539
AddOns:
  Swatter, v5.1.DEV.150
  acbCastBar, v09.05.17
  acbLootRoll, v09.05.17
  acbMirror, v09.05.17
  Ace3, v
  Afflicted, v
  aMinimap, v2.0
  Ampere, vAlpha
  aTooltip, v2.0
  AzCastBar, v09.05.17
  BadBoy, v3.4.3.5
  Buffet, vAlpha
  cargBags, v1.2
  cargBagsPernobilis, v1.0
  Cellular, v3.1.003
  CoolLine, v3.1.004
  Examiner, v09.05.24
  FramesResized, v2.3.0-@project-revision@
  FriendsWithBenefits, vAlpha
  Geist, v30100.3
  Gladius, vr28
  GraphPaper, v1.3.5
  jSettings, v
  oGlow, v
  OmniCCBasic, v
  OpenAll, v1
  Overhead, v@project-version@
  pMap, v30000.wowi:revision
  pStats, v30000.wowi:revision
  rActionBarStyler, v
  rActionButtonStyler, v
  rBuff, v
  ShadowedUFAuraTracker, v
  ShadowedUFBars, v
  ShadowedUFClassPower, v
  ShadowedUFGrid, v
  ShadowedUnitFrames, v
  SpellAlerter, v2.01
  Squire, v@project-version@ 
  tekticles, vAlpha
  (ck=35e)
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Unread 07-10-09, 08:22 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

Party pet frames don't seem to work... (I'm not using the latest version, it doesn't work at all for me)

Thanks!
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Unread 07-10-09, 02:47 AM  
picachu
A Kobold Labourer
 
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Forum posts: 0
File comments: 35
Uploads: 0
Nop. After updating i don't get the second error anymore, seems it got fixed along. Thanks
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Unread 07-08-09, 03:00 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
After updating do you still get the second error?

Originally posted by picachu
r20090708 does not show any frames and i got these errors at login:
Code:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:174: attempt to index field '?' (a nil value)
Count: 2

Call Stack:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:174: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:421: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:276>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:578: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:652: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:420: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:415>
Code:
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:271: attempt to index field 'buffs' (a nil value)
Count: 3

Call Stack:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:271: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:15: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>
Last edited by Shadowed : 07-08-09 at 03:00 PM.
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Unread 07-08-09, 01:23 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,



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Unread 07-08-09, 11:54 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It's been fixed
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Unread 07-08-09, 08:00 AM  
weavil
A Deviate Faerie Dragon

Forum posts: 14
File comments: 95
Uploads: 0
ShadowedUnitFrames\module\units.lua:174: attempt to index field '?' (a nil value)

no player frame but i do get pet, target, and tot
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Unread 07-08-09, 06:36 AM  
picachu
A Kobold Labourer
 
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Forum posts: 0
File comments: 35
Uploads: 0
r20090708 does not show any frames and i got these errors at login:
Code:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:174: attempt to index field '?' (a nil value)
Count: 2

Call Stack:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:174: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:421: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:276>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:578: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:652: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:420: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:415>
Code:
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:271: attempt to index field 'buffs' (a nil value)
Count: 3

Call Stack:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:271: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:15: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>
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Unread 07-07-09, 09:44 PM  
tarolaide
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
health bar colors by class

I think I'm on to why health bar colors by class aren't always right when using party ordering my name (possibly also true for order by index).

This happened to me in a run - Two players: DK and Paladin. DK gives lead to Paladin. Their health bar colors are now switched, and their party target frames are switched. Paladin's target frame appears under DK, and vice versa.

Semi-related - sometimes players in my party get colored green while others maintain their class colors. I have color by reaction enabled.
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Unread 07-07-09, 05:00 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Re: Rep/XP bar tooltip

Originally posted by gothic
Looks like there is a slight bug with the new Rep/XP bar tooltips.

I set the Brood of Nozdormu to "Show as exp bar" (Or whatever that checkbox is called), and noticed that the numbers and percentage are a bit off.

My toon is currently Hated with the Brood, so the tooltip says:

Brood of Nozdormu (Hated): -38,250/-6,000 (637.50% done)


PS: Belated thanks for the quick debuff fix I wrote about previously.
Odd I guess they show negative values or something, will look into it in a bit.
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Unread 07-07-09, 04:18 PM  
gothic
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 18
Uploads: 1
Rep/XP bar tooltip

Looks like there is a slight bug with the new Rep/XP bar tooltips.

I set the Brood of Nozdormu to "Show as exp bar" (Or whatever that checkbox is called), and noticed that the numbers and percentage are a bit off.

My toon is currently Hated with the Brood, so the tooltip says:

Brood of Nozdormu (Hated): -38,250/-6,000 (637.50% done)


PS: Belated thanks for the quick debuff fix I wrote about previously.
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Unread 07-07-09, 03:32 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Originally posted by Shadowed
seebs: Depending on when you installed SUF you wouldn't have seen the elite indicators, it was something that I added in the past 2-3 weeks to the default layout.

Skylinee: You cannot anchor them to each other in the way you want, they still meld into one anchor. Once I have time to work on letting people set specific scales for their own auras I'll look into making them duplicate the Blizzard style more of debuffs going below buffs, it's not a priority thought.
Turning ''Prioritize buffs'' off makes it look the way i want (debuffs appearing below buffs), so i'm happy with the way it is now.
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Unread 07-07-09, 03:01 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
seebs: Depending on when you installed SUF you wouldn't have seen the elite indicators, it was something that I added in the past 2-3 weeks to the default layout.

Skylinee: You cannot anchor them to each other in the way you want, they still meld into one anchor. Once I have time to work on letting people set specific scales for their own auras I'll look into making them duplicate the Blizzard style more of debuffs going below buffs, it's not a priority thought.
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