Download
(189Kb)
Download
Updated: 07-22-15 08:25 PM
Pictures
File Info
Compatibility:
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-22-15 08:25 PM
Created:05-05-15 03:04 PM
Downloads:3,265
Favorites:4
MD5:
Categories:Priest, Combat Mods

Conspicuous Spirits

Version: v5
by: lleafll [More]

Conspicuous Spirits will not be updated for Legion

Check out Doom Shards for a Warlock addon with a similar concept.





Conspicuous Spirits - An Auspicious Spirits Tracker

This addon allows you to track your incoming Shadow Orbs from Shadowy Apparitions (SAs) when running Auspicious Spirits and estimates their time of arrival.



There are two displays to choose from and a WeakAuras interface:


Complex Mode

Shows your currently available Shadow Orbs and displays the estimated impact time for your SAs and therefore your next Shadow Orb.
It doubles as a Shadow Orb display when not running Auspicious Spirits.





Simple Mode

Provides a single frame with two displays for number of SAs in arriving in less and more than two seconds, respectively. Its grey background changes color to purple if there is at least one SA incoming in the next two seconds and red if you have at least three Orbs and are about to cap due to SAs in flight.





WeakAuras Mode

Provides an interface with WeakAuras 2 if you want to build your own display. When choosing this option you will be provided with a WeakAuras string to get you started. Please note that the sound option does not in WeakAuras mode.



Slash Commands

Slash Commands are "/cs" and "/csp".
You can quick toggle the display frames with "/cs lock", "/cs lock", and "/cs unlock".



Translators

We are currently looking for translators! Check the localization page if you want to contribute.




More Information

You can find a thread with more information on HowToPriest.

Optional Files (0)


Post A Reply Comment Options
Unread 05-06-15, 04:21 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Nice to see you here
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 05-07-15, 01:14 PM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
I've added your proposed additional display for anticipated Shadow Orbs in the latest version. Check it out, it's looking pretty neat imo.
Report comment to moderator  
Reply With Quote
Unread 05-07-15, 05:18 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Oh man that looks soooo cool. Love you <3

Only one downside the timer text is behind the anticipated Shadow Orbs, woud like to have the text ontop

The overcap orb color changes the background color not the moving bar color is this a bug or as you want it?

BTW are you from germany or why are the German transations always soo fast in there?

Got this error I guess I have touched the options in combat or is it something else?
Code:
1x [ADDON_ACTION_BLOCKED] AddOn 'Ace3' hat versucht die geschützte Funktion 'SecureStateDriverManager:SetAttribute()' aufzurufen.
!BugGrabber\BugGrabber.lua:589: in function <!BugGrabber\BugGrabber.lua:589>
[C]: in function `SetAttribute'
FrameXML\SecureStateDriver.lua:10: in function <FrameXML\SecureStateDriver.lua:8>
(tail call): ?
...ddOns\ConspicuousSpirits\Displays\ComplexDisplay.lua:215: in function `HideChildren'
ConspicuousSpirits\Core.lua:441: in function `Initialize'
...ConspicuousSpirits\Displays\ComplexDisplayConfig.lua:387: in function <...ConspicuousSpirits\Displays\ComplexDisplayConfig.lua:385>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Ace3\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...ns\Ace3\AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals:
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 05-07-15 at 05:30 PM.
Report comment to moderator  
Reply With Quote
Unread 05-07-15, 07:38 PM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
What's up with you and always changing settings in-fight.
The error should be fixed and the frame strata issue with the timer text as well.

The overcap orb color is working as intended so it can be distinguished from the other indicators from the get-go.

And yeah, I'm German and thus do the German translations myself.
Last edited by lleafll : 05-07-15 at 07:59 PM.
Report comment to moderator  
Reply With Quote
Unread 05-07-15, 08:37 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Danke für den schnellen fix. Auf welchem Server spielst du denn?^^

Schau mal hab das grade aufgenommen

__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 05-08-15, 11:43 AM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
Let's keep the conversation in English so everyone can follow.
I'm playing on Eredar atm.
May I get your permission to potentially use the .gif as a customization example in any of my addon descriptions?
Report comment to moderator  
Reply With Quote
Unread 05-08-15, 02:33 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Originally Posted by lleafll
Let's keep the conversation in English so everyone can follow.
I'm playing on Eredar atm.
May I get your permission to potentially use the .gif as a customization example in any of my addon descriptions?
Shure I coud make a better one for you. Did you notice this little black square glitch on the third orb? I'm not shure if its from the gif or a real "bug"
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 05-08-15, 04:54 PM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
I don't see how this could be a glitch in my frames and I'm not able to reproduce it. When you notice it again and it persists after moving the frame send me your settings so I can take a look.
Report comment to moderator  
Reply With Quote
Unread 05-08-15, 09:44 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Feel free to use this if you want


Originally Posted by lleafll
I don't see how this could be a glitch in my frames and I'm not able to reproduce it. When you notice it again and it persists after moving the frame send me your settings so I can take a look.
I'll check this thanks
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 05-15-15, 06:03 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Is this another in combat options error? Or has it something to do with the addon showing the 5 shadow orb color when I only have one shadow orb? http://i.imgur.com/nAvLhJR.jpg

Code:
2x ConspicuousSpirits\Core.lua:238: attempt to call global 'popGUID' (a nil value)
ConspicuousSpirits\Core.lua:238: in function `?'
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>

Locals:
I also noticed that the addon dosen't check for your real amount of orbs if a Spirits fails to reach the target. e.g. I cast something at the training dummy run away and addon shows I have 2 orbs but I only have 1:
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 05-15-15 at 06:03 PM.
Report comment to moderator  
Reply With Quote
Unread 05-15-15, 07:15 PM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
The popGUID error should already be fixed, are you sure you're using one of the latest versions?

I fixed the orb cap color today, just forgot to upload it here.

I can't reproduce the wrong display of Shadow Orbs. The only way I could see this occuring is when two events don't fire in the order they should. But in this case the display should increase by two orbs from one SA.
I checked with
Code:
/run print(UnitPower("player", 13))
to 100% get the correct concurrent amount of orbs.
Report comment to moderator  
Reply With Quote
Unread 05-16-15, 08:41 AM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
in the post below I was using beta32.
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 05-16-15 at 08:41 AM.
Report comment to moderator  
Reply With Quote
Unread 05-16-15, 09:33 AM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
Quite odd, I had already fixed it here ("Fixed a bug with the timed clean-up of Shadowy Apparitions which didn't hit"). The only explanation I might have is that I uploaded the wrong file.

Reading the commit again this is also the explanation why you were seeing the extra orb since the function to clean up SAs which didn't hit relies on this.

Are the issues resolved with the latest version?

Sorry for the occasional bug that slip through. I'll try and test more thoroughly in the future.
Report comment to moderator  
Reply With Quote
Unread 05-22-15, 08:36 PM  
Tonyleila
A Molten Giant
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 758
File comments: 2021
Uploads: 37
Thanks for the latest update, nice to see you are already adding fixes for the next raid
I'm not shure but I think Oregorger maybe needs a small fix too or maybe its impossible to fix? I guess the spirits sometimes can't reach him if he uses Rolling Fury...
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Report comment to moderator  
Reply With Quote
Unread 05-25-15, 08:04 AM  
lleafll
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 2
Is he possibly just out-of-range for the SAs? Max range for them is 100 yards which gets checked by the server on spawn and impact.
I've not killed Oregorger in a while (focussing on BH right now). If you had a log/video where it clearly shows that you're in range and the SAs aren't hitting due to Rolling Fury, that'd be helpful.

Otherwise, if it's caused by being out-of-range keep an eye out for the next alpha build. I'm currently working on a feature which hides SAs from mobs which are too far away.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: