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Compatible with Retail, Classic & TBC
Updated: 11-19-23 12:18 PM
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Compatibility:
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Classic (1.14.4)
TBC Patch (2.5.4)
Updated:11-19-23 12:18 PM
Created:09-25-09 12:25 PM
Downloads:30,821
Favorites:317
MD5:

Bazooka  Popular! (More than 5000 hits)

Version: v3.0.7
by: mitch0 [More]

Bazooka is a Data Broker Display similar in functionality and looks to FuBar.

Featrue highlights

  • Top/Bottom alignment or free moving of bars.
  • Left-click drag moves, right-click drag resizes the bar (unless the frames are locked).
  • Drag-and-drop plugin placement with highlighted drop positions.
  • Configurable background / font / icon size.
  • The usual options for data broker displays (show text/icon/label, optionally show title in place of label if it's missing).
  • Support of iconCoords and icon[RGB] (TomTom arrow, for example).
  • Left / Center-Left / Center / Center-Right / Right placement position for plugins within bars, allowing easy layout of plugins. Plugins placed in the Center area are centered as a bunch.
  • Optional auto-fade while in combat / out of combat.
  • Optionally disable mouse / tooltips.
  • Optional simple tooltips (just show title if Alt is held while moving the mouse pointer over the plugin).
  • Optional highlight on mouseover for the active plugin.
  • Load-on-demand configuration options, small memory footprint for "standard" operation.
  • Bulk mode configuration that allows configuring multiple bars/plugins easily.
  • Restrict plugin text width (since 1.8.3)

Note for v1.8.0: Multiple top/bottom bars are attached to each other now, no need to fiddle with the tweak anchor settings. As a side effect, previous tweak settings are reset, so if you needed those to get rid of the 1-pixel-gap, set it again for your top bar. Sorry about that.
Usage

Getting started
  • Create new bars from the main options window
  • Drag plugins to desired location
  • Drag plugins off bars to disable them

Using the bulk configuration (standard method)
  1. Uncheck Auto-apply.
  2. Check the bars/plugins you want the settings to apply to.
  3. Check Apply next to the settings you want to change, and set them to the value you need.
  4. Click Apply at the bottom of the options. The changes you selected will be applied to all selected bars/plugins at this point.

Using the bulk configuration (auto-apply method)
  1. Check Auto-apply.
  2. Check the bars/plugins you want the settings to apply to.
  3. Change the settings (or click the Apply text next to them if their current value is the one you want). The changes will be applied immediately to all selected bars/plugins.


Slash commands

/bazooka - open configuration
/bazooka locked - toggle locked/unlocked state

Detailed configuration options

Bazooka
v3.0.7 (2023-11-19)
Full Changelog
  • toc bump
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
v3.0.4
179kB
mitch0
01-28-23 02:26 PM
v3.0.1
189kB
mitch0
11-05-22 12:17 PM
v2.9.9
186kB
mitch0
07-18-22 05:30 AM


Post A Reply Comment Options
Unread 10-14-20, 05:35 PM  
gmarco
An Onyxian Warder
 
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Forum posts: 362
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Hi,

I have fixed bazooka to works in version 9.0.1

I attach if someone needs it:

https://app.box.com/s/bauk8xvb0shivmprjs0afk4mavmboe10
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Unread 03-09-18, 12:55 AM  
Sillysith
A Kobold Labourer

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Garrison Resources?

Is there a plugin to include garrison resources?
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Unread 03-15-15, 03:13 AM  
mitch0
A Fallenroot Satyr
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Re: LibSub tutorial?

Originally Posted by oafkad
Howdy. So I made a plugin for Bazooka that works well in all respects but one.

I'd like it to default to showing the text field. Instead of needing to go into the addon and turn it on myself.

I can't find documentation for this to save my life. Any guidance for what I'm looking for?
Hello,

There was a similar question on curse, basically, just set the "type" of your LDB plugin to "data source" instead of "launcher".

See the LDB data spec for more details.
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Unread 03-07-15, 03:41 PM  
oafkad
A Kobold Labourer

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LibSub tutorial?

Howdy. So I made a plugin for Bazooka that works well in all respects but one.

I'd like it to default to showing the text field. Instead of needing to go into the addon and turn it on myself.

I can't find documentation for this to save my life. Any guidance for what I'm looking for?
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Unread 10-18-14, 11:58 AM  
Tonyleila
A Molten Giant
 
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Re: bazooka problem

Originally Posted by jena
hi . the Left and Right barr have 2 green spots is possible resolv ?
Not for me, guess your using KG panels for a BG textur that is now not working any more you shoud post a screenshot,
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Unread 10-17-14, 01:46 PM  
jena
A Kobold Labourer

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bazooka problem

hi . the Left and Right barr have 2 green spots is possible resolv ?
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Unread 10-14-14, 01:45 AM  
Phanx
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Re: WoD

The version here on WoWI is slightly out of date. Get the latest version on WowAce:

http://www.wowace.com/addons/bazooka/files/

Also, make sure you have the latest alpha version of Ace3, not the latest release version:

http://www.wowace.com/addons/ace3/files/

Originally Posted by thrackley
I've downloaded the latest version plus the stand alone Ace 3 in PTR. Bazooka still appears not to load properly.
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Unread 10-08-14, 09:39 AM  
thrackley
A Kobold Labourer

Forum posts: 0
File comments: 3
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WoD

Hi,

I've downloaded the latest version plus the stand alone Ace 3 in PTR. Bazooka still appears not to load properly.

When installed alone (with no other addons at all and without Ace3) the mod shows in the addons list under interface options. However, the dropdown box shows the bars options and then no additional options for bars. When I load with additional addons that work in PTR I am not even seeing Bazooka as an addon that is loaded in the game. Odd?

Not sure why but I seem to be having problems when I've never had an issue before. Please tell me what I'm doing wrong.

Thanks for your help!
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Unread 09-26-14, 08:25 AM  
mitch0
A Fallenroot Satyr
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Forum posts: 21
File comments: 79
Uploads: 4
Re: WOD version coming out?

Originally Posted by Lazare69
Subject says it all
Yes (it already works on beta with updated (standalone) Ace3 lib)
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Unread 09-25-14, 01:58 AM  
mitch0
A Fallenroot Satyr
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Re: Vertical bar

Originally Posted by Lightbound
Hey!

is it possible to do a vertical bar with just icons or maybe a number under the icon? Would be amazing..
It's on my TODO list, but not many users seem to be interested in this feature and I haven't implemented it yet. Might do it sometime in the future though.
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Unread 09-19-14, 03:11 PM  
Lazare
An Aku'mai Servant
 
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WOD version coming out?

Subject says it all
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Unread 09-15-14, 02:08 PM  
Lightbound
An Aku'mai Servant
 
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Vertical bar

Hey!

is it possible to do a vertical bar with just icons or maybe a number under the icon? Would be amazing..
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Unread 03-26-14, 06:21 AM  
Tonyleila
A Molten Giant
 
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Originally Posted by mitch0
Good news!

While working on gradient backgrounds, I could finally reproduce the overlapping text issue, too.

Apparently some fonts are not fully initialized on first login early enough and some default font metrics are used instead of the correct values. I've added a hack to force a recalculation during the first render, and it seems to fix this issue.

I'm waiting for some translations for the new options, then I'll push out a new release with the fix.

cheers,
mitch
Very good testet v2.4.0 from WoW Ace and it seams to fix the problem! Thank you very much!
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Unread 03-25-14, 05:15 PM  
mitch0
A Fallenroot Satyr
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Uploads: 4
Good news!

While working on gradient backgrounds, I could finally reproduce the overlapping text issue, too.

Apparently some fonts are not fully initialized on first login early enough and some default font metrics are used instead of the correct values. I've added a hack to force a recalculation during the first render, and it seems to fix this issue.

I'm waiting for some translations for the new options, then I'll push out a new release with the fix.

cheers,
mitch

Originally Posted by hizuro
Hello.
I see this overlapping buttons too and my current font are "2002".

maybe I'm wrong... is the overlapping part as large as the icon?
but tony hide's the icons...

returns a GetWidth on a CreateFontString-element different results by use of different fonts?
ok I'm definitely too tired... Bed I come

Greetings
Hizuro
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Unread 02-02-14, 04:18 PM  
Azza2
A Deviate Faerie Dragon

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[quote=mitch0]
Originally Posted by Azza2
Originally Posted by mitch0

Yep, it's the fade out of combat causing it!
Please try the latest version. I hope I fixed this issue, but couldn't test myself.

thanks,
mitch
2.3.1 fixed it, many thanks
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