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Warlords of Draenor (6.0)
Updated:08-08-14 03:20 PM
Created:10-30-12 06:05 AM
Downloads:2,228
Favorites:28
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Foglight (beta)
Version: 2.6
by: semlar [More]
The latest version is for the WoD beta, download 2.5 for live.

Fills in unexplored areas on the world map and provides a satellite view of the surrounding area.

Adds a small dropdown menu to the bottom right of the map to switch views.

This is not a map replacement, it simply attaches to the map frame and should be compatible with most existing map addons.
2.6 - Updated for WoD
2.5 - Added underwater maps for vash'jir, prevented updates if map hasn't changed.
2.4 - Changed menu to a standard dropdown, adjusted frame levels to reduce interference.
2.3 - Added a new menu to toggle the different views, updated the database.
2.2 - Fixed bug with satellite map displaying in Silvershard Mines and other maps like it.
2.1 - Fixed bug with satellite map displaying in microdungeons.
2.0 - Added satellite map.
1.03 - Hid check button for maps without fog.
1.02 - Moved unexplored overlay textures to appear beneath the explored areas.
1.01 - Fixed world map highlight showing up under the overlays.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
2.5
22kB
semlar
02-15-13 04:35 PM
2.4
22kB
semlar
02-13-13 08:46 AM
2.3
22kB
semlar
02-12-13 12:56 PM
2.2
21kB
semlar
12-07-12 10:24 PM
2.1
21kB
semlar
12-05-12 12:13 PM
2.0
21kB
semlar
12-02-12 01:53 PM
1.03
19kB
semlar
10-30-12 10:05 AM
1
19kB
semlar
10-30-12 06:05 AM


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Unread 08-21-14, 08:44 AM  
semlar
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Originally Posted by Tonyleila
Will this v2.6 also work on live? Or dose it only have changes for the beta anyway?
No, don't use the latest version on live.

They changed the map in a way that I have to anchor the dropdown menu to a frame that doesn't exist on live.

I just quickly threw something together so I could actually use the map on the beta without having to explore everything.
Last edited by semlar : 08-21-14 at 08:46 AM.
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Unread 08-21-14, 08:27 AM  
Tonyleila
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Glad to see you working on this for WoD!
Will this v2.6 also work on live? Or dose it only have changes for the beta anyway?
The brown isle of thunder map looks badass why not let us see them ingame?^^
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Last edited by Tonyleila : 08-21-14 at 08:28 AM.
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Unread 07-05-14, 10:02 AM  
semlar
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Foglight is only enabled in zones with map overlays, eg. the areas you uncover when you explore them.

The cities all have small maps that are always revealed so foglight disables itself.

As for deepholm, it does have overlays but the minimap textures around the edges were never meant to be seen by players and are unfinished and fairly unattractive. If you really want to enable it in deepholm you can find and remove "and areaID ~= 640" from foglight.lua.

Dalaran, ironforge and undercity are all indoors, which means they have separate textures from the terrain and foglight isn't designed to draw these (I don't know if any addon has ever been capable of it).

Here's a picture from another map addon I was working on of Dalaran superimposed onto the terrain that shows how they're separate (plus the underbelly).


Here's ironforge and undercity..



Here's isle of thunder, which they forgot to enable water for..


This is what it's supposed to look like, taken from one of the phased versions of the island


Isle of thunder is an exception because it doesn't use overlays to reveal the map, it uses them to cover it up and hides them as you advance through the stages. It's the only map that does this and I have no idea why they did it this way.

As for mapster, I'm not entirely sure what you're describing. Foglight's hybrid view currently shows the overlays and terrain at the same time, did you want it to hide the explored overlays and only show the missing ones?
Last edited by semlar : 07-05-14 at 10:30 AM.
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Unread 07-05-14, 03:15 AM  
harl
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I love Foglight's terrain/satellite view. The minimap textures are so much more precise, detailed and informational than the default maps and I haven't ever come across another add-on that did the same thing.

Though I wonder if you could somehow make this compatible with Mapster's FogClear module which removes the Fog of War and adds a coloured overlay for those same (unexplored) regions instead, so we could have the terrain view and the coloured overlay at the same time? Or would this just not look well enough?

Also, Foglight doesn't work for specific zones. Is there something special about them, would they be unsightly, blurry, are there positioning issues or missing textures, or were they just not added because they are fine as they are? I suppose that most of them are rather precise and detailed enough already, especially the ones with special designations on them, like Timeless Isle, Isle of Thunder, Deepholm, and of course the eight main racial cities, Shattrath and Dalaran. So, it's not something I really miss, but I wonder what these would look like with the terrain view and if I'd prefer it over the default view.
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Unread 05-25-13, 06:44 PM  
Tonyleila
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5.3 update?

Hey semlar! Addon seams to work fine with 5.3 just needs a toc update
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Unread 05-12-13, 06:43 PM  
Tonyleila
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Re: Re: Re: v2.5 error

Originally Posted by Dridzt
The problem is with ElvUI skinning of the map not Foglight.
Think had problems with aurora too because it had buttons above the dropdown menu so try to move it or use a better map addon e.g. monomap :P
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Unread 05-12-13, 06:23 PM  
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Re: Re: v2.5 error

Originally Posted by semlar
I had to download it to make sure, but the menu is not commented out. It doesn't look like it does in the picture though, it was turned into a dropdown menu that should be in the bottom right corner of the map.

It might look like it's commented out because it has "---[[" above it, but that's just left over from debugging to let me comment out that block quicker. It will not prevent the code from loading.
Ah thanks, I'll take another look. It might be incompatibility with ElvUI map that I'm using.
Edit: I see now 3 dashes not 2, UltraEdit confused me, it colors that whole block as a comment, sorry for the false alarm.

The problem is with ElvUI skinning of the map not Foglight.
Last edited by Dridzt : 05-12-13 at 06:25 PM.
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Unread 05-12-13, 06:19 PM  
Tonyleila
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Re: v2.5 error

No errors with the dropdown menu for me addon is working fine since month and I change the mode very often.

However the green textures that I have to "use" tease me and I don't know how to disable the map switching function of capping...
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Unread 05-12-13, 03:30 PM  
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Re: v2.5 error

Originally Posted by Dridzt
The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file.
I had to download it to make sure, but the menu is not commented out. It doesn't look like it does in the picture though, it was turned into a dropdown menu that should be in the bottom right corner of the map.

It might look like it's commented out because it has "---[[" above it, but that's just left over from debugging to let me comment out that block quicker. It will not prevent the code from loading.
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Unread 05-12-13, 10:06 AM  
Dridzt
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v2.5 error

The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file.

That causes errors on load. I commented out the 2 offending lines in my local copy without any side effects.

It also appears that the only way to set the mode atm is through /run FoglightMode = x
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Unread 03-23-13, 03:08 PM  
Tonyleila
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Re: Re: Re: Bug

I found out that Capping is the addon that switches the map - I never noticed that lol why shoud THIS addon do this

So I tryed this out a bit and the change realy solved the problem no more squares but as you said at some zones there are green textures - its always the same part of the map in same zones so maybe its somehow possible to fix it?

My idea woud be to use the save loading methode in this zones where we have green icons:
Klimador:
Durotar, Silitius, Winterspring,Tedrassil, AQ, Stonetalon Mountains, Ferales, Dustwallow
East:
Quel'Danas, Eversong Woods, Abyssal Depths, Twilight Highlands, Blasted Lands, The Cape of Stranglethorn
BC:
Netherstorm

In all other zones are NO green textures so it coud load with the other mothode.

Woud that be possible?

Just don't feel pushed to do this now only if you have time for it I can also live with it how it is now was just an idea
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Last edited by Tonyleila : 05-12-13 at 06:13 PM.
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Unread 03-20-13, 05:58 PM  
Tonyleila
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Re: Re: Bug

Thanks seams to work fine haven't seen the map like this since I change the code - also no green textures yet. I'll report if anything like this happens again
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Unread 03-20-13, 12:51 AM  
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Re: Bug

It looks like it's only loading half of the terrain textures for whatever reason.

I can't reproduce this, flying between zones is not enough to trigger it for me.

I have an idea of what's causing it though. Rapid changes in what map is being displayed could cause it to try and load new textures before the ones in the queue have finished, and they could end up loading the wrong texture or hiding it.

That being said, the map doesn't change when you move between zones. If it does for you, it's from another addon. The speed required to cause this would either have to come from an addon changing the map before it finishes loading or possibly clicking between zones very quickly.

This isn't something that can easily be changed because blizzard has made it extremely difficult to detect whether a texture exists or not. I would have to rewrite how it determines that and I don't have time to do that right now.

If you don't mind the occasional neon green missing texture, you can comment out line 413ish
Lua Code:
  1. SuperSetTexture(texture, texturePath, textureWidth, textureHeight)
and add in
Lua Code:
  1. texture:SetTexture(texturePath)
  2. texture:SetSize(textureWidth, textureHeight)
  3. texture:Show()
That should prevent it from happening, but will also prevent it from being able to detect whether a texture is missing.
Last edited by semlar : 03-20-13 at 01:07 AM.
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Unread 03-19-13, 11:41 PM  
Tonyleila
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Bug

Using Version: 2.5 and there is a bug with zone switching while in sat map mode (maybe also others?).
Open the map and fly to an other zone while the map is open and it will look like this:
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Last edited by Tonyleila : 03-19-13 at 11:41 PM.
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Unread 02-17-13, 05:50 AM  
Tonyleila
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Originally Posted by mikma
Oh I'm terribly sorry, but you've just stepped into a inside joke between semlar and I
Hehe ok
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