Originally Posted by Ordrosh
1 hiding default unitframes is disabled for developing to make sure the frame behaves as it needs to ?
2 pet, target of target frames and rightclick on frames for the 'contextmenu' are still on the todo list ?
3 groupwide setting presets at least for style, colors and probably a few more options I think would be nice to have once you are getting closer to something you deem finished
4 about that + icon on the target frame, what does it represent ? I remember there being a design idea for role icons a page or 2 back those related ?
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1 yes only for developing
2 shure
3 and for scale yes
4 Its currently there because you can't read role of enemy target. It will show spec for fiendly targets and enemys will have race portraits... currently working on them there is an early preview:
Normal mobs will have an N elite will have E and rar mob will have R there instead of the +