1. I tryed to set different scales for map and other windows with
nibWindowSize. It was not working so i copyed the addon only used what was needed BUT if you make the map big and small again the map will loose its size
2. Then I tryed to make the map moveable with
DragEmAll by adding
Lua Code:
["WorldMapTitleButton"] = true,
["WorldMapPositioningGuide"] = true,
["WorldMapFrame"] = true,
["WorldMapBlobFrame"] = true,
BUT the BlobFrame won't move if I move the map the Quest blobs stay ;(
3. I also tryed out
AlleyMap but is not realy up to date and addons buttons like MozzFullWorldMap don't stick to the map if i move it
also I don't loke the cords of this addon woud love to use
MapCoords so I can see player and cursor in white font at the bottom (but MapCoords won't stick too AlleyMap).
(code for 1.)
Lua Code:
local Opts = MapSize_Cfg
local mS = CreateFrame("Frame")
local StandardFrames = {
"WorldMapFrame",
}
-- Resize Frame table
local ResizeFrames = StandardFrames
-- Adjust Map Size
function mS.ResizeWindows()
for i,v in pairs(ResizeFrames) do
local f = _G[v]
if f then
f:SetScale(Opts.scale)
end
end
end
----
local function EventHandler(self, event, ...)
mS.ResizeWindows()
end
mS:RegisterEvent("PLAYER_LOGIN")
mS:RegisterEvent("ADDON_LOADED")
mS:SetScript("OnEvent", EventHandler)
and
Lua Code:
MapSize_Cfg = {
-- Window Size
scale = 2.25, -- 1 = Normal
}