Welcome
Welcome to EVmaker's author portal. From here you can find information about any addons I've made or worked on, as well as more easily post bug reports or feature requests which can be easily tracked. Thanks for stopping by and hope you enjoy and find use out of what I've done.

New Mod & XPGain/HealthPercents
By: EVmaker - 11-04-2009 10:44 PM
EVmaker's Avatar Hello again, still on the training thing so updates aren't quite up to par yet, but the before mentioned XPGain/HealthPercents releases have been delayed a little bit because I have another new mod that I've been working on at request of some friends which I believe will be fairly useful for some anyhow.

Essentially it'll be most useful to people that use the calendar for non-signup event invites, I'll go into more details probably tomorrow when it'll be near ready to release.

Mod Updates & Lack of Updates
By: EVmaker - 10-26-2009 10:05 PM
EVmaker's Avatar I'm going through and making sure to finish projects that I've had flagged as currently working on and getting new versions out in preparation for any 3.3 changes that may need to be made.

First out will be UE sometime before the end of the day that will include /ue setground or setflyer being able to be set to use regular ground or flyers as preferred mounts, as well as giving it the spell ID of the mount if you happen to know that instead; secondly is the leader list only, being able to be whispered with needloot, greedloot, or passloot, in order to have it need, greed, or pass on all currently being rolled on loot (potentially really helpful for those that multi-box, or have an afk friend and just whisper them to greed/pass or need on the loot, again only if the option is turned on, and the whisperer is on the others leader list (friends or guild won't work).

Edit about UE: Also, when setting a preferred mount, it will say whether the new mount that was set is an epic or regular (such as new preferred epic ground: suchandsuch or new preferred regular flyer: soandso). And another edit, the mod is basically ready, just needs final testing and updating the readme/changelog, but I'm up way later then I should be since I need to get to training in the morning (see below) so I will release UE once I get home.

XPGain will be out within a couple days and should hopefully include an optional printout for reputation gains, though probably not with a window option for it (whereas experience and pet experience do currently).

HealthPercents will also hopefully be out within a couple days and will have the strata (how high up) the window is set to the bottom by default, so that it will be covered by bags and other such things rather then always being on top; however it will also have an option for setting how high up you would like it to be.

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And lastly, my apologies for the lack of updates, I've been in an extended period of trying to get a job, and just recently have been hired, so I have been in that process and am currently in the training process now; as soon as things stabilize a bit more, updates should be back to being on a more regular basis.

New Mod (again)
By: EVmaker - 09-05-2009 04:53 AM
EVmaker's Avatar Yes I have a habit of either finding a certain thing that I or those in my group would find very useful, that either doesn't have a mod for it, or does but that mod is no longer maintained and thus write my own mod for the purpose.

In this case, it is a mod which records the item link for your professions as you open them, so that you can view your profession as is it is when you opened the window on any other character of yours that run the mod. It's simple little mod that I personally find very useful, and saves the "Oh soandso, what glyphs can you make for <insert class here>" with the inevitable "ugh, let me switch and link it" type scenario.

The mod is pretty much done already, but seeing as how late it is I am going to get some sleep, and finish it up and release it after I wake up. And I will as always continue to maintain it and possibly add more features as time goes on.

Edit/Update:
As may be noticed, the mod has been released and is called Skills Pay The Bills (SkillsPayBills for short). Shortly I will be releasing the next version which has functional multi-realm support, only the characters from the same realm you are on will show in the list of available character's profession links. You can view characters profession links on the same realm just fine, those on other realms will display "character is from a different realm". Characters with the same name on multiple realms won't have any issue. I also cleaned up how it displays things a fair bit.

For the next version when I get it out, will be the ability to view the profession links of characters from a different realm then the current with a different slash command.

UE 0.2.2
By: EVmaker - 08-25-2009 12:24 AM
EVmaker's Avatar Will be releasing the next version of Useful Extras tomorrow, which has a much requested feature from my running group on my server. Essentially new whisper commands for pass/greed/need loot (passloot etc..) which if whispered from someone on the leader list only (won't work for friends or guild) will pass, greed or need on the currently being rolled on loot.

This is mostly useful to multi-boxers or those with afk friends, where you can have them pass or loot on an item without them being there; especially since you can always give it to them after or vice versa with the 'trade BoP' change to WoW.

Edit/Update:
Yes I know it's been awhile since this post, however testing the above is problematic when the people you usually run with are busy most of the week. The next version will be out as soon as it's ready, which should be by Sunday at the latest.

All mods but Simple Viper Warning
By: EVmaker - 08-06-2009 11:11 PM
EVmaker's Avatar I'm not dead, really. I'm currently in the process of going through the code for each of my mods to make sure everythings order, already have done a few optimizations for UE and Looter, and trying to make sure the lists are all complete (such as Looter's loot lists, and UE's mount lists) for 3.2.

I hope to update everything but SVW all in one go, then I'll go back and flag the feature request I've been putting off to keep the others up to date as working on, finish that and release the updated version of that as well.

Timeline should be saturday/sunday at the very latest, but hopefully by tommorrow for UE, Looter, XPGain, EasyShards and PVPTimer (basically just a toc update for it, as it works fine as is).

 
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