Content
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Stats
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Files: 9
Downloads: 1,152,202
Favorites: 6,398
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New & Updated
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WOWInterface
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Welcome
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Welcome to Tullamods. Here you'll find news about Bagnon, Bongos, Sage, and OmniCC
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OmniCC 2.0
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By: Tuller - 10-06-2007 09:39 PM |
Apologies for not posting much.
Today, I released a new major release of OmniCC. This release includes a GUI which I've been putting off for months. Go and play around with it 
Since I stick all of my stuff on multiple websites, I'm moving my version history pages over to tullamods@googlecode. So if you're here looking for version history, look there.
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Bongos 1.7.3
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By: Tuller - 08-08-2007 10:44 PM |
Bongos 1.7.3 is out. Its a beta but I expect it to be the release version. I think I'll end up implementing an offset slider for the minimap clock in 1.7.4. The release feels much better than 1.5, I think.
After the release is out, I'll be releasing updates for Bagnon, OmniCC, and SellFish.
Bagnon will be an incremental release. I've made a few changes to Bagnon_Forever to improve compression and speed slightly, and altered the dropdown menu to make it easier to delete characters. I still plan on merging the options and right click menus into a single window. I'm also considering using the blizzard bag look (finally), as well as some way to easily identify new items.
OmniCC will be a rewrite, most likely. I'm not satisfied with how I handle debuffs and nameless frames. I also plan on finally writing a GUI for the thing.
SellFish will be an incremental update. I'm somewhat considering just telling people to use ItemPriceTooltip.
Here are some long term features I'm thinking about for Bongos (1.8 and beyond)- A rewrite of the actionbar layout system so that its more flexible
- The ability to bind keys directly to macros (Trinity implemented it, so can I :P)
- The ability to save hotkeys to a profile
- The ability to save action positions to a profile
- The ability to center bar positions easily
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Bongos 1.7.3
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By: Tuller - 08-08-2007 10:44 PM |
Bongos 1.7.3 is out. Its a beta but I expect it to be the release version. I think I'll end up implementing an offset slider for the minimap clock in 1.7.4. The release feels much better than 1.5, I think.
After the release is out, I'll be releasing updates for Bagnon, OmniCC, and SellFish.
Bagnon will be an incremental release. I've made a few changes to Bagnon_Forever to improve compression and speed slightly, and altered the dropdown menu to make it easier to delete characters. I still plan on merging the options and right click menus into a single window. I'm also considering using the blizzard bag look (finally), as well as some way to easily identify new items.
OmniCC will be a rewrite, most likely. I'm not satisfied with how I handle debuffs and nameless frames. I also plan on finally writing a GUI for the thing.
SellFish will be an incremental update. I'm somewhat considering just telling people to use ItemPriceTooltip.
Here are some long term features I'm thinking about for Bongos (1.8 and beyond):[*]A rewrite of the actionbar layout system so that its more flexible[*]The ability to bind keys directly to macros (Trinity implemented it, so can I :P)[*]The ability to save hotkeys to a profile[*]The ability to save action positions to a profile[*]The ability to center bar positions easily[/list]
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todo
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By: Tuller - 07-13-2007 12:50 AM |
I'm still going through ideas about how I can make Bongos more easily configured. Most people know how to get to the /bongos menu, but many do not know how to access the right click menus, or how to hide bars. These things should be apparent to everyone.
Sage will be getting a similar treatment to Bongos. I want to add simple ways to scale and adjust frame sizing.
I'm working on a redesign of the Ludwig UI frame. It'll look much more like LootLink, that is it will feel much more like part of the Blizzard UI.
2.2 Issues I'm Aware Of:
Need to use new API for setting selfcast: currently generates an error on the PTR (breaks Bongos)
UnitFrame_OnEnter now requires a self arg (breaks Sage)
SellFish/Bagnon tooltips are probably broken
Macros are way faster now
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Ease of Use
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By: Tuller - 07-02-2007 01:15 AM |
Quote:
Jay: Why the big secret? People are smart, they can handle it.
Kay: A person is smart. People are dumb, panicky, dangerous animals and you know it.
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People understand the following about Bongos:
* Usually how to lock and unlock bar positions (some do not)
* How to access the main options menu
People do not understand the following:
* How to configure stances
* How to even get to the right click menu for a bar.
I want to resolve those issues, and so I look back to my inspiration for Bongos: BibMod. In bib, it was immediately intuitive how to configure and scale anything: simply press buttons. In Bongos, this is different, you have to right click a bar to open up its config menu. Only then can you adjust a bar's layout.
So, the first thing I will do is alter Bongos to have an obvious method of accessing the configuration menu for each bar, a button. Scaling, I think, should also have a drag button as a possible alternate method of configuration. When implemented, this will eliminate the need for right click menus on all basic bars.
Stances:
I want to give the user much more power than they currently have in Bongos by giving the user the ability if they choose to completely customize their state header, and also to hide bars when in a given state. This may have to wait until 1.7, because I still want to think about this more.
I don't think the current sliders are too difficult use, as long as I have the effective bar listed.
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