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Compatibility: | Dragonflight patch (10.0.5) |
Updated: | 02-18-23 08:41 AM |
Created: | 07-20-10 09:42 AM |
Downloads: | 74,672 |
Favorites: | 150 |
MD5: | |
Categories: | Data Mods, Combat Mods |
Numeration is minimalistic damage and healing meter.
It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.
Features
File Name |
Version |
Size |
Author |
Date |
3.0.0 |
42kB |
nekoh |
12-21-22 07:39 AM |
|
2.9.9 |
42kB |
nekoh |
07-15-21 12:14 AM |
|
2.9.8 |
42kB |
nekoh |
07-07-21 05:13 AM |
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ibxdmxxdl |
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ahua |
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Re: Damage drastic difference
Are you sure that you compare the current fight with the boss, and not all the battles as a whole, including trash?
Need a combat log, for example from http://www.worldoflogs.com/, to see the accurate result. |
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Wetxius |
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ahua |
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Wetxius |
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Wetxius |
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Tonyleila |
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Re: zhTW
to agneswww
Thanks, Added it. to 10leej I don't used global frame name. You need put the code like window:CreateBorder(12,1,1,1) In Window.lua to Tonyleila Miss spells track especially wasted time and resource. Collect the hit cap. LDB already exists, but dispaly only icon and title. Click - open Numeration. You need installed something like "Titan Panel" to see it.
Last edited by Wetxius : 04-07-13 at 11:22 PM.
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Wetxius |
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GetLocale() == "zhTW" then n.locale = { dmg_tar = "傷害目標", dmg_take_tar = "傷害承受: 目標", dmg_take_abil = "傷害承受: 技能", friend_fire = "隊友誤傷", heal_take_abil = "治療承受: 技能", overheal = "過量治療", death_log = "死亡記錄", tar = "目標", sel_set = "選擇: 設定", overall = "總體數據", current = "當前戰鬥", pet_merge = "合併寵物傷害", only_boss = "只保留BOSS數據", only_instance = "只在副本中统計", show_icon = "顯示小地圖圖示", toggle = "左鍵點擊隱藏/顯示窗口.", reset = "SHIFT+左鍵點擊重置數據.", binding_visibility = "切換可見", binding_reset = "重置數據", reset_data = "重置數據?", whisp_target = "密語目標", bad_report = "錯誤: 選擇報告類型", bad_whisp = "選擇無效或沒有目標", death = "死亡", m = "分", s = "秒", -- BossIDs twin = "弧慍雙妃", anima = "黑暗憎惡魔像", mega = "梅賈拉", elder = "長老議會", prot = "豐泉守衛者", stone = "石衛士", kings = "帝王之魂", will = "大帝之志", horn = "將領黑角", mad = "死亡之翼的狂亂", omno = "全能魔像防衛系統", wind = "風之議會", drag = "瑟拉里恩和瓦莉歐娜", elem = "卓越者議會", trial = "帝王的試煉", inq = "高階審判官懷特邁恩", lore = "博學行者石步" } ![]() ![]() |
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agneswww |
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So working on making a skin plugin for this for my UI so I don't have to go editing the lua file everytime you update. Pretty much I run !Beautycase which uses a function to apply a border to a frame.
example: frame:CreateBorder(12,1,1,1) fstack shows the frame name as "Numeration" and I can skin the frame using a script macro in game yet in the lua file it's not running. So pretty much is there a different name I need to be calling or is there an event I need to watch for? |
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10leej |
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Love it but please add LDB.
I realy love love love this addon! Its better than skada and Recount!
I'm currently using recount because I'm missing one thing about Numeration: LibDataBroker like RecountFu support. I don't need a tooltip only a text that is showing stats for current fight: my Heal, my DMG and fighting time. And if I klick on it it shoud open close Numeration. ![]() That woud be so great! And also (I know its on your blacklist) Spell Details isten't it important if I miss with spells?
Last edited by Tonyleila : 03-27-13 at 03:40 PM.
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Tonyleila |
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Thanks
Crafty, huge thanks for fixes. I uploaded this on git.
https://github.com/Wetxius/Numeratio...379e4a6493aa75 Tomorrow, if all goes well, I'll update version on WoWI. P.S. The file Locales.lua currently include translation for ruRU and enUS languages. Anyone can make translation on their language, and post it here or send me private, and I will add it. |
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Wetxius |
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Re: Un'sok
Code:
local key = format("%s:%s", owner, name or "Unknown") Code:
local srcName = entry[1] or "Unknown" Code:
if v and v.t > timestamp-10 then |
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Crafty |
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![]() I can't fix errors on Amber-Shaper Un'sok.
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Wetxius |
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help>
81x Numeration-2.2\Core.lua:353: bad argument #3 to "format" (string expected, got nil)
<in C code> Numeration-2.2\Core.lua:353: in function "GetUnit" Numeration-2.2\Collect.lua:278: in function <Numeration\Collect.lua:271> Numeration-2.2\Collect.lua:308: in function "SPELL_DAMAGE" Numeration-2.2\Collect.lua:317: in function "?" Numeration-2.2\Core.lua:562: in function "?" Numeration-2.2\Core.lua:8: in function <Numeration\Core.lua:7> Locals: self = <table> { coresettings = <table> {} color = <table> {} PLAYER_ENTERING_WORLD = <func> @Numeration\Core.lua:390 guidToClass = <table> {} GetDuration = <func> @Numeration\Core.lua:322 GetSets = <func> @Numeration\Core.lua:318 UNIT_PET = <func> @Numeration\Core.lua:390 spellName = <table> {} UpdateGUIDS = <func> @Numeration\Core.lua:390 PrintLine = <func> @Numeration\Core.lua:269 views = <table> {} zoneType = "raid" InitOptions = <func> @Numeration\Core.lua:98 ModNumber = <func> @Numeration\Core.lua:85 GetSet = <func> @Numeration\Core.lua:307 colorhex = <table> {} GetUnit = <func> @Numeration\Core.lua:336 PrintHeaderLine = <func> @Numeration\Core.lua:264 ids = <table> {} guidToName = <table> {} IsRaidInCombat = <func> @Numeration\Core.lua:510 Scroll = <func> @Numeration\Core.lua:273 nav = <table> {} collect = <table> {} RefreshDisplay = <func> @Numeration\Core.lua:226 ToggleVisibility = <func> @Numeration\Core.lua:154 window = NumerationFrame {} EnterCombatEvent = <func> @Numeration\Core.lua:522 windowsettings = <table> {} SetOption = <func> @Numeration\Core.lua:173 COMBAT_LOG_EVENT_UNFILTERED = <func> @Numeration\Core.lua:560 LeaveCombatEvent = <func> @Numeration\Core.lua:544 PLAYER_REGEN_ENABLED = <func> @Numeration\Core.lua:503 Report = <func> @Numeration\Core.lua:245 PLAYER_REGEN_DISABLED = <func> @Numeration\Core.lua:498 UNIT_NAME_UPDATE = <func> @Numeration\Core.lua:390 ZONE_CHANGED_NEW_AREA = <func> @Numeration\Core.lua:425 GROUP_ROSTER_UPDATE = <func> @Numeration\Core.lua:390 GetArea = <func> @Numeration\Core.lua:291 GetOption = <func> @Numeration\Core.lua:182 ADDON_LOADED = <func> @Numeration\Core.lua:61 spellIcon = <table> {} locale = <table> {} events = <unnamed> {} MinimapIconShow = <func> @Numeration\Core.lua:164 GetUnitClass = <func> @Numeration\Core.lua:329 types = <table> {} GUIDsUpdated = <func> @Numeration\Collect.lua:216 Reset = <func> @Numeration\Core.lua:186 } set = <table> { changed = true name = "Overall Data" unit = <table> {} } |
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agneswww |
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