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Visions of N'Zoth (8.3.0)
Updated:01-26-20 06:21 AM
Created:05-13-12 02:05 PM
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MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 8.3.0-0001
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright © 2011-2018 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.0-0002 ##

Added support for 2x ui scale

## Changes in 8.2.0-0001 ##

Updated for 8.2.0

## Changes in 8.1.0-0001 ##

Updated for 8.1.0

## Changes in 8.0.1-0002 ##

Removed all old Microbutton files
Gave UI-DungeonDifficulty-Button.blp a try ;)
Added Garrison/LegionMission.BLP
Glue-Panel-Button-Highlight.blp is now grey
Added Garrison/TalenTreeAlliance.BLP
Added Garrison/TalentTreeAlliance2.BLP
Added Garrison/TalenTreeHorde.BLP
Added Garrison/TalenTreeHorde2.BLP
Added Tooltips/UI-Tooltip-Border-Azerite.blp
modified Challenges/ChallengeMode.BLP
Added worldstateframe/WORLDSTATEFINALSCORE-HIGHLIGHT.BLP


## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.45 ##

slight adjustement to UI-EncounterJournalTextures.blp
slight changes to common/whiteiconframe.blp
slight changes to Garrison/quality.blp
added various calendar images
added UI-EJ-LOREBG-TombOfSargeras
added UI-EJ-LOREBG-CathedralOfEternalNight

## Changes in 4.0.39 ##

fixed WorldQuest.BLP
fixed PvPHonorSystem.blp
changed UI-ActionButton-Border.blp to now correctly show the quality of items(reported by Trasan)
added TransmogSetsVendor.blp

## Changes in 4.0.35 ##

added UI-Debuff-Overlays.blp (reported by Axiphel)
added UI-Debuff-Border.blp (reported by Axiphel)

## Changes in 4.0.33 ##

fixed LootTab.blp (reported by Axiphel)
added loottab-item-background.blp (reported by Axiphel)

## Changes in 4.0.31 ##

added SocialQueuingToast.blp
modified WorldQuest.blp
modified Token.blp

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
8.2.0-0001
49MB
07-24-19 05:15 AM
Patch


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Unread 01-03-16, 02:42 AM  
blahmeister
A Kobold Labourer

Forum posts: 1
File comments: 9
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Changing transparency/alpha

Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
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Unread 12-09-15, 02:47 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 29
Uploads: 0
Alright, I got that to work by tweaking it a bit. I had to get rid of the local in front of the class = and mess with the colors and such.

One last question, would you have any idea why the question marks next to my quests aren't grey but the default UI yellow?

Edit: Nevermind, found out what I did wrong. Thanks for all of your help!
Last edited by Xionyus : 12-09-15 at 05:41 PM.
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Unread 12-09-15, 12:54 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
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Lua Code:
  1. local class  = select(2,UnitClass("player"))
  2.             if class == "WARLOCK" then
  3.            
  4.                 local highcolor = {1,1,1,1}
  5.                
  6.             elseif class == "WARRIOR" then
  7.            
  8.                 local highcolor = {1,1,1,1}
  9.  
  10.             elseif class == "SHAMAN" then
  11.            
  12.                 local highcolor = {1,1,1,1}
  13.  
  14.             elseif class == "ROGUE" then
  15.            
  16.                 local highcolor = {1,1,1,1}
  17.    
  18.             elseif class == "PRIEST" then
  19.            
  20.                 local highcolor = {1,1,1,1}
  21.            
  22.             elseif class == "PALADIN" then
  23.            
  24.                 highcolor  = {1,1,1,1}
  25.  
  26.             elseif class == "DRUID" then
  27.            
  28.                 local highcolor = {1,1,1,1}
  29.  
  30.             elseif class == "HUNTER" then
  31.            
  32.                 local highcolor = {1,1,1,1}
  33.  
  34.             elseif class == "MAGE" then
  35.            
  36.                 local highcolor = {1,1,1,1}
  37.  
  38.             elseif class == "DEATHKNIGHT" then
  39.            
  40.                 local highcolor = {1,1,1,1}
  41.    
  42.             elseif class == "MONK" then
  43.            
  44.                 local highcolor = {1,1,1,1}
  45.  
  46.             end

and then change block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)) to block.HeaderText:SetTextColor(unpack(highcolor)).
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Unread 12-08-15, 11:55 AM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 29
Uploads: 0
Originally Posted by Miiru
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
You're awesome for going out of your way to do this for me. <3

If you don't mind providing the dry code, I'm good with the colors and HTML/CSS. I'm just not very good with Blizzards API and such.
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Unread 12-08-15, 02:42 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
Uploads: 6
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
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Last edited by Miiru : 12-08-15 at 02:50 AM.
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Unread 12-07-15, 02:45 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 29
Uploads: 0
Originally Posted by Miiru
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
Quest title, sorry if I wasn't being specific.
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Unread 12-07-15, 01:43 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
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Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
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Last edited by Miiru : 12-07-15 at 01:43 PM.
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Unread 12-07-15, 12:48 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 29
Uploads: 0
Originally Posted by MiRai
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
Last edited by Xionyus : 12-07-15 at 12:59 PM.
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Unread 07-01-15, 12:32 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by MiRai
Yes, fantastic. Thank you.
There has been a slight change to the objectivetracker.lua with version 6.2.1 so if you put the file on read-only you might want to update it manually
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Unread 06-27-15, 01:39 PM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
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Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
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Unread 06-27-15, 11:51 AM  
Miiru
A Flamescale Wyrmkin
 
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I assume you mean the quest title.

Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
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Last edited by Miiru : 06-27-15 at 11:52 AM.
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Unread 06-27-15, 11:45 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
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Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether.

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Unread 06-27-15, 10:01 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by MiRai
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below:

Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))

that should do the trick.
Unfortunately, core.lua doesn't seem to have much of anything in it anymore. I've poked around a few of the different files and haven't been able to find a similar line of code to change, so I was wondering if you could point me in the right direction again. In case everything is no longer in the same file (I notice there are a lot of files which deal with specific frames), I'm looking for the text in the Spellbook, Professions, and Core Abilities tabs, as well as the quest header in the quest tracker (ObjectiveTrackerBlocksFrameHeader).

Thanks!
You want to change the grey color to a lighter grey? This is easily done by changing the color deinfed in core.lua line 3:

miirgui.Color = {0.301,0.301,0.301,1}

This is the color code for the grey color. It consists of 3 different number and an alpha indicator.

The first number represent red, the second green, the third blue. You can choose any color for example on this website http://html-color-codes.info/.

It will show you the RGB values for the color you choose (for example Red is 255/0/0). Now to get the correct values to input you simply take the value and divide it by 255. Easy as that. So red turn out as 1/0/0 so you put {1,0,0,1} (remember, the last number is the alpha indicator).

You can play around with these values as you like even with a running game. Just save the lua file and /reload your ui and decide if the color fits your liking.

The second color in core.lua is the highlight color code. THis one can be changed by using the same method.
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Last edited by Miiru : 06-27-15 at 10:07 AM.
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Unread 06-27-15, 08:41 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
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Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below:

Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))

that should do the trick.
Unfortunately, core.lua doesn't seem to have much of anything in it anymore. I've poked around a few of the different files and haven't been able to find a similar line of code to change, so I was wondering if you could point me in the right direction again. In case everything is no longer in the same file (I notice there are a lot of files which deal with specific frames), I'm looking for the text in the Spellbook, Professions, and Core Abilities tabs, as well as the quest header in the quest tracker (ObjectiveTrackerBlocksFrameHeader).

Thanks!
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Unread 06-27-15, 01:17 AM  
robinalko
A Kobold Labourer

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File comments: 8
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found solution

hi again. it seems i have found the problem. it was just something with the font size i was using that was doing the overlapping. i used an in-game addon that changes font size of elements in the ui and made it font size 12 and it worked. everything is like normal now
Last edited by robinalko : 06-27-15 at 01:17 AM.
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