While at Gamescom, Blizzard has just unveiled the next expansion coming to World of Warcraft: Legion!
  • Level cap raised to 110
  • New dungeons and raids
  • New PvP Honor System
  • Class Order halls
  • Wield powerful Artifacts Weapons
  • New class: Demon Hunter
  • The Burning Legion returns
The Burning Legion has returned, and the heroes of Azeroth are being called to the Broken Isles to continue their adventures. Attempting to drive the Legion back will take players to level 110, have them wielding powerful Artifact Weapons, progressing through a new PvP Honor system, gathering with their brothers and sisters in Class Orders, and even choosing a new character class altogether: the Demon Hunter.

Story and Setting
  • Takes place on The Broken Isles (from Warcraft III)
  • Used to be a Night Elf civilization but now is a wasteland
  • Players will face the Legion in the Tomb of Sargeras
  • Fabled artifacts: Ashbringer and Doomhammer, plus more
  • Will experience the past of Demon Hunters to tie-in their story
  • Players will learn what it means to be a Demon Hunter
  • Need to scour the isles for the Pillars of Creation, relics of the Titans
  • Zones: Val'Sharah, Stormheim, Azsuna, Highmountain, and Suramar
Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.

Demon hunters ritually blind themselves in exchange for spectral sight that enables them to better sense their prey. This enhanced awareness, together with their great agility and magical prowess, makes demon hunters unpredictable adversaries. An Illidari’s quarry has much to fear.

Forgoing heavy armor, Demon Hunters capitalize on speed, closing the distance quickly to sever enemies with one-handed weapons. However, Illidari must also use their agility defensively to ensure that battles end favorably. They can command chaotic energies to inflict havoc on enemies, or they can focus their powers to resist damage and fuel vengeful attacks.


See the full story on Zam!
Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion. Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.



Authors

We have the 'compatible with 6.2' tag focused now. When you are updating your addon, don't forget to check that box. If you've already updated, you can go in and retroactively turn the tag on.

Users

As always, we have our Survival Guide set up so you'll be able to easily see which of your addons are updated and on which site(s). We'll keep updating it for the next week or so as the newly updated addons are uploaded.

This is also a great time to consider downloading and installing Minion, our addon updater. Keep your addons updated easily and conveniently!


New Content
  • Zone Unlocked: The Invasion of Tanaan Jungle
  • New Garrison Feature: Shipyard and Naval Missions
  • Shipyard
  • Naval Missions
  • New Raid: Hellfire Citadel
  • New Dungeon Difficulty: Mythic
  • Bonus Events
  • Timewalking
  • Adventure Guide
  • Legendary Ring Quest Line
UI
  • Improved banner notifications when the player receives an item with a Warforged, tertiary stat, or socket bonus.
Source and full patch notes.

(16)
Feb 24, 2015 - 2:10 PM - by Cairenn
New Content
  • New Character Models: Blood Elf
  • Twitter Integration
  • New Heirloom Collections Tab
  • Garrisons, Followers, and Outposts
  • Cosmetic Transformations and Toy Effects
UI
  • New Colorblind Options
  • Players can now access a new suite of colorblind filter options under Accessibility settings in the Interface menu.
  • New Death Recap Screen
  • When a character is killed, a new screen now shows more information on what killed you.
  • Premade Group leaders can now automatically accept applicants via a new "Auto Accept" checkbox after the group has been listed.
  • Improved the ordering for categories in the currency tab.
  • Players now receive a banner notification after defeating a dungeon, raid, or world boss in Warlords of Draenor or Mists of Pandria.
  • Loot eligibility lockouts for Draenor world bosses (Drov the Ruiner, Tarlna the Ageless, and Rukhmar) are now tracked in Raid Info under the Raid tab.
  • Popup notifications such as those for completing an achievement or receiving a reward after a Battleground match can now be dismissed by right-clicking on it.
  • Added an "Ignore this bag" option to Profession bags for bag clean up.
  • All multi-page windows now support mousewheel scrolling.
Source and full patch notes

(0)
Feb 04, 2015 - 5:26 PM - by Cairenn
In addition to the three ways we currently have for you to maintain your addons on WoWInterface – manual upload/update or either of our two version control repositories, SVN and Git - we are happy to announce two more!
  1. An API that allows you to add a line to your addon from wherever you are currently working on it (ie SourceForge, GitHub, etc.) to have it push to WoWInterface whenever you push a new release version; and
  2. An AddOn Packager Proxy tool written by p3lim, in conjunction with our API.
See this thread for more details.

(2)
Dec 22, 2014 - 9:15 PM - by Cairenn
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.


*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season with family and friends.
Authors:

6.0.2 is now live. If you are sure your addons are 6.0.2 ready, go ahead and tag them with the ‘compatible with 6.0’ tag. If you aren’t sure, upload your beta versions to the WoD Beta category for now.

There is quite a bit of information about the UI API and graphics changes already posted in this thread, as well as in our WoD Beta API and Graphics Changes forum that you are welcome to check out. Further contributions are always appreciated.

Once you've uploaded them for testing, be sure to check back for any bug reports and other feedback users may provide, whether in the comment field on the download page of your addon, or in the WoD Beta forums.


Users:

In addition to the live addons that are 6.0 ready, there are a number of beta versions available as mentioned above, in our WoD download category.

As you check out the beta ones, please remember that they are exactly that, beta versions, and have only been tested in another beta environment. There is a very good possibility that many of them may have bugs. Give the authors feedback letting them know any bugs you find. You can post it in the comments on the download page for that addon, or in the WoD beta forums.


As well, we have our WoD AddOn Survival Guide set up and will be continuing to keep it updated through until after the expansion goes live.


This is also a perfect time to grab Minion, our all new addon manager. Easily keep your addons current as the authors release their 6.0 compliant versions!


Finally, be sure to check out the Survival Guides posted by our sister site, Wowhead.

Happy Hunting!


*Always be sure to make a backup of your AddOn and Saved Variables folders before running Minion or manually updating your addons.

(1)
Oct 10, 2014 - 9:11 PM - by Cairenn
... is scheduled to crash into Azeroth on Tuesday, October 14. Featuring new content heralding the Iron Horde incursion, updates to the skills and abilities for every class, and a host of gameplay adjustments, this overture to Warlords of Draenor is coming at you armed to the teeth.



Treacherous Developments
The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.
Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.

The Infiltration of Blackrock Spire
An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.
Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor'ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills—and swords—you’ll need to succeed on an unwelcoming alien world.

Prepare yourself. Draenor is waiting.

Source and PTR patch notes.


Authors:

There is quite a bit of information about the UI API and graphics changes already posted in this thread, as well as in our WoD Beta API and Graphics Changes forum that you are welcome to check out. Further contributions are always appreciated.

Remember that you now have the ability to ‘tag’ your addon for more than one download category. So if you think that your live version will also work in the beta, you can just add the WoD Beta category as an optional category. (Make sure that you are tagging it for the WoD Beta cat, not the regular Beta cat.) If, however, you think that the one for beta is going to be incompatible on the current live game, you can upload a completely separate file to the WoD beta category as per usual.

Once you've uploaded them for testing, be sure to check back for any bug reports and other feedback users may provide, whether in the comment field on the download page of your addon, or in the WoD Beta forums.

Also note that we have added the 'compatible with 6.0' tag now, so go ahead and tag your addons when they're ready.


Users:

As mentioned above, we've got our WoD beta forums and a download category set up for you to use. There's already 73 addons that have been released/tagged for testing in WoD, with more being uploaded all the time. As you check them out, please remember that many of these are beta versions of these addons, and have only been tested in another beta environment. There is a very good possibility that many of them may have bugs. Give the authors feedback letting them know any bugs you find. You can post it in the comments on the download page for that addon, or in the WoD beta forums.

As well, we will have our WoD AddOn Survival Guide set up and will be continuing to keep it updated through until after the expansion goes live.

Happy Hunting!

(2)
Sep 22, 2014 - 2:41 PM - by Cairenn

For those of you who may have missed it (easily done since we hadn’t made a big announcement about it, until now), our new Minions* are here. They are a completely new breed than our first batch (rewritten from the ground up). We’ve had some of them out for a little while now, and we’re ready to make their return more widely known.

Please note, however, that they are still very young (aka, Beta). Most people that have been using them are having no problems with them, but there are some bad habits (bugs) that we are still trying to pin down. As well, they aren't fully grown yet (not yet feature complete), so as we teach them new tricks (add new features) there is always the possibility of new bad habits (bugs) being introduced.

We would really like to have more people using/testing their very own Minions now, but we also want to make sure that everyone is aware of their Beta status. It is really important to have people who are willing to help us make them better by submitting bug reports when they run into things. Please see this thread to get the information on what we need when you submit a bug report.

You can go here to get your very own Minion. Please use this forum to provide feedback and receive support.


*Minion: A free, eager-to-please little monster lackey of your own, with enough sense to stick to orders! Minion can handle all the 'work' assigned, letting you get back to the 'serious business' of playing your game sooner.

Always be sure to make a backup of your AddOn and Saved Variables folders before running Minion.
Aug 31, 2015 - 6:09 AM - syncrow
I'm searching for a graphic designer. The Goal is to bring more life into SyncUI and make the textures way more realistic. A "Pixel-Artist" is also very welcome!

If you are interested in this request, please pm me.

Thx!

-----------------------------------------------------------------

Ich suche nach einem Grafikdesigner. Das Ziel ist, SyncUI mehr Leben einzuhauchen und die Texturen realistischer zu gestalten. Ein "Pixel-Artist" ist ebenfalls sehr willkommen.

Wenn du an dieser Anfrage interessiert bist, melde dich bitte per pm.

Danke!
Aug 26, 2015 - 5:44 AM - jeffy162
Well, it's finally happened. My "Masque_Dark" plug-in has 5,000 total downloads, so it is considered "popular". Not bad! Who'd have thunk it - I made something popular! SHEESH!

Thank you all of you who have downloaded it. I hope you get some enjoyment from it.
Aug 19, 2015 - 4:01 PM - Tercioo
General Changes:
- Added '/details wipe' slash command.
- Added 'spinal healing injector' on custom display 'Health Potion & Stone'.
- Added an option to disable stretch button and bar highlight.
- Added the overheal made by pets on tooltip and player details window.
- Improvements on Weakauras creation from Encounter Details plugin.
- Disabling nicknames now also disable avatars.
- Fixed miscrodisplays font selection wasn't showing all fonts.
- Fixed report for custom display Crowd Control.
- Fixed role icons on custom displays.
- Fixed item level of timewarped items.
- Fixed title text width when auto-hide menu buttons is enabled.
- Fixed background alpha after stretching which wasn't correctly coming back to original color.
- Fixed an issue with dropdown boxes where wasn't showing all options.
- Fixed ticket #51: API Call 'GetCombat("overall")' wasn't returning the overall combat object.
- Fixed ticket #50: issue opening icon selection frame.


Weakauras integration: creating a DBM timer in the middle of the screen.
Aug 18, 2015 - 5:27 PM - Tercioo
General Changes:
- Added a flash when your character enters in combat.

More Info: http://www.wowinterface.com/forums/s...ad.php?t=52617

Aug 15, 2015 - 3:47 AM - meribold
Here's a preview of the interface I'm currently working on:
Aug 07, 2015 - 10:08 AM - Tercioo
General Changes:
- Added an option for lock micro displays. When locked they don't interact with mouse or stay on top of menus.
- Fixed ticket #49: death display not working correctly with sort direction bottom-to-top.
- Fixed ticket #47: Title bar font resets with UI reload / relog.
- Fixed ticket #46: Icon select panel wasn't opening.
- Fixed ticket #45: Windwalker icon for Mistweaver monks.
- Fixed an issue with death display where the text wasn't updating their width correctly.
- Fixed an issue with energy and miscellaneous displays type not working correctly with bar animations.
- Fixed an issue while loading old profiles wans't updating their values for newer versions of the addon.
- Fixed an issue with bookmarks panel not opening correctly.
- Fixed title bar text changing its font after logon.
- Fixed issue with vehicles exchanging ownership, e.g. Soulbound Constructor on HFC raid.
Aug 01, 2015 - 8:05 PM - MunkDev
Diablo style mock-up:
Jul 17, 2015 - 10:26 AM - Tercioo
General Changes:
- Major improvements on the aura tool creation for WeakAuras.
- Fixed some issues with spec icons where sometimes it shows four small icons.
- Added an option to show a stopwatch on the title text showing the elapsed time of an encounter.
- Window title text now shrinks correctly when isn't enough space for it.
- For some special cases, left click now open the report window and shift+click shows the tooltip content in the window.
- Damage Taken by Spells now are a part of Damage bracket (no more on custom).
- Fixed custom functions for the customized bar left text.
- Improvements on report text format and also reverse option now works as intended.
- Removed the option for report only what is shown in the window.
- Added skins for report panel, the skin follow the skin selected for Player Detail Window.
- Fixed an issue with Encounter Details graphic for Archimonde encounter.
- Numbers format on Player Detail Window now respect the format chosen on options panel.
- Removed pet icons on Player Detail Window.
- Fixed some wrong textures on spec icons.
- Improvements on all skins for the Player Detail Window.


- New skin for report window:
 Siege of Orgrimmar - AddOn Survival Guide!
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