Results: 192Comments by: tayedaen
File: eXtreme Unit Buttons06-08-09
In reply to something CosmicCleric...
Posted By: tayedaen
In reply to something CosmicCleric has posted in one of the subthreads: Originally posted by Cosmic Cleric So now, for example, if my Mage gets hit with a 'Frost' school based DoT attack, BOTH the "_FireWard" and "_FrostWard" XUB buttons will start blinking, because they are both looking for 'Magic' based debuffs. I only want ONE...
File: eXtreme Unit Buttons06-08-09
beta 13 is posted. Changelog f...
Posted By: tayedaen
beta 13 is posted. Changelog for 1.9 beta 13 - changed: Handling of 'Verify' for CustomButtons - changed: spam when groupmembers had no pets - fixed: new coordinates for groups now work without CR - fixed: multiline-macros should work now ("\n") - fixed: PitBull4 Raid handling cu tay
File: PerfectRaid05-27-09
Originally posted by Cladhaire Ye...
Posted By: tayedaen
Originally posted by Cladhaire Yes, just create a new frame and filter on main tank or main assist. I think you misunderstood. I know how to create MT frames, I already use them and I love them. I was asking for an additional frame for each MT that shows the TARGET the MT. oRa3 no longer has frames for MT targets, that's why...
File: PerfectRaid05-24-09
MT targets
Posted By: tayedaen
Hi ! Is there a way to spawn bars/frames for MT targets? If no, could you add this feature? I really love this addon, and it's the only thing that I really miss. cu & thanks for a great addon tay
File: eXtreme Unit Buttons05-24-09
new baby
Posted By: tayedaen
Hi, I just wanted to tell you that I did not work a lot on XUB last week. Reason: We have a new baby, he's five days old now ! :D :D :D a very happy daddy :) tay
File: eXtreme Unit Buttons05-24-09
Re: Duel talent spec causing problems
Posted By: tayedaen
Originally posted by chewm1 ... I get errors when I use the duel spec options and switch to Ret and lose the Holy Shock spell. ... It doesnt seem to complain when I define a group that uses Holy Shock, only when it is defined as a custom button. I will have a look at that. Originally posted by chewm1 Also, Is there a wa...
File: Call To Arms (monitor LFG channel)04-23-09
Originally posted by Cin Well, I'...
Posted By: tayedaen
Originally posted by Cin Well, I'm not sure I can manage that (not a programmer) but I'll give it a try. Thanks! Just download 3.0.9b, cantaining the described changes.
File: Shieldmonitor04-21-09
Originally posted by frenchie the...
Posted By: tayedaen
Originally posted by frenchie the German translation of Divine Aegis in shieldmonitor.lua looks wrong SHIELDMONITOR_DA = 'G\195\182ttliche \195\132gis'; I think there's a letter missing in Aegis? (not sure how those numeric letters work out though). Change it to 'SHIELDMONITOR_DA = 'G\195\182ttliche Aegis';' and then it...
File: Call To Arms (monitor LFG channel)04-21-09
HowTO fix this bugInterface\Addons\...
Posted By: tayedaen
HowTO fix this bugInterface\Addons\CallToArms\ChatThrottleLib.lua:378: text length cannot exceed 255 bytes This is the the quick and dirty way to fix the error, by TRUNCATING the message to 252 characters, and adding "..." to them in the end to indicate that this message was truncated. I call it dirty because it's deliberatly cu...
File: Call To Arms (monitor LFG channel)04-21-09
Originally posted by Cin Also.......
Posted By: tayedaen
Originally posted by Cin Also.... Interface\Addons\CallToArms\ChatThrottleLib.lua:378: text length cannot exceed 255 bytes This is not a CalltoArms bug, it belongs to ChatThrottleLib, a library that is included in the CalltoArms addon. You can find the library here: http://www.wowace.com/projects/chatthrottlelib/ This erro...
File: Call To Arms (monitor LFG channel)04-21-09
Originally posted by Cin To be sp...
Posted By: tayedaen
Originally posted by Cin To be specific.... Interface\Addons\CallToArms\CallToArms.lua:757: attempt to call global 'SetLFGType' (a nil value) Any way to fix? Very sad without my CTA. :( Call2Arms works great if you disable autoLFG. Until someone finds the time to code a proper fix for the autoLFG feature, I recommend switc...
File: eXtreme Unit Buttons v1.9 Release Candidate 804-09-09
Re: Re: Re: Re: Re: Re: Problems in raids
Posted By: tayedaen
Originally posted by Cosmic Cleric Would I have to actually create the 'c' profile to get this trick to work? Will XUB work if I supply a profile name that doesn't exist? As I wrote, the profile 'c' does not need to exist.
File: eXtreme Unit Buttons v1.9 Release Candidate 804-06-09
Re: Re: Re: Re: Problems in raids
Posted By: tayedaen
Originally posted by Cosmic Cleric Interesting enough, xub /p doesn't fix the problem. It takes a /console reloadui to fix it. Tried multiple times over multiple days, xub /p doesn't work to clear the unneeded buttons. /shrug Instead of /console reloadui you could use this (because it's faster): /XUB p
File: Call To Arms (monitor LFG channel)03-30-09
Originally posted by ChaosInc Eve...
Posted By: tayedaen
Originally posted by ChaosInc Everytime I log in, "Auto LFG Channel" is not working. I have to turn it off/turn it back on, then manually join the channel in order for it to work. I can confirm that, I have the same error here. Could you please fix this? I am on locale deDE, if that matters. cu tay
File: MalygosCP02-17-09
MalygosCP.lua
Posted By: tayedaen
I slightly edited MalygosCP.lua, so that it can be localized easier. function MalygosCP_OnLoad() this:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED"); this:RegisterEvent("UNIT_COMBO_POINTS"); this:RegisterEvent("PLAYER_TARGET_CHANGED"); this:RegisterEvent("UNIT_POWER"); this:RegisterEvent("UNIT_ENERGY"); t...
File: JebusMail for WotLK12-02-08
Re: Latest version
Posted By: tayedaen
Originally posted by jasondpowell The absolute latest version from the mod dev can be found here: http://www.wowace.com/projects/jebus-mail/ I know that the orginal author is back. I am trying to contact him so that we can merge the code. Until the merge, my code will remain here so that the users can enjoy the additional...
File: DoTimer11-06-08
Bugreport for 4.1: Interface\\AddO...
Posted By: tayedaen
Bugreport for 4.1: Interface\\AddOns\\DoTimer\\PlayerAuras\\core.lua:237: attempt to compare number with nil Seems duration was nil.
File: eXtreme Unit Buttons11-06-08
Re: Incredible moving buttons
Posted By: tayedaen
Originally posted by dilbret I'm using XUB with PerfectRaid (2 of my favorite mods :)) and am having all sorts of trouble with my XUB buttons staying still. For the life of me I cannot get the buttons to stay next to the unit that they belong to for very long. The buttons either shift up or down or the spacing gets messed up to t...
File: Shieldmonitor10-27-08
Is this addon capable of tracking d...
Posted By: tayedaen
Is this addon capable of tracking divine aegis shields (disci priest talent) ?
File: JebusMail for WotLK10-26-08
Hi! I am not the original author...
Posted By: tayedaen
Hi! I am not the original author of the addon, that would be jebus905. I just fixed the addon for WotLK, and added some (very small) changes. I really lack the time to take over this addon completely. So if anybody wants to make changes, feel free to take over this addon. Or send your additions to me, and I will post them he...
File: Runemaster10-25-08
I tested all rune addons for deathk...
Posted By: tayedaen
I tested all rune addons for deathknight, and this is simply the best of them all.
File: ArkInventory10-24-08
There are already a lot of request...
Posted By: tayedaen
There are already a lot of request concerning 'Highlighting of search items'. I just wanted to add my voice that I would urgently need this feature. I hope you find the time to implement it. Perhaps it is easier (or faster) to code if you add a simple inputbox to each main window (like: bank, bags), and the the search is the...
File: tekKompare10-23-08
Could you please make this addon wo...
Posted By: tayedaen
Could you please make this addon working with the atlasloot tooltips ? thank you for the addon tay
File: DoTimer10-22-08
Totems can be removed by rightclick...
Posted By: tayedaen
Totems can be removed by rightclicking on the totem in the totem ui. But this does not remove the timer at the moment (only totemic call does it properly). I had the same problem with ellipsis, and there the author the added the event 'PLAYER_TOTEM_UPDATE' to fix this. cu tay
File: eXtreme Unit Buttons10-21-08
Re: Problem with healthblink
Posted By: tayedaen
Originally posted by Cosmic Cleric Similar to the buffblink problem, buttons defined as healthblink blink all the time. Found and fix drycoded. I still need time to test it :)