Results: 91Comments by: dwex
File: Livestock10-11-08
How about checking riding skill before trying to fly?
Posted By: dwex
Umm, wouldn't it be a good idea to check whether the player can actually fly before trying to choose a flying mount via "smart" flying? My level 60 DK in Hellfire Peninsula has no flying mounts, and couldn't use them if he did. You need to be checking the riding skill level. Honestly, "smart" should be the only version, with an ov...
File: Saeris's LootLink 8.2.9 Fixed12-08-07
I'm pretty sure you're doing those...
Posted By: dwex
I'm pretty sure you're doing those hooks wrong, and they'll taint stuff. You should be using securehookfunc(), since these are post-hooks.
File: XBar12-01-07
SetScale() in XBar_Scale() needs to...
Posted By: dwex
SetScale() in XBar_Scale() needs to be protected with a combat lockdown check. This method gets invoked based on the SPELLS_CHANGED event. This event fires when the spellbook is opened. If you open the spellbook in combat, XBar_Scale() will spread taint. Voluminous instances of the following in the taint log: 12/1 17:51:59.156...
File: Forge Damage Meter11-30-07
Well, actually, if you look into th...
Posted By: dwex
Well, actually, if you look into this, it's pretty clear all he did was take an earlier version of AL's DamageMeter, put a 2.3 .toc on it, and post it under his own name. There doesn't appear to be any functional change whatsoever. At a mininum, it's pretty misleading.
File: Saeris's LootLink 8.2.9 Fixed11-15-07
Originally posted by Siz I also n...
Posted By: dwex
Originally posted by Siz I also noticed that I missed adding support for a new weapon type of "Fishing Poles" - that will need to be localized. I also got a warning about a leatherworking bag subtype of containers that was unknown.
File: XBar10-07-07
Nope. I just simply moved all that...
Posted By: dwex
Nope. I just simply moved all that stuff inside in-combat protections and swatter stopped complaining.
File: XBar10-06-07
BTW - I'm also getting tons of erro...
Posted By: dwex
BTW - I'm also getting tons of errors reported by Swatter from XBar. Basically, EVERY button:XXX() function appears to be triggering the error; they all need to be protected (SetAttribute, SetScale, Show, Hide).
File: XBar10-03-07
Hmm. It would be good if tradesbar...
Posted By: dwex
Hmm. It would be good if tradesbar could only have a base trade skill button if there is no specialized version of that trade skill. That would allow use of a single option set across multiple toons (I have multiple tailors, some specialized, some not).
File: XBar09-28-07
Something is broken at a deeper lev...
Posted By: dwex
Something is broken at a deeper level with alchemy. Type /cast cooking. Cooking UI comes up Type /cast first aid. First Aid UI comes up Type /cast alchemy. Nothing. Busted in WoW. Edit: Hmm. See http://forums.worldofwarcraft.com/thread.html?topicId=1778019289&sid=1 Known bugged. You have to do '/cast Potion Master',...
File: AuldLangSyne06-08-07
Transferred friends
Posted By: dwex
Some friends of mine transferred off the server with their guild. AuldLangSyne kept trying to re-add them during its syncing phase, so I got error messages every login. I finally had to go edit the SavedVariables file by hand to delete them.
File: AuldLangSyne06-08-07
Adding yourself...
Posted By: dwex
I keep all my alts on my friends list, so that the mailbox will autocomplete their names. When AuldLangSyne syncs, it always winds up trying to add you to your own friends list, which causes an error from WoW every login. Should be pretty simple to see if the friend you're trying to add is yourself and skip it.
File: GoGoMount06-07-07
Netherdrakes
Posted By: dwex
Got my Nether Drake tonight. To get these working, you need to add this to both the horde and alliance sides of GOGO_AIR_FAST: "item:32857:", "item:32858:", "item:32859:", "item:32860:", "item:32861:", "item:32862", -- netherdrakes
File: Atlas05-21-07
Archive shouldn't contain Interface\Addons path...
Posted By: dwex
Addons are supposed to be unpacked underneath Interface\Addons, not in the WoW install directory. This is the standard that pretty much every addon follows.
File: Saeris's LootLink03-17-07
New error when searching from command line
Posted By: dwex
I've started to get this error today: Date: 2007-03-17 17:34:30 ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\LootLink\LootLink_Matching.lua line 75: bad argument #1 to 'stringlower' (string expected, got nil) Debug: : ? : stringlower() LootLink\LootLink_Matching.lua:75: Matching_ByCharsInName()...
File: WinModeFu03-06-07
Typos FTL
Posted By: dwex
Try out v1.1. Should fix the problem. Whoops. v1.1a. Wrong file uploaded as 1.1. sigh
File: Group Calendar 402-28-07
GroupCalendarFu
Posted By: dwex
Originally posted by mundocani Originally posted by fred I use a mod the removes the day/night icon on the minimap. Do you think you can do a FuBar icon just to bring up GroupCalender?No, but if you write one feel free to promote it here. OK, I wrote one: GroupCalendarFu
File: SimpleUnitFrames02-24-07
Target damage overlay
Posted By: dwex
Thanks for your recent updates. Please add an option to disable the target damage overlay. Having to edit the .toc file every time there's an update isn't a great solution.
File: Whammy02-13-07
Debuff type?
Posted By: dwex
So I was looking at this addon, and scanning the code, it appears that it only tracks the "debuffed" state generically. It doesn't indicate if it's curse, poison, magic, etc. For a druid, I need to know which type of debuff is active so I can either decurse or remove poison.
File: SimpleUnitFrames02-12-07
Random icon for
Posted By: dwex
TargetFrame.lua doesn't handle a nil return from UnitCreatureType(), e.g. when the target is a slime or a bug. There should either be no icon, or a ? icon or something of that sort. Edit: I noticed that there's actually already an icon in place for unknown, so I added: if (not icon) or (icon == "Not specified") then icon = "U...
File: SimpleUnitFrames02-10-07
Target damage overlay
Posted By: dwex
How do I disable the target damage overlay? I use SCTD, and don't want the display on my target frame. Thanks.
File: LootLink PremadeDatabase (for Saeris's LootLink)01-23-07
See Bug Reports
Posted By: dwex
There's a typo in the database .lua file. I wrote up a bug report on it for Saeris
File: FuBar - OutfitterFu01-20-07
Re: Re: Outfit sorting order
Posted By: dwex
Originally posted by Ruinna Dwex, I'm not sure I understand.. I tested my code just now with latest Outfitter (1.5.2) and OutfitterFu does get the proper alphabetical ordering of outfits per category.. I tested this by making various outfits with names "A", "Z", "B", "Y", etc.. and it all came out correctly. Am I missing some...
File: Fizzwidget TrackMenu01-16-07
toc file is out of date
Posted By: dwex
It still has the 20000 interface, not 20003
File: kEnergy01-13-07
Combo points?
Posted By: dwex
Any chance of adding combo point tracking to this?
File: Cooldown Timers01-12-07
Changing textures doesn't seem to be doing anything
Posted By: dwex
Not seeing textures change when I change default texture