Results: 36Comments by: Elite_Gamer04 |
File: oUF Lumen12-14-10 |
![]() Posted By: Elite_Gamer04
Originally posted by neverg
There is no way to disable them as of now.
I guess thats why then lol... Any chance I could ask for that to be enabled - many of us rogues use NugComboBar :)
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File: oUF Lumen12-13-10 |
![]() Posted By: Elite_Gamer04
I can't for the life of be disable Combo Points for Rogues - all 3 settings in 'cfg' are set to False..?
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File: rChat12-05-10 |
![]() Posted By: Elite_Gamer04
Great addon! Just one thing, where should I be looking amongst the .lua to change the font size down a little?
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File: BasicChatMods07-15-10 |
![]() Posted By: Elite_Gamer04
I'm thinking it might have to do with '#' out the 'editbox.lau'? I don't like it at the top though :(
Originally posted by funkydude
Works fine for me, try right clicking your chat tab and resetting it to default.
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File: BasicChatMods07-12-10 |
![]() Posted By: Elite_Gamer04
Just wondering if I've gone mad or not.. but I used to be able to press the up arrow and it would have what I had previously typed so I could say it again without re-typing.
No longer supported?
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File: IceHUD09-13-09 |
![]() Posted By: Elite_Gamer04
I might be blind, but is there an option to have durations on buffs/debuffs?
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File: FreebTip08-10-09 |
![]() Posted By: Elite_Gamer04
Is there anywhere to edit the position of the anchor points when on the cursor?
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File: Fortress08-06-09 |
![]() Posted By: Elite_Gamer04
Anyone had any problems where Fortress has just DISAPPEARED?
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File: lolTip08-06-09 |
![]() Posted By: Elite_Gamer04
Message: Interface\AddOns\lolTip\tip.lua:430: attempt to index a nil value
Time: 08/06/09 17:28:28
Count: 3
Stack: :18: in function <:4>
(tail call): ?
: ?
Interface\AddOns\lolTip\tip.lua:430: in function
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File: OmniCC06-16-09 |
![]() Posted By: Elite_Gamer04
There seems to be an issue of showing cooldowns as 'ready' when they are acutally not. The coutndown numbers disappear meaning it would be up, but when spamming it reads as "This ability is not yet ready".
Graphical bug?
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File: NeedToKnow04-29-09 |
![]() Posted By: Elite_Gamer04
YAY ur back :)
Any chance you can look into 'Bar Growth' as opposed to having fixed locations within each Bar Group - having them grow from a certain anchor, would save me having random bars situated round my UI when I do have all buffs/debuffs active?
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File: NeedToKnow04-09-09 |
![]() Posted By: Elite_Gamer04
I would ABSOLUTLEY LOVE to see an option for 'bar growth' - at the momment my UI begins to look strange when there are just 'floating' bars when say the middle of 3 positioned bars is not active.
I would love to see the bars be able to 'grow' out of an anchor point, or Bar1 itself, so you can have one centralized area where all/so...
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File: WebEPGP03-24-09 |
![]() Posted By: Elite_Gamer04
Dare I ask the comparison in memory footprints between the 2? Im currently using the original EPGP Mod which using around 700-800kb, a little over the top for a simple raider wanting to check up on EP/GP and PR...?
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File: Buffy03-23-09 |
![]() Posted By: Elite_Gamer04
Went thru .lua and couldn't for the life of me figure out which value to change to increase the number of Buffs/Debuffs per line..?
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File: oUF_Pazrael03-23-09 |
![]() Posted By: Elite_Gamer04
Would love for this to continue and get updated - PLLLLLLLLLLLZ :)
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File: oUF_Quaiche03-23-09 |
![]() Posted By: Elite_Gamer04
Originally posted by PProvost
All of that can be done in the code. There is no config UI.
#1 - Look near the bottom of the layout.lua file. There is a function called CheckFrameAlphas. Add a line at the top of that function that says "return". That will prevent the auto-hiding of the player-target block.
#2 - Inside the great...
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File: oUF_Quaiche03-23-09 |
![]() Posted By: Elite_Gamer04
Couple quick questions I couldn't find answered anywhere else:
1. How do I stop my Unitframes from disappearing when I don't have something targeted/in combat etc?
2. Im sure this is possible, but wasn't quite sure where I was looking - switching off Player Buffs/Debuffs is...?
3. Any chance we could edit the Castbar colour,...
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File: oUF_Pazrael12-23-08 |
![]() Posted By: Elite_Gamer04
Im sure you know this bro. New oUF out - doesn't seem to work with latest Pazrael tho.
Thanks!
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File: MikScrollingBattleText12-21-08 |
![]() Posted By: Elite_Gamer04
Just wondering if there was an easier way to switch off 'novice' buffs - for example; Tree of Life, Pally Auras etc?
Atm only way I can forsee doing this is adding each Aura/Spell to the Skill Supressions list? I dont want to disable Buffs completly because I want certain ones to display.
Anyone?
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File: DoTimer12-21-08 |
![]() Posted By: Elite_Gamer04
For sum reason all my Player Buffs (normally near minimap up to, not sure if Player Buffs is correct name) - have disappeared. Im assumin this is in substitution for sumthin enabled in DoTimer - how do I get them back?
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File: FireExit11-04-08 |
![]() Posted By: Elite_Gamer04
Would love to see a reloadui also :)
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File: Titan Panel11-04-08 |
![]() Posted By: Elite_Gamer04
Due to the lack of updates with FuBar I have begun my search for an alternate which brings me here - I was wondering if any users (previous users of FuBar before moving onto Titan or visa-versa) can comment on the performance of Titan in comparison to FuBar and/or other LDB mods.
Thanks!
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File: BigWigs Bossmods11-04-08 |
![]() Posted By: Elite_Gamer04
Was wondering if I could ask the obvious question of Bigwigs vs DBM (Deadly Boss Mod) in respect to performance?
BigWigs is alittle over 1mb while DBM is under 500kb - now I normally use Ace mods as they normally come out on top, but BigWigs is nearly double the size.. Thoughts/comments?
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File: StatBlockCore (Display)11-04-08 |
![]() Posted By: Elite_Gamer04
Sorry to trouble you - was wondering if you could list the addons you are using to achieve the fantastic looking layout shown in 'along_the_top' screenshot.
Im looking to replace FuBar with a more lite weight (memory) mod and believe this is the way to go?
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File: pMinimap11-04-08 |
![]() Posted By: Elite_Gamer04
Having the same issue as Dancingblade - for some reason all of a sudden the Quest Tracker is not being displayed completely in the 'viewable area'.
Other such Minimaps such as simpleMinimap etc allow for the moving of the Quest Tracker - would be AWESOME if you could support this too as I really don't want to waste memory having t...
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